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Luke Mondello

GAMEUP - 0 views

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    I spent some time poking around BrainPOP's GameUp page (BrainPOP creates educational flash videos and resources to be used in classrooms, in case you didn't know). Some are pretty cool examples of gamifying learning concepts, while others feel a little clunkier. I enjoyed poking around, so I thought I'd share.
Matt Riecken

Redefining Learning Through Screencasting | Edutopia - 2 views

  • in the classrooms where I have been conducting research on student screencasting, one of the most remarkable and consistent unintended outcomes was that students, no matter how young or old, and no matter what discipline, intrinsically reflected, self-­assessed, and adjusted their articulation of understanding. Even when the screencasts were being made for an audience of zero, this phenomenon occurred. None of the teachers involved in the study ever instructed students to play back their screencasts or make revisions. The students just did it.
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    This is a very interesting use of tablets in the classroom. Students are using iPads to create 'Screencasts' that allow the them to create a kind of 'tutorial' using a mixture of elements (audio, images, drawing and text) to showcase what they have learned.
Luke Mondello

Facebook privacy and kids: Don't post photos of your kids online. - Slate Magazine - 0 views

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    A fascinating approach to internet privacy for children. In addition to a "no post" policy for content related to their daughter, these parents have created a "digital trust" of pre-registered accounts and domain names for her to access when she's mature enough.
Krithika Jagannath

Storybird - Artful storytelling - 1 views

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    This is an online collaborative tool to help people (especially children) create and share stories and/or art. 
Michele Pellam

Mobile Learning Academy - not really an "academy" but nice concept! - 3 views

Hi T561-ers! Wishing you luck on wrapping up your projects tonight! I came across this website which has platforms to create apps, games, etc, for the classroom. It is a little pricey but it is a g...

Education technology learning t561 educational_technology online

started by Michele Pellam on 19 Dec 13 no follow-up yet
Jacqueline Mason

What in the world happened to Carmen Sandiego? - 4 views

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    The Edutainment Era: Debunking Myths and Sharing Less "Developers and others in the video game industry often attribute the failure of the "edutainment" industry in the 1990′s either to a lack of market demand or the difficulty of creating great products. In reality neither of these assertions is correct."
Mirza Ramic

Augmented Reality Brings New Dimensions to Learning | Edutopia - 1 views

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    On augmented reality: "Though it might be a buzz term in education circles, don't assume that AR is just another fad. After all, profound learning occurs when students create, share, interact and explain. AR not only changes the environment around children, it also allows kids to construct their own exciting learning worlds as small as the atom or as big as the cosmos."
Kellie Demmler

eClassroom News - Film series profiles visionaries in 21st-century education - 0 views

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    This eClassroom news article discusses a film series on school reform based on comments from leaders in the field. Also includes URL http://www.mobilelearninginstitute.org/21stcenturyeducation/index.html that takes you to the videos for viewing. Designed to create a discussion, so let's discuss!
Uche Amaechi

Ning's App Strategy - Forbes.com - 0 views

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    Ning trying to spread it's wings. Let's users create their own social networks-mini facebooks-if you will. Ning is slowly becoming popular in classrooms and institutions of higher learning
Uche Amaechi

The Hierarchy Of Digital Distractions | Information Is Beautiful - 0 views

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    interesting take on the technology that's competing for our attention--creating multi tasking monsters of us all, or as some would argue, ADD junkies with continuous partial attention
Jennifer Hern

Alice.org - 0 views

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    Free 3D programming originally intended to help peak middle school girls' interest in computer programming. Eerily addictive. I spend all last night creating my own park.
Lindsay Bellino

Urban Sleuth - 0 views

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    Check out this informal use of AR called Urban Sleuth. In addition to participating the platform also allows you to create your own content. Might be something fun to do as a cohort before it gets too chilly!
Chris Johnson

Creative Thinking (Lesson Plans for Copyright etc) - 0 views

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    This is a site created by Northern Kentucky University. It contains lesson plans and videos for teachers to use to teach about plagiarism, copyright, and fair use. Target audience is middle school and high school classrooms.
Xavier Rozas

Thingiverse - Digital Designs for Physical Objects - 0 views

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    <>-- This is a place to share digital designs that can be made into real, physical objects. Let's create a better universe, together! Why be virtual when you can make it real...
Chris Johnson

Photo505 (Digital Photo Effects) - 0 views

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    This is a great and easy-to-use site that allows you to create professional looking Photoshop-style effects with little effort. Do you want to see yourself on the cover of Rolling Stone, as a painting in an art gallery, or as a tattoo? Select an effect from the front page, upload a picture, make any necessary adjustments (e.g. zoom in on face), and view the result. Just be aware that all original photos and the resulting images are publicly viewable.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
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  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Cameron Paterson

Disrupting Class comes to life - 2 views

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    If you haven't yet seen it, there is a fascinating video of Sal Khan speaking at the Gel 2010 conference. For those who haven't been following, Khan is the creator of the Khan Academy-a non-profit that has over 1,800 videos for free on the Web that teach topics in Math, Science, the Humanities, and so forth-and have attracted such an impressive following that they have more viewers than even MIT's open courses on YouTube. The Khan Academy reaches people all over the world with these videos, and recently Google awarded it $2 million to create more videos and translate them into additional languages.
Jason Outlaw

US Congressman Introduces Measure to Address Crisis in K-12 Computer Science Education - 0 views

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    The further along I go, the more I am realizing that we have fully arrived in the information age. For our nation to compete globally - we must get out of the trap of growing media consumers, technology consumers, and information consumers. We must grow a generation of students who not only use technology, but understand technology so that they can become active technology producers, so that they can create, innovate, imagine, and disrupt. Possibly, understanding computer science will be as important as learning to read and write - the new literacy.
Sabita Verma

MOBILE ART LAB. - モバイル表現研究所 - - 1 views

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    Creating a hybrid book combingin an ordinary book and an iPhone
Mydhili Bayyapunedi

Students Solve Math Mysteries in Sackboys and the Mysterious Proof » Spotlight - 2 views

  • “I constantly see kids playing through levels, and they see this amazing trap, and they want to create it in game level,” Li recently told Spotlight. “And they will spend time figuring out how to make them—how to apply joints and motors to these same structures so [they] can create exactly the same thing that [they] saw in the game. Kids are willing to spend time learning themselves.”
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    "...If you involve them you can teach them" ... "keep them confised for a moment to give them the aha moment"  a similar theme touched upon at last class
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