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Michelle Chung

Augmented Reality - Esquire Magazine - 1 views

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    Esquire releases an augmented reality magazine this month.
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    Popular Science magazine also used AR on the magazine cover earlier this year.
K Kelly

Times Magazine- Education Issue - 0 views

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    Devoted to technology, mostly. I am re-tagging as I realized my previous version will expire in a week.
Brandon Bentley

Episode 77: Wired Magazine Co-Founder's Tech Advice for Academics - 1 views

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    Kevin Kelly, one of the founders of Wired Magazine, sat down with the Tech Therapy team to talk about his new book What Technology Wants, and what his framework for understanding change means for colleges.
pradeepg

technology review magazine: archives are available online and on my fav audible.com too! - 0 views

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    This is a great magazine ( as I am just figuring out ) Best of all, they offer 3 credits on creating a free account and make some of their archived content free. Even better, they are on audible. Love it !
Steve Henderson

Why Stories Matter - Marshall Ganz | Sojourners Magazine - March 2009 - 0 views

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    Not exactly a link re: technology, but really good reading if you intend to IMPLEMENT any of the stuff we have talked about for the last several months. You will need to move people to change habits - Marshal Ganz of HKS describes a process to articulate a vision of change and move people to action.
Chris Dede

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 0 views

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    Actually, ASSISTments is not a tutor, but it draws on insights from artificial intelligence and tutoring. It's a good example of going to scale that we will reference later in the course.
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    Hi Prof. Dede, it struck me at the end of the article that while the title said '...Computerized Tutors...', what the creator was really struggling with was 'Humanizing computers'. It might never be possible, but the value is really in the journey. Thank you for sharing this with us!
Kasthuri Gopalaratnam

How Computerized Tutors Are Learning to Teach Humans - NYTimes.com - 1 views

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    "As the session continued, Lindquist gestured, pointed, made eye contact, modulated her voice. "Cruising!" she exclaimed, after the student answered three questions in a row correctly. "Did you see how I had to stop and think?" she inquired, modeling how to solve a problem. "I can see you're getting tired," she commented sympathetically near the end of the session. How could a computer program ever approximate this? "
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    Thanks to Dr. Dede for inviting Neil Heffernan to speak to our class a while back. Great to see Dr. Heffernan's work being covered in the press.
Jenny Reuter

Deaf Magazine uses augmented reality to teach readers sign language | VentureBeat - 2 views

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    Augmented reality is bridging divide between signing and non-signing communities.
Molly Wasser

Boy Genius of Ulan Bator - 1 views

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    Here's an example of one person who excelled in a MOOC. While everyone may not have the drive of this student, this is a good example of how an online technology facilitated a social learning group. Also - yet another example of how online resources can benefit people across the country who do not otherwise have access.
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    A friend just sent me this same article, Molly! However, my takeaway was much different. Whenever I read articles about young people doing extraordinary things with limited resources and technology, my first thought is always "how is this possible??" The article addresses my question directly: "The answer has to do with Battushig's extraordinary abilities, of course, but also with the ambitions of his high-school principal." The principal, also a graduate of MIT, was focused on developing more skilled engineers in Mongolia, and made it his mission to bring science and tech labs to his students; while MOOCs, the government's heavy investment in IT infrastructure, and the ubiquity of a 3G network made it possible to extend and enhance learning opportunities, the students may have never been exposed to engineering were it not for the encouragement of the principal. This human component, combined with technology, was what nurtured Battushig's drive and talent. This path will not work for just any student. If most homes in Mongolia have an Internet connection and even nomads cell phones, why have more people not found success with MOOCs? The author of the article summed it up best when she said, "Battushig's success also showed that schools could use MOOCs to find exceptional students all over the globe." Battushig is exceptional, just as elevated learning through MOOCs is still the "exception" and not the rule. MOOCs still lack a certain (perhaps human?) element that can move them from producing the anomaly of one "boy genius" to a more widespread level of learning.
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    Hi Laura - That's a good point about the principal. The principal and the student were both exceptional. While I do not think that MOOCs, as they are right now, can work for everyone, I do think that this example of educating an exceptional student is heartening. Maybe this exceptional student can learn a lot and then in turn, help others in his community. As undemocratic as it is, many advances in society are made by individuals or small groups of people. Overall though, I agree that MOOCs lack, as you said maybe a human element, to promote widespread education.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • ...4 more annotations...
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Doug Pietrzak

Found: The Future of Playgrounds | Magazine - 1 views

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    Microsoft future ideas, eat your heart out.  Here's a chance at wired.com to design playgrounds of the future
Allison Gevarter

The Evolution of Classroom Technology - Interactive Feature - NYTimes.com - 0 views

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    Interesting visual history on the evolution of classroom technology. Particularly like that they used a slightly interactive interface in designing this. It's intriguing to see how far we've come--and at the same time how similar some things are.
Ellen Loudermilk

Body Image Editing in Film--video examples - 1 views

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    I had known that photo editing happened for magazines and still photographics, but had no idea it could exist for entire movies... if this is true, what implications does this have for the kids watching tv and movies today?
Garron Hillaire

Will Wright Takes the Sims to Current TV with Bar Karma | Magazine | Wired.com - 1 views

  • Earlier this month, Current TV announced its new tv series, Bar Karma, scheduled to debut in the first quarter of 2011. Created by game designer Will Wright, known for his popular video games including The Sims and SimCity,  Bar Karma’s production model promises to provide a high level of audience involvement with the show
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    Interactive tv Perhaps educators could have an impact if they coordinated?
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    This is a really interesting and cool idea. I know that Disney's intense storyboarding model in its 'golden age' relied on months and sometimes years of collaborative, co-creation of a story between 10s-100s of people. And their decline in quality is often attributed to adopting a one-author/screenwriter process (The book: The Illusion of Life, Disney Animation; by Frank Thomas and Ollie Johnston talks about the company's process with lots of beautiful illustrations, how-to advice, and historical narratives..). What will happen when the general public, with potentially 1000s to millions of viewers put their minds together to evolve the best story?
Eric Kattwinkel

What Wikipedia Is Best at Explaining - NYTimes.com - 1 views

  • Because entries are anonymous and collaborative, no author is tempted to showboat and, in the pursuit of literary glory, swerve from the aim of clarity and utility.
  • At the strenuously collectivist Wikipedia, it seems, “ownership” of an article — what in legacy media is called “authorship” — is strictly forbidden. But it’s more than that: even doing jerky things that Wikipedia calls “ownership behavior” — subtle ways of acting proprietary about entries — is prohibited.
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    Timely article about ideas of ownership and authorship and collaboration on wikipedia. Mentions that you can type "WP: OWN" into Wikipedia to read its policy about "ownership" of articles. "The page is fascinating for anyone who has ever been part of a collaborative effort to create anything."
Doug Pietrzak

What a Hundred Million Calls to 311 Reveal About New York | Magazine | Wired.com - 3 views

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    a beautiful data visualization of new yorker's complaints over time
Doug Pietrzak

Clive Thompson on Coding for the Masses | Magazine - 3 views

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    Everyone should learn to program!
Uche Amaechi

Clive Thompson on How Group Think Rules What We Like | Magazine - 4 views

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    Self Fulfilling prophecy--basing our ideas on what other people think.
Uche Amaechi

Fraud U: Toppling a Bogus-Diploma Empire | Magazine - 9 views

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    Please read through the comments for perspectives. And try to site back and imagine their perspective. We're going to be inherently biased about this one
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    Interesting article and comments. The comments from Tshavo and chendrix are especially entertaining.
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    Thanks for this article. The comments are hilarious and demonstrates that some people are always looking for a shortcut to success.
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