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Cameron Paterson

Flatclassroom Project - 0 views

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    The Flat Classroom Project is a global Hands-on working together project for middle and senior high school students. The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.
Margaret O'Connell

Hackerspaces - breeding grounds for disruption? - 1 views

  • One of the most important things about hackerspaces, and an area that differentiates it from other areas in the tech industry, is that most of the ideas and projects aren’t designed for any type of financial return. And unlike academic research labs, hackerspaces are usually very hands-on and focused on practical implementation. In Tokyo Hackerspace, we have a lot of projects or project ideas that revolve around environmental or humanitarian applications of technology as well as art. These types of projects would rarely see the light of day in corporate scenarios (without government subisidies) but are often
  • types of projects that, when further refined, may turn into something that is financially viable or lay the groundwork for something much bigger. 
Steve Henderson

School Reform for Realists - 0 views

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    Lessons learned from Cisco's experience indicate that business-education partnerships should: * Be set up so that all aspects of the project are transparent to outsiders, even if corporations profit from the R&D * Foster experimentation, because it is not always clear in advance which ideas and projects will work best * Establish in-depth training for every new technology, with businesspeople and educators learning from each other
Diego Vallejos

Flat Stanley Goes Mobile: Fresh Start for Popular Global Ed Project - 5 views

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    "The Flat Stanley Project, one of the world's longest-running global education and literacy projects, has launched a new chapter. There's a brand-new website with increased interactivity and even a mobile app to track the globe-trotting adventures of Stanley Lambchop and his flat friends."
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    This is great! I remember doing the Flat Stanley project when I was a kid. It's cool to see it progress with the technology.
Hannah Lesk

SIIA Learning Resource Metadata Initiative (LRMI) Progress & Impact - 0 views

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    Here is the link to the archived version of the SIIA webinar I posted about a few days ago: "The Learning Resource Metadata Initiative (LRMI) is working to create a standard metadata framework for tagging educational resources on the web to enhance search, discovery and delivery of educational content. The project is funded by the Gates and Hewlett Foundations, administered through AEP and Creative Commons, and builds on the broader Schema.org project by leading search engines Bing, Google, and Yahoo! This webinar provides an overview of the LRMI goals and deliverables, an update on progress and timelines, a look at the technical specifications, and a discussion of its implementation and impact with a focus on content publishers, aggregators and other digital learning providers."
Garron Hillaire

Education Technology News: Fedora Scholarship Program to Proliferate Open Source Techno... - 0 views

  • The Fedora Project announced the opening of the 2011 Fedora Scholarship program, an award that recognizes the contributions of college and University students toward the project
  • Recipients will receive $2,000 per year for each of the four years that they attend college or university.
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    Fedora to provide scholarship. Incentive to contribute to open source technologies for high school students. Perhaps getting high school students engaged in open source projects is a means of putting the medium of technology into the learners hands.
mozzadrella

Design Your Obsolescence | Bright Spot Strategy - 1 views

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    "..enabling and empowering others to solve their own problems is the best way to ensure successful projects, whether for a new product, a marketing campaign, training program or any other kind of project. Creating this sense of ownership and empowerment is also the best way to keep people (yourself included) engaged and growing." Good advice for product design and task design...
Chris Dede

4 Research-Backed Steps for Effective Principal Leadership of 1-1 implementation | Conn... - 3 views

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    insights from Project RED about effective technology implementation
Tim Johnson

Project RED Announces 20 Signature Districts for Education Technology Guidance - Projec... - 1 views

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    Includes our own Natick, MA! Interesting that 3 of the 20 are in PA.
Hannah Lesk

Project Envisions Teaching Fractions by Touch, Movement - Digital Education - Education... - 0 views

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    "A new, federally funded project will test students' ability to learn fractions on mobile apps through the theory of "embodied cognition"-or, to put it in non-science speak, manipulating and moving images and information on screens with their fingers."
Tomoko Matsukawa

The Teacher's A-Z Guide To Important Education Resources | Edudemic - 0 views

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    for those who is doing research project, could be helpful resources. they are quoting HGSE/Gutman Lib!
Kasthuri Gopalaratnam

IBM Projects It Will Have World's Most Powerful Supercomputer in Two Years, Artificial ... - 2 views

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    "IBM is working with DARPA, the Defense Advanced Research Projects Agency, on a "cognitive computer" that would simulate the same number of neurons as the human brain, upwards of 100 billion". Wonder how 'human' it will be?
Cameron Paterson

Serious games in education - 1 views

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    This project aims to identify and document the usage, definition, and as far as possible pedagogy of serious games. That is, games where the educational goal takes precendence in training outside of the school education system.
Brandon Bentley

ARTLAB+ - 2 views

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    ARTLAB+ is a digital media studio that gives local teens the opportunity to become integral members of a design team. They create new visitor experiences at the Hirshhorn, taking their inspiration from its permanent collection and temporary exhibitions. ARTLAB+ designers hone crucial twenty-first century skills as they make videos, animations, wikis, games, podcasts, and more. By the end of every project session, the design team has created a unique product that enriches the museum experiences of other visitors and showcases each teen's creative growth. After-school, weekend, and weeklong ARTLAB+ workshops are held year-round to accommodate a wide variety of schedules. We welcome all teens, regardless of experience. Looks like a great way to help introduce twenty-first century skills- BB
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    This is really cool- combining mobile, situated learning in the real world, with creative group projects, and letting kids direct their own active, learning 'flow'.. Can this scale up to schools (or after-school programs), without access to museum artifacts and mobile devices?
James Glanville

Measuring Learning in STEM+ Classrooms: Real-Time Formative Assessment at an Engineerin... - 3 views

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    I was exploring Navigator, searching for formative assessment links.  I came across an HP Catalyst funded iniative at the Colorado School of Mines.    I'm not convinced that Navigator's map view of tech projects is the best organizational metaphor.
Irina Uk

MakerBot Updates 3D Printer Line -- THE Journal - 0 views

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    I've heard of 3D printers before. I thought it would be interesting to try out in schools. For example, if students were designing towns to learn volume and surface area. This could help with spatial learning, which is essential to understanding math. I don't know how feasible this it though...
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    One of our classmates, Hongge, is really into 3D printers and knows a lot about it. You could check with him what he's done with this technology in the classroom. If we can 'print' human kidneys, the possibilities seem endless...
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    Thanks Kasthuri. That looks pretty awesome. I bet kids would be really engaged in classes if they were able to creat their own 3D objects for class projects. I wonder if any schools are using this yet.
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    Hi Irina, Yes! Nothing like seeing your ideas take a concrete shape. Looks like the cost of these printers is comparable to that of SmartBoards, so it may be feasible to try them out in classrooms pretty soon. That said, unless the projects are well integrated into the curriculum, they will end up as another fancy toy.
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    Harvey and I had a conversation about these last week - Harvey spoke of the way that these printers could open up opportunities for those who can visualize their creations in their heads, but have trouble putting those ideas in tangible form. We spoke of the potential in art and design.
Hannah Williams

Dad and Son send iphone to space - 0 views

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    When a Dad and his son do a space project together at home for the sheer joy of learning, they accomplish something amazing! (you'll have to watch)
Rupangi Sharma

The SPINNER project from the Responsive Environments Group at MIT Media Lab - 0 views

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    The SPINNER project from the Responsive Environments Group at MIT Media Lab is the first research platform designed to investigate the world of ubiquitous video devices. The Spinner can automatically edit video to fit a narrative structure. It uses video from cameras installed at the Media Lab and sensor data from people generated by wearable smart badges to track their activity and location. The system then creates a video using the characteristics detected from the sensor data with the video captured by the cameras.
Janet Dykstra

Social-Justice Researchers Meet Social Media in New Effort at CUNY - 0 views

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    The City University of New York's Graduate Center has announced a project to expand the social-media reach of academics working on social-justice issues. The project, called JustPublics@365 and supported by a $550,000 grant awarded this month by the Ford Foundation, seeks to train professors and graduate students to use social media to make their social-justice research more visible to a wider audience and to measure its impact.
Deidre Witan

New Media Literacy .org | Projects | New Media Leveraged for Literacy - 1 views

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    The Daily Headhunt - an online game designed to help readers be more aware of the editorial choices made by online news sources
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