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Kellie Demmler

Top News - 'Augmented reality' helps kids learn - 0 views

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    Article discussing Dede's research in augmented reality with a focus on place-independent scenarios.
Yang Jiang

Facebook's Places workin' for the weekend - latimes.com - 1 views

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    Use Facebook Places to see exactly where your Facebook friends are.
Amanda Bowen

Education Week: Video Galleries on Education - 2 views

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    how one school is creating digital culture - cool 4 min video
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    A principal at one southern public high school discusses the place technology holds in the everyday lives of students, and how teachers, parents, and administrators need to honor this place.
Mary Jo Madda

Do User Interfaces Have a Place in Schools? - 0 views

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    Discussion of the role of user interfaces in the K-12 environment.
Brandon Pousley

Inside Ingress, Google's new augmented-reality game | Internet & Media - CNET News - 1 views

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    This article describes Google's first large scale attempt at an augmented reality game taking place on City Streets via smartphones. I find it especially interesting to think about the educational value of such a platform.
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    I also saw this earlier. very interesting stuff.
Kasthuri Gopalaratnam

Researchers Pushing the Boundaries of Virtually Space to Include Sense of Touch - UT Da... - 1 views

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    Professors in the Erik Jonsson School of Engineering and Computer Science are creating a multimedia system that uses multiple 3-D cameras to create avatars of humans in two different places, and then puts them in the same virtual space where they can interact.
Tim Johnson

Learning any time, any place, at any pace - 2 views

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    A California superintendent of schools writing a letter advocating the use of blended learning to help close her county's achievement gap. Interesting reader comments from folks about how back in their day, people did just fine without technology....
Adrian Melia

Using Canon's Mixed Reality Goggles Looks Like a Weird VR Nightmare - 1 views

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    This is a good example of how a product is trying to make you feel more immersed by placing virtual objects in the real world instead of a completely virtual world.
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    This could possibly put the 'fun' back in 'functional' - if students are operating within the "real world" on sincere applications, they may generalize their skills better. I'm all for perceiving my world in 50% cartoon ;o)
Maung Nyeu

Northern Wayne Library has much to offer - Honesdale, PA - Wayne Independent - 1 views

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    With the explosion of online learning, libraries are changing too. They are not just buildings that house books, but are places that make knowledge accessible long after you leave the premises. Now, libraries offer online learning and tutoring, books and research materials to those who want to take advantage of its servies - the role of our frequest destination, the Gutman library ,certainly corraborates these findings.
Marissa M

Leading Change in Changing Times: EdTechTeacher iPad Summit USA - 0 views

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    Upcoming conference on the use of iPads in education at Harvard Medical School - Joseph B. Martin Conference Center November 7-8 (pre-conference Nov 6) Educators, researchers, industry - all represented Organized by EdTechTeacher 2012
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    This conference takes place at Hynes Nov 13-15. I am in touch with the co-founder who is an alumnus and may be able to offer us student rates. Let me know if you're interested!
Chris Dede

Reliving History: Virtual Reality in the Classroom -- Campus Technology - 2 views

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    One of the few uses of advanced technologies in the history curriculum
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    As delivery of history teaching to students becomes more and more realistic, it is more important than ever to ensure that we have in place a robust and diverse oversight network to ensure that the narrative being suggested is an accurate representation of the time and place, as opposed to a history-as-written-by-the-winners narrative, which is pervasive throughout many textbooks. For many students, this sort of immersion will overwhelm any alternative streams of knowledge coming from Harlem in the 20s, so it is vital that the VR be constructed in a way that captures the context of why it was such a dynamic time in New York. As for the creators of this technology having to turn to the porn industry for technical support, that should not come as a surprise, as many claim that porn has revolutionized, or at least been instrumental in, the emergence of many new industries from VHS to the internet.
Xavier Rozas

Digital contacts will keep an eye on your vital signs - 0 views

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    That takes care of the display challenge, now if we could only develop a more sophisticated and biologically intuitive method of data entry (no keys or multi-touch surface), the world will be a very different place. Def. an emerging technology with wild educational/training implications.
Vafa AK

Inching closer to the perfect e-reader for students | Education IT | ZDNet.com - 0 views

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    I've always been interested in the use of these so called 'e-readers', how they hopefully will take the place of books, will let you take notes right there on the digital text and will seriously lighten you backpack. Obviously these things haven't quite caught on yet, but the techology is certainly starting to get better and better in this area!
Xavier Rozas

Thingiverse - Digital Designs for Physical Objects - 0 views

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    <>-- This is a place to share digital designs that can be made into real, physical objects. Let's create a better universe, together! Why be virtual when you can make it real...
Ando Endano

Mscape - Get Out and Explore - 0 views

shared by Ando Endano on 19 Sep 09 - Cached
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    This program, Mscape by HP, allows users of Windows Mobile phones to create their own place-dependent AR experiences (games, guided tours, etc.) utilizing the internal GPS of the phone. Users can share and post their "Mediascapes" online and download Mediascapes created by others.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • ...4 more annotations...
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Eric Kattwinkel

Tea Party Surge; Unemployment & Uninsurance; Elizabeth Warren - Left, Right & Center on... - 1 views

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    About 16 mins in to this mostly political conversation about economic pressures and the political changes expected this fall, Matt Miller calls out higher education as a place likely to see major disruption in coming years, saying that like the medical establishment, it's a sector "where the costs of delivering services are much higher in the US than anywhere else in the world, [which has] been able...essentially through interest group politics...to keep the income flowing to their sector at the expense of the average consumer... You've got all these new...small firms...that will deliver, like, freshman year for a thousand dollars...and they're being blocked by the...status quo establishment that likes to keep the cost of higher education at 15, 20, 35 thousand dollars a year. If you've got this kind of economic pressure across the board, I think it's only a matter of time before the boom really falls on these sectors."
Cameron Paterson

ICT and Youth at Risk - 1 views

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    Youth at Risk makes the sobering point in its findings that 'ICT driven initiatives targeting YAR are taking place but there is little systematic and in-depth information about them. Knowledge sharing and collaboration among stakeholders involved in YAR is still too limited (p. 29)'. Further, Youth at Risk states, 'There is evidence that ICT-driven initiatives can foster the reengagement of YAR in a variety of dimensions (education, vocational training, job searching, social engagement) by using ICT in their back-office activities and in their interaction with YAR (p. 29)'.
Joe Prempeh

ED-MEDIA 2011-World Conference on Educational Multimedia, Hypermedia & Telecommunications - 1 views

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    Taking place in June 2011 in Portugal, would be a great place to showcase your research! From the website: "ED-MEDIA - World Conference on Educational Multimedia, Hypermedia & Telecommunications is an international conference, organized by the Association for the Advancement of Computing in Education (AACE)."
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