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Bharat Battu

India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

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    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
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    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
Maung Nyeu

Simple solution to our learning challenge | The Australian - 2 views

  • Feedback so far from early OLPC schools is impressive. Most impressive of all in the first year is Doomadgee State School. In remote, largely indigenous northwest Queensland, Doomadgee has just produced stunning NAPLAN results, boosting their percentage of Year 3 pupils at or above national minimum standards in numeracy from 31 per cent last year to a staggering 95 per cent in 2011. Principal Richard Barrie and his teachers are using plenty of clever and different engagement strategies, but one important tool in the toolbox is the early and strong use of technology via the OLPC Australia
  • Particularly in regard to rural communities, there should be no excuse today for geography to be a barrier to learning. Through connected on-line learning, children anywhere can quickly move from being passive consumers of knowledge (if at all) to an active participant in learning. As well, there is a sense of ownership of the computer, and it is a very real and comparatively cheap method of encouraging school attendance, something I note is a particular and welcome focus in the Northern Territory education system under Chief Minister Paul Henderson
  • A request of $12m has been put to the federal government, with $3m already requested from the Aboriginal benefit accounts, demonstrating the desire within the indigenous community to support real and practical self-empowerment and education programs
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  • Most importantly of all, quite simply, OLPC Australia delivers
  • Most importantly of all, quite simply, OLPC Australia delivers . Results in learning from the 5000 students already engaged show impressive improvements in closing the gap generally, and lifting access and participation rates in particular.
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    One Laptop Per Child (OLPC) implementation in Australia seems to bring positive results. In remote, largely indigenous northwest Queensland, Doomadgee, 3rd grade students' numeracy improved from 31 per cent last year to a staggering 95 per cent in 2011.
Bridget Binstock

Digital Badges - 4 views

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    The idea of "showing what you know" and earning badges instead of degrees? In this economic downswing, could something like this become the new emergent way of learning and of assessing? Thoughts?
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    Sounds like the digital badge is more lke a digital portfolio- which I would more likely support. I find it interesting that our education system (which strives and struggles to provide consistent, high quality education from coast to coast) is seen as deficient but this badge proposal will be the answer? It's like the flood of support for home-schooling after a home-schooler wins a national competition but no one knows about the tens of homescholers I had to remediate in rural NH. Standardization is the key for any system to be integrated into another system. The variety of education models we have in our country makes it difficult for employers to integrate employees. If this digital badge concept relies on a variety of models, they will have the same problem.
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    The prospect of digital badges to show what you know is both exciting with its potential affordances and worrisome with some of its limitations and ambiguity. It'd be great if the ideal came to pass that digital badges would allow valid demonstration of super-specific skills and knowledge over a greater range of fields and topics than what having a B.A. or B.S. currently does. Digital badges could represent the most particular concepts or skills at a granular level even-- those that are essential in the real-world (whether that be desired by employers or otherwise). If the task or test or challenge, or whatever else would be the means of assessment for earning a badge, was carefully designed and evaluated to be a truly valid measure of proficiency, then earning a badge for something would be a clear indication that you know something. But like Allison said, standardization would be key. What would these assessments/ badge challenges be- so that they would be truly valid indicators of proficiency? Who would be the purveyors or authorities to determine the assessments or challenges to accomplish a badge? Given the medium (completing badge assessments on one's own computer or mobile device - from any site they're at potentially) - what's to stop a user from going "open book" or "opening another tab" in order to look up answers to questions or tutorials on how to do a task, in order to complete the assessment? Doing this would allow a user to ace the assessment and earn the badge- but would defeat any value of the badge in truly demonstrating knowledge or skill. By imagining if digital badges did reach mass-acceptance and use in the real world, and we were to ultimately find them all over the internet like we're now finding social media widgets, it made me realize that the "prove proficiency anywhere I am in any way I want" won't work. I changed fields and career paths from what I studied in college, so I definitely appreciate the value in being able to truly show e
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
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  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Angela Nelson

Guess who's winning the brains race, with 100% of first graders learning to code? | Ven... - 1 views

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    Program in Estonia designed to have all students age 7 to 16 learn to write code in a drive to turn children from consumers to developers of technology.
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    I just posted an article from Wired onto twitter about this! http://www.wired.com/wiredenterprise/2012/09/estonia-reprograms-first-graders-as-web-coders/?utm_source=twitter&utm_medium=socialmedia&utm_campaign=twitterclickthru I wonder how deeply the program goes in coding or if it is more in line with applications like "Move the Turtle".
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    I am very curious, as well, and trying to find more information. I think it would necessarily be a program that expands with their comprehension and maturity... starting with very basic "Move the Turtle" applications and then grown with the student, hopefully to real world application, as they go until age 16!
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    Who initiated this ProgreTiiger program? The Estonian government? Local IT companies? Concerned parents who disparately wanted their children to learn to code? Estonia is very wired country and it's economy has found a niche in IT services, so much so that it's even been dubbed "eStonia" (http://e-estonia.com/). This program seems to be an example of market forces guiding educational policy since there are clear incentives for it's population to be technologically literate to ensure it's competitiveness and dominance in the tech sector (see: The Many Reasons Estonia Is a Tech Start-Up Nation (http://online.wsj.com/article/SB10001424052702303734204577464343888754210.html) A little blurb on how "plug-in" Estonia actually is: "The geeks have triumphed in this country of 1.3 million. Some 40 percent read a newspaper online daily, more than 90 percent of bank transactions are done over the Internet, and the government has embraced online voting. The country is saturated in free Wi-Fi, cell phones can be used to pay for parking or buy lunch, and Skype is taking over the international phone business from its headquarters on the outskirts of Tallinn. In other words, Estonia - or eStonia, as some citizens prefer - is like a window into the future. Someday, the rest of the world will be as wired as this tiny Baltic nation." (http://www.wired.com/politics/security/magazine/15-09/ff_estonia) p.s. I hate sensational titles like "Guess Who's Winning the Brain's Race" Learning coding doesn't automatically make your brain bigger or necessarily increase your intelligence. Sure, it's a very useful skill, but I wonder what classes will be cut out to make time in the school day for coding. Coding vs recess: Tough call.
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    Hmmm.... I read about Estonia being very plugged in as well. I wonder if there is research on whether the kids are actually learning better as a result. I think that you have a point Jeffrey. It depends what the cost is. If kids are missing some critical lesson because they are coding at such a young age, there may be a trade-off. On the other hand, maybe the skills they are obtaining from coding are more critical. I wonder...
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    Ideally, the tech skills would be used to enhance and deepen some of the other curriculum areas. But, yes, 7 years old may be young.
Maung Nyeu

The Mackinac Center: Outdated thinking stands in the way of online learning | Detroit F... - 3 views

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    In the US, 250000 students are enrolled in full-time public virtual schools in 30 states, according to Susan Patrick of the International Association for K-12 Online Learning, a trade association. Although that's just a fraction of the country's 50 million students, it has grown 30% each year. Some schools in Michigan already shown the advantage of digital learning.
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    This is an interesting article. I am just concerned that it is not unbiased or driven by an agenda other than improving education. I found this information about the Mackinac Center online: http://www.rightwingwatch.org/content/mackinac-center-public-policy I am starting to realize that a lot of the technology in schools rhetoric is driven by corporate and political interests, and as the industry becomes ever more profitable, I'm worried that companies are going to jump in and try to influence policy, rushing through the movement toward the wrong kind of technology in schools- i.e. sacking half of the teaching staff and replacing them with cheap computers. I think one of our most important jobs as Harvard TIE students is to education the public about the right ways to adapt technology in the classroom, and the important role that teachers will continue to play in this movement.
Shawn Mahoney

Education Week: Twitter Lessons in 140 Characters or Less - 0 views

  • shared articles on the separation of church and state, pondered the persistence of racism, and commented on tobacco regulation in Virginia now and during the Colonial period—all in the required Twitter format of 140 or fewer characters
  • He and other teachers first found Twitter valuable for reaching out to colleagues and locating instructional resources
  • short-form communications may have for students’ thinking and learning are not known
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  • Twitter has not caught on among school-age children as quickly or universally as other Web 2.0 tools, such as Facebook or MySpace: Only about 1 percent of the estimated 12 million users in the United States are between the ages of 3 and 17, although young adults are the fastest-growing group of users, according to recent reports.
  • get students engaged in the content and processes of school.
  • “It’s getting kids who aren’t necessarily engaged in class engaged in some sort of conversation.”
  • A recent study, however, renewed concerns about the potential negative impact of the latest technological applications. The study, published in the journal Proceedings of the National Academy of Sciences, found that adults who attempted multiple tasks while using a range of media simultaneously had difficulty processing the information or switching between tasks.
  • Mr. Willingham, who is the author of the new book, Why Don’t Students Like School?: A Cognitive Scientist Answers Questions About How the Mind Works and What It Means for the Classroom.
  • Somebody’s got to create something worth tweeting
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    Connected to a few class discussions (including one in HT 500 about multitasking)... *potential for greater/more diversity in discussion/participation than in person *what do we mean when we say "multi-task"? *weighty topics/140 characters Somebody's got to create something worth tweeting
Devon Dickau

Google Instant search feeds our real-time addiction - CNN.com - 0 views

  • By providing results before a query is complete and removing the need to hit the "enter" key, Google claims users will save two to five seconds per search
    • Devon Dickau
       
      Two to five seconds to hit Enter?  In a society obsessed with saving time, even mere seconds are perceived as valuable.
  • Web connections have become significantly faster over time
  • Web connections have become significantly faster over time
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  • quick status updates
    • Devon Dickau
       
      Are the speed and brevity of these messages bypassing the potential exploration of a certain topic area in-depth, or is very topic only superficial?
  • many social sites now use our social connections to recommend content to us without the need to seek it out
    • Devon Dickau
       
      Search engines do the work for us.  We don't even need to know how to find the information ourselves these days.
  • What's more, this feature enables truly personalized discovery by taking into account your search history, location and other factors -- Google is essentially emulating social networks by trying to predict what we're looking for without the need to submit a fully-formed search
  • The next step of search is doing this automatically. When I walk down the street, I want my smartphone to be doing searches constantly: 'Did you know ... ?' 'Did you know ... ?' 'Did you know ... ?' 'Did you know ... ?
    • Devon Dickau
       
      Constant delivery of knowledge.
    • Devon Dickau
       
      In thinking about evolving technology in terms of both formal and informal education, I question whether or not constant and immediate access to information is improving or harming individual knowledge.  By this I mean that because we can so easily search for something online, what motivation is there to actually know anything.  If we have Wikipedia on our phones, and know HOW to find it, can't we just spend 30 seconds finding the page and "know" something for topic of conversation, or a test?  What is the point, then, or learning, of retaining knowledge?  I feel that this may be a problem in coming generations.  What knowledge will our students actually feel they need to retain? I took solace in the fact that at least we have to learn and teach HOW to find the information, but with new technologies like predictive and instant searching, it almost seems like that is a skill that will soon become unneeded as well.  We might as well just be physically plugged in to the Internet with access to all information simultaneously. Thoughts from the group?
Cameron Paterson

ICT and Youth at Risk - 1 views

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    Youth at Risk makes the sobering point in its findings that 'ICT driven initiatives targeting YAR are taking place but there is little systematic and in-depth information about them. Knowledge sharing and collaboration among stakeholders involved in YAR is still too limited (p. 29)'. Further, Youth at Risk states, 'There is evidence that ICT-driven initiatives can foster the reengagement of YAR in a variety of dimensions (education, vocational training, job searching, social engagement) by using ICT in their back-office activities and in their interaction with YAR (p. 29)'.
Carine Abi Akar

Mobile phone boom in developing world could boost e-learning | Global development | gua... - 1 views

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    Along the lines of the discussions we've been having on the isites, mobile learning has major potential in the developing world. "Mobile phones are increasingly ubiquitous in poor countries, which now account for FOUR IN EVERY FIVE connections worldwide". This means that almost everyone owns or has access to a mobile phone. How can we leverage this reality? Well, we can't impose anything that requires a smart phone, since most of these mobile phones cannot access 3G or wifi networks. Perhaps we can start to send podcasts as voice notes? Audio wikis of information sent via sms? In-phone calculators for math homework completion? I think all we need is an educational system that supports this type of learning, and m-learning can possible change the face of education in the developing world. 
Pearl Phaovisaid

Tech Start-Ups Find a Home on the Prairie - NYTimes.com - 4 views

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    Emerging technology has had a strong geographical component. With Google Fiber up and running in Kansas City and tech start-ups burgeoning in Des Moines, we may see yet another wellspring of innovation in the Midwest. This could have significant implications on rural education and agtech.
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    There were numerous communities in Colorado that tried to lure Google Fiber; it looks like it's paying off for KC. It would be interesting to see the tech start-up numbers in comparison to other US locales. I would like more details as to why only two regions increased their share of angel investors.
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    My guess is that insufficient momentum or critical mass exists in other regions, Danna. The article mentions the Southwest and Great Plains as two regions with an increase in angel investors. The Southwest probably represents spillover from Silicon Valley, while the Great Plains benefits from large metropolitan areas, good universities, and a concentration of young professional residents. I also think that tech start-ups and VC firm naturally promote the growth of one another.
Harley Chang

The King of MOOCs Abdicates the Throne - 3 views

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    Sebastian Thrun, CEO of Udacity, has openly admitted that his company's MOOC courses are a lousy replacement for actual university class and instead will be taking his company to focus more on corporate training. I personally will reserve further judgement until after I finish the readings for next week.
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    I posted this article in G+ a day or two ago. Some of the better commentary surrounding this article below. Tressie McMillan Cottom: "Thrun says it wasn't a failure. It was a lesson. But for the students who invested time and tuition in an experiment foisted on them by the of stewards public highered trusts, failure is a lesson they didn't need." Rebecca Schuman: "Thrun blames neither the corporatization of the university nor the MOOC's use of unqualified "student mentors" in assessment. Instead, he blames the students themselves for being so poor." Stephen Downes: "I think that what amuses me most about the reaction to the Thrun story is the glowing descriptions of him have only intensified. "The King of MOOCs." "The Genius Godfather of MOOCs." Really now. As I and the many other people working toward the same end have pointed out repeatedly, the signal change in MOOCs is openess, not whatever it was (hubris? VC money?) that Thrun brought to the table. Rebecca Schuman claims this is a victory for "the tiny, for-credit, in-person seminar." It's not that, no more than the Titanic disaster was a victory for wind-powered passenger transportation."
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    Grif - where did the Stephen Downes quote come from ? I read the Rebecca Schuman article and don't really agree with her. To expand on the Schuman quote you posted - it's really interesting how she says the massive lecture format doesn't work but then provides two examples of massive technology that do work - texting and World of Warcraft. This relates directly to some of what we talked about earlier this semester. I don't think it's the 'massive,' as Schuman implies, that causes the failure of a MOOC. It's part of the design. Once the design is better and more engaging, then MOOCs may find that they have higher retention rates. Schuman: Successful education needs personal interaction and accountability, period. This is, in fact, the same reason students feel annoyed, alienated, and anonymous in large lecture halls and thus justified in sexting and playing World of Warcraft during class-and why the answer is not the MOOC, but the tiny, for-credit, in-person seminar that has neither a sexy acronym nor a potential for huge corporate partnerships.
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    The Downes quote was from OLDaily, which is a daily listserve of his that I subscribe too. I think the difference between texting/WoW and MOOCs is that, while both have many many users, the former two have means in which those groups are disaggregated into smaller units that are largely responsible for the UX/individual growth that goes on. I agree with you that massive is not necessarily the failure, in fact, I think it's the best thing they have going for them. However, until the design can leverage meaningful collaboration, like WoW and texting, the massive will remain a burden.
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Jessica O'Brien

Twitter, Facebook, and social activism : The New Yorker - 4 views

  • The world, we are told, is in the midst of a revolution. The new tools of social media have reinvented social activism. With Facebook and Twitter and the like, the traditional relationship between political authority and popular will has been upended, making it easier for the powerless to collaborate, coördinate, and give voice to their concerns.
  • Fifty years after one of the most extraordinary episodes of social upheaval in American history, we seem to have forgotten what activism is.G
  • The platforms of social media are built around weak ties. Twitter is a way of following (or being followed by) people you may never have met. Facebook is a tool for efficiently managing your acquaintances, for keeping up with the people you would not otherwise be able to stay in touch with.
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  • But weak ties seldom lead to high-risk activism.
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    This article is interesting in light of Haste's article for class. Gladwell dismisses the "Twitter revolution" in Moldova and explains that real activism--real civic participation--is not seen in low-risk online networks, such as Facebook and Twitter. Perhaps new technology cannot empower individuals enough for real-life civic engagement?
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    I am not sure that online networks only form weak ties. I am somewhat surprised there was no mention of http://www.meetup.com/ and the soon to be released http://www.jumo.com/ as they both appear to consider themselves to be a means for social change. There is another point raised that we seem to have forgotten activism. This point, if true, may be a good explination as to why social media is not commonly used for social change.
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    Thanks for posting this Jessica! I've been thinking about this for sometime now and I don't think Gladwell is right in saying that Twitter and FB form weak ties just as the SM folklore claiming that twitter or FB is in the middle of real activism. Social media is a tool for organizing civic participation. Civic engagement is defined by how many participate and only later by the platform/tool they use. Couple of reactions to Gladwell's piece: http://rburnett.ecuad.ca/main/2010/10/1/the-anti-gladwell-small-change-indeed.html http://www.readwriteweb.com/archives/tipping_point_author_malcolm_gladwell_says_facebook_twitter_cant_change_world.php
Maung Nyeu

At Waldorf School in Silicon Valley, Technology Can Wait - NYTimes.com - 1 views

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    A contrarian view. "Some education experts say that the push to equip classrooms with computers is unwarranted because studies do not clearly show that this leads to better test scores or other measurable gains."
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    Maung - I just tweeted this! The irony? I read it on my Android smartphone at the Apple store waiting to buy my iPad2!! Would love to talk more about this in class because I DID learn the "old fashioned" way and here I am as an adult, proficient at technology and attending Harvard...am I any less off for not being a digital native? Am I behind the rest of my HGSE because of it? Or has my learning technology as a late teen and adult benefitted me in some way that cannot be proven unless we conduct research with a control group devoid of technology all together during those early formative years? Would love to continue this discussion!
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    First of all - the girl in the picture of this article is reading Nancy Drew - who else spent most of their childhood with their head buried in a mystery series? :-) Secondly, I cannot tell you how valuable mud was to my childhood. Had I not been at a camp every summer where I was able to play around in mud and run through the woods all day, I would not be the person I am today. I think I did most of my growing and much of my learning in informal environments such as camp. It sounds to me like this school is trying to replicate those learning experiences...in a classroom. Not saying it's the way to go...but certainly an interesting model. Thanks for sharing!
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    Waldorf philosophy is different approach. For example, children learn to write first before they learn to read. As a result children may learn to read as late as 8 or 9. It's based on the anthroposophy philosophy. Children's who parents value these things will do well in a school without technology. Children who are plugged in at home would have a difficult time. This is effective for private school but not public school.
Tomoko Matsukawa

PETA Foots The Bill For Virtual Frog Dissection Software In India | TechCrunch - 0 views

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    Example of AR in biology. Expected ban on animal dissection in India seems to encourage further AR adoption in classroom. I wonder if there are any other external factors that could put AR as ''must consider as an alternative soon'' rather than as ''nice to have in the future''. 
Katherine Tarulli

Smart Class 2025: Why ICT is transforming education - 2 views

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    This article discusses one school's plan to implement effective learning technologies into the classroom. They looked at examples that were working in other parts of the world and incorporated them into their idea which includes many augmented reality applications. They discuss the divide between using technology effectively in our personal lives and not in education, so the classroom remains the same as it has been for 100 years. As we have discussed in class, the education system must use technology in the classroom to help prepare students for jobs that require skills adaptable to technologies that do not yet exist.
Bharat Battu

Reflex : Math fact fluency - the next generation. - 3 views

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    The school I am interning at (The Carroll School) is using this in their middle school math classes. Small class sizes typically (4-8 kids /  class), and it's a 1:1 school where every child has a laptop. But - it's working well for designated independent work time in the math classes I've observed- where each kid is asked to play the game for 15 minutes on their own. Kids have their own profiles- and there are several different math mini games they can play, each game focusing on different math skills. Each mini game involves different game mechanics and art styles. But all games involve using arithmetic skills and math concepts to solve problems that progress them in the game. Good performance gives the kids in-game credits/money that they can use to customize their in-gam avatar. 
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Jennifer Hern

NAEP Studies - Achievement Gaps - 0 views

  • White students, however, had higher scores than Black students, on average, on all assessments.
  • While the nationwide gaps in 2007 were narrower than in previous assessments at both grades 4 and 8 in mathematics and at grade 4 in reading, White students had average scores at least 26 points higher than Black students in each subject, on a 0-500 scale
  • At the state level, gaps in grade 4 reading existed in 2007 in the 44 states for which results were available. Gaps narrowed from 1992 to 2007 in Delaware, Florida, and New Jersey, due to larger increases in Black students’ scores.
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