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Stephen Bresnick

cooltoolsforschools - home - 0 views

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    This site is an invaluable collection of Web 2.0 Tools for educators. On this Wikispace are links to free sites that provide teachers with some exciting and engaging tools. It is now possible to easily create SMS-based real-time responses to discussion questions, allow students to easily create Flash-based cartoons and Flash-based online posters with a ton of functionality, and even create beats online that they can then record text over (perfect for my "Romeo and Juilet Rap" assignment). Links to all of these tools and more are available from this site.
Kasthuri Gopalaratnam

Researchers Pushing the Boundaries of Virtually Space to Include Sense of Touch - UT Da... - 1 views

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    Professors in the Erik Jonsson School of Engineering and Computer Science are creating a multimedia system that uses multiple 3-D cameras to create avatars of humans in two different places, and then puts them in the same virtual space where they can interact.
Laura Johnson

Media Literacy | EdSurge - 1 views

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    Articles on media literacy -  an excerpt from their newsletter:  Here's how George Mason history professor Mills Kelly teaches media literacy. "'We will work together as a group to create an online historical hoax that we will then turn loose on the internet to see if we can actually fool anyone.'" His students have created stories that have fooled Wikipedia (but not Reddit) and provoked the ire of Jimmy Wales himself. We're delightedly amused at this intriguing piece from Brendan Fitzgerald, which examines the tradition of published hoaxes within the larger discussion over media transparency and credibility. While we agree that planting deliberate lies makes our job a little tougher, there's definitely value in its effort to challenge the largely assumed reliability of Wikipedia and other crowdsourcing efforts. It begs the question: are today's kids digital natives or "digital naives?"
Maung Nyeu

Founder Institute's Requirement - Create a Company - NYTimes.com - 1 views

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    Founder Institute goes global using technology and helps entrepreneurs create their own companies.
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    Maung, Thanks for sharing this article. I liked the basic premise but also agreed with the comment by Babson College President "the vast majority of ventures take more than that amount of time [ 4 months] to become operational businesses people can be proud of". I think this 4 month program can be nicely incorporated as a course in a formal entrepreneurship program.
Mirza Ramic

Boss Level: Collaborative Student-Led Learning at Quest to Learn | Edutopia - 0 views

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    'Quest to Learn' is a New York City public middle and high school, supporting collaborative student-led learning: "Quest to Learn has used research in game-based learning to create a rigorous and engaging collaborative learning space where students feel safe taking risks and using their successes and failures to create and apply new knowledge." "Nurturing social and emotional learning (SEL) and 21st century skills like inventiveness, risk taking and collaboration."
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
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  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Ando Endano

Mscape - Get Out and Explore - 0 views

shared by Ando Endano on 19 Sep 09 - Cached
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    This program, Mscape by HP, allows users of Windows Mobile phones to create their own place-dependent AR experiences (games, guided tours, etc.) utilizing the internal GPS of the phone. Users can share and post their "Mediascapes" online and download Mediascapes created by others.
Liz Huttner

MIT Libraries Creates Final Resting Place for Failed Apps - Wired Campus - The Chronicl... - 5 views

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    I hope more organizations create a home for failed apps. We can learn from what went wrong or consider why an option never caught on.
Brandon Bentley

ARTLAB+ - 2 views

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    ARTLAB+ is a digital media studio that gives local teens the opportunity to become integral members of a design team. They create new visitor experiences at the Hirshhorn, taking their inspiration from its permanent collection and temporary exhibitions. ARTLAB+ designers hone crucial twenty-first century skills as they make videos, animations, wikis, games, podcasts, and more. By the end of every project session, the design team has created a unique product that enriches the museum experiences of other visitors and showcases each teen's creative growth. After-school, weekend, and weeklong ARTLAB+ workshops are held year-round to accommodate a wide variety of schedules. We welcome all teens, regardless of experience. Looks like a great way to help introduce twenty-first century skills- BB
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    This is really cool- combining mobile, situated learning in the real world, with creative group projects, and letting kids direct their own active, learning 'flow'.. Can this scale up to schools (or after-school programs), without access to museum artifacts and mobile devices?
Jason Outlaw

English-Teaching Robots To Terminate Jobs in South Korea - 0 views

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    Interesting article on robot-teachers in Korea. Let's say there are two scenarios: 1. Creating a technology that competes with non-consumption, and 2. Creating a technology that competes with human labor Does the nature of one's advocacy change? Should it? What if it isn't your job that is on the line? What if it is indeed your job? Does this think about you you frame your discourse surrounding such an emerging technology?
Jennifer Hern

Ning Opens a Virtual Gift Shop With Custom-Made Gifts - Bits Blog - NYTimes.com - 0 views

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    Ning, which lets Web users create their own social networks about any topic they want, plans to open a virtual gift shop on Wednesday. Users will be able to buy and sell virtual gifts, as they can on some other social networks, including Facebook. On Ning, they will also be able to create and sell their own, custom-designed virtual gifts.
Irina Uk

This Week in Ed-Tech News: Making More Makers - 1 views

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    This article highlights movement towards learning by creating and outlines some platforms that are designed to facilitate that.
Robert Schuman

GE | Plug Into the Smart Grid - 0 views

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    For those of you interested in trying out a bit of augmented reality at home, try out this green energy augmented reality application available from the GE web site. You will need a printout of the glyph (the black square design provided on the web site) and a webcam in order to get this to work. Audio volume adjust according to the distance of the glyph away from the webcam. This little AR app was designed using ARToolKit originally created by Dr. Hirokazu Kato.
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    Augmented Reality Sample created for General Electric using ARToolKit. You will need a webcam and a printout of the glyph (the black box design that the AR object will need to anchor to).\n\nI can't directly anchor to the augmented reality sample, so please bring your mouse pointer down to the bottom of the browser window to where it says, "Navigate the Smart Grid," and click the augmented reality icon on the far right of the navigation bar that appears.
Uly Lalunio

Pattern Recognition - 2020 Forecast: Creating the Future of Learning - 0 views

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    "Families, learners, educators, and decision-makers will need to become sophisticated at pattern recognition in order to create effective and differentiated learning experiences and environments... will redefine forms of knowledge, knowing, and assessment. "
Garron Hillaire

Writer Neal Stephenson Unveils His Digital Novel The Mongoliad - NYTimes.com - 1 views

  • The company, based in Seattle and San Francisco, has developed what it calls the PULP platform for creating digital novels
  • aterial like background articles, images, music, and video. There are also social features that allow readers to create the
  • There are also social features that allow readers to create their own profiles, earn badges for activity on the site or in the application, and interact with other readers.
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  • Stephenson isn’t writing the book alone. There’s a team led by a writer Mark Teppo; it also includes Greg Bear, author of Blood Music and other science fiction novels. Stephenson compared the experience to writing a TV show, and not just because it’s a team of writers.
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    The PULP platform is an example of a writer trying to respond to people wanting more than traditional publishing. If this platform, or something like it, was widely accepted by people it might build a better case for alternative forms of publishing in education
Maung Nyeu

Quora - 0 views

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    "A continually improving collection of questions and answers created, edited, and organized by everyone who uses it."
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    #HGSET561 A continually improving collection of questions and answers created, edited, and organized by everyone who uses it.
mozzadrella

Clive Thompson on How Twitter Creates a Social Sixth Sense - 0 views

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    Clive Thompson on Twitter and teaching collaboration. "[Twitter]  It's practically collectivist - you're creating a shared understanding larger than yourself."
Bharat Battu

India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

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    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
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    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
Shawn Mahoney

Education Week: Twitter Lessons in 140 Characters or Less - 0 views

  • shared articles on the separation of church and state, pondered the persistence of racism, and commented on tobacco regulation in Virginia now and during the Colonial period—all in the required Twitter format of 140 or fewer characters
  • He and other teachers first found Twitter valuable for reaching out to colleagues and locating instructional resources
  • short-form communications may have for students’ thinking and learning are not known
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  • Twitter has not caught on among school-age children as quickly or universally as other Web 2.0 tools, such as Facebook or MySpace: Only about 1 percent of the estimated 12 million users in the United States are between the ages of 3 and 17, although young adults are the fastest-growing group of users, according to recent reports.
  • get students engaged in the content and processes of school.
  • “It’s getting kids who aren’t necessarily engaged in class engaged in some sort of conversation.”
  • A recent study, however, renewed concerns about the potential negative impact of the latest technological applications. The study, published in the journal Proceedings of the National Academy of Sciences, found that adults who attempted multiple tasks while using a range of media simultaneously had difficulty processing the information or switching between tasks.
  • Mr. Willingham, who is the author of the new book, Why Don’t Students Like School?: A Cognitive Scientist Answers Questions About How the Mind Works and What It Means for the Classroom.
  • Somebody’s got to create something worth tweeting
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    Connected to a few class discussions (including one in HT 500 about multitasking)... *potential for greater/more diversity in discussion/participation than in person *what do we mean when we say "multi-task"? *weighty topics/140 characters Somebody's got to create something worth tweeting
Kasthuri Gopalaratnam

A Classroom Software Boom, but Mixed Results Despite the Hype - NYTimes.com - 3 views

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    Pertinent discussion for those of us looking to create educational software
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    This artcile points out a strong frustration of mine. I've long believed that teachers and educators need a space to share how products work in the "real world" beyond the studies self-reported by companies. I have been familiar with the whatworks clearinghous and I have to say that the site is cumbersome without any commenting. If the site had a stronger design, compiled information better, and then allowed for users of the vetted programs to comment then they would have a useful tool.
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    Allison, do you know of any non-goverment or non-profit "Consumer Reports" style ed tech review forums which provide a balanced, ind-depth review (and where users can share their experiences)? After looking at the DOE what works clearing house website, I agree it is not well-layed out.
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    No- the sites I have stumbled upon in the past few years are more like list serves without any real organization. One of my goals at HGSE is to identify or create a site that would do this well.
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    Allison, how about we create a 'rating' agency for educational products (software, toys, kits etc) the way we think it should work? (We can call it Allison's list, like Angie's list). I am putting up this idea seriously. If there is a need that is not being met, I suppose it is an opportunity.
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