Skip to main content

Home/ HGSET561/ Group items tagged 1-to-1

Rss Feed Group items tagged

Bharat Battu

India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views

  •  
    Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
  • ...1 more comment...
  •  
    http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
  •  
    I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
  •  
    I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
Sunanda V

Idaho Voters Repeal Online Learning, Performance-Pay Measures - 1 views

  •  
    Voters in Idaho voted 2:1 to repeal a RTTT-inspired state law that would have brought 1:1 laptop programs to all high schools and required all students to take 2 online or blended courses in order to graduate from high school. The public felt that the law would have "diverted taxpayer dollars to technology corporations and marginalized teachers."
  •  
    Idaho voted down several education measures including one to require participation in an online course before high school graduation and a shift to 1-to-1 computing in schools.
Jaclyn Ruszala

1-to-1 Computing: Turning Around School Technology - 6 views

  •  
    This article explains why the district chose laptops over tablet and how the community is helping to turn the schools around.
  • ...1 more comment...
  •  
    This is a very throrough article.If replaceing computers every 4 years and maintaining them is only 4% of the budget, I wonder what all the resistence is to schools maintaining computers. Is 4% still too much? Is 4% specific to this Alabama district? Also, I felt individualized instruction for foreign language would be the best way to transition a school towards networked individualized learning in a school environment. It's silly that everyone in elementary schools has to take the same language simply because there is only one foreign language teacher. Instead of a Spanish teacher you would need to hire multi-lingual specialists who are able to monitor langauge acquisition. Cool future!
  •  
    "The teachers that were involved said that if every kid had their own computer, we could do amazing things". It would be interesting to know if the teachers presented some concrete ideas of 'amazing things'. It would also be interesting to know whether they have a bank of spare laptops to loan to the students while the defective ones are getting fixed. I have a feeling that in the not-so-distant future the choice between a tablet and a computer may become a moot point. The hardware that powers a MacBook Air and iPad is very similar. We have laptops that double as tablets and tablets that are paired with a keyboard to be used as a laptop. Eventually these two will merge.
  •  
    Great overview of the issues -- I agree with Kasthuri -- I think the issue will become moot
Chris Dede

1:1 Computing Programs on the Rise with Netbooks Leading Adoption -- THE Journal - 5 views

  •  
    beyond laptops to other forms of mobile devices
Katherine Tarulli

In Tennessee, A Possible Model For Higher Education - 2 views

  •  
    Tennessee Technology Centers (a "career-training program" that is state funded) is using strictly enforced scheduling to help retain students with 1 in 4 odds of completing their program. The school is taking the opposite approach that most higher education schools take. Instead of having the freedom to create their own schedule, they work with the school to determine a schedule from the beginning which is permanent throughout the duration of their time at the school and is strictly enforced. The school is hoping to increase retention of students in 1 to 2 year programs that have low graduation rates, and produce more graduates in emerging technology fields.
Billy Gerchick

10 Tech Skills Every Student Should Have - 5 views

  • 1. Internet Search - students need to know how to do a proper internet search, using search terms and modifiers. This skill is needed for school, work and life in general.
  • 2. Office Suite Skills - students need to now how to create, edit, and modify documents, presentations, and spreadsheets. Businesses still use MS Office for the most part, but iWorks, OpenOffice / LibreOffice, and Google Docs are all getting more popular. They all work similarly so the learning curve when switching isn't that big.
  • 3. Self learning of tech and where to go for help - knowing how to search a help menu on software or hardware, where to go to find user forums for help, and where to find the manual for technology is a huge skill that many do not know about.
  • ...7 more annotations...
  • 6. Netiquette - Internet/Email/Social Media etiquette - proper way to use the internet, write professional emails, use social media in relation to your job (not complaining about the boss).
  • 5. Social Media - how to properly use social media for school and work, how to protect yourself on it, the issues of cyberbullying, connecting with others in your profession (PLN).
  • 4. Typing - yes, typing. I can get much more work done since I know how to type, then people who don't.
  • 7. Security and Safety - antivirus, spam, phishing, too much personal information sharing, stalkers, and more are all issues they need to know about.
  • 8. Hardware basics and troubleshooting - knowing what different parts of technology are called, how to make minor fixes, and how to do basic troubleshooting for WiFi, networks, OS won't load, etc
  • 9. Backup data - with all of the data that students create for school and work, it is important to back it up and have access to it at any time
  • 10. Finding apps and software - how to find, evaluate, and use apps for school and business. Also, how to find quality, free alternatives to paid software, apps and services.
  •  
    Gateway source for all students: high school and college composition and journalism and student of life. Bookmark this source and then bookmark the hyperlinks in this article. Do you have the 10 (11 for the bonus) tech skills down? I certainly can improve in some of these areas.
Chris Dede

I don't tag and I don't often need the tagging of others to "advance and personalize" m... - 21 views

I believe that many types of resources should be available for learning in a course, because people learn in very different ways. If tagging is not useful for you, fine. I know that a substantial p...

Hannah Lesk

iPad Deployment Map | Implementing | One to One Institute - 0 views

  •  
    After today's section case discussion, I was curious about how prevalent 1:1 tablet implementations are in K12 schools in the U.S. Here's a map from the One-To-One Institute that appears to have been generated by news coverage of tablet rollouts--I doubt it's comprehensive, but it's still an interesting geographic picture...
Angela Nelson

Guess who's winning the brains race, with 100% of first graders learning to code? | Ven... - 1 views

  •  
    Program in Estonia designed to have all students age 7 to 16 learn to write code in a drive to turn children from consumers to developers of technology.
  • ...3 more comments...
  •  
    I just posted an article from Wired onto twitter about this! http://www.wired.com/wiredenterprise/2012/09/estonia-reprograms-first-graders-as-web-coders/?utm_source=twitter&utm_medium=socialmedia&utm_campaign=twitterclickthru I wonder how deeply the program goes in coding or if it is more in line with applications like "Move the Turtle".
  •  
    I am very curious, as well, and trying to find more information. I think it would necessarily be a program that expands with their comprehension and maturity... starting with very basic "Move the Turtle" applications and then grown with the student, hopefully to real world application, as they go until age 16!
  •  
    Who initiated this ProgreTiiger program? The Estonian government? Local IT companies? Concerned parents who disparately wanted their children to learn to code? Estonia is very wired country and it's economy has found a niche in IT services, so much so that it's even been dubbed "eStonia" (http://e-estonia.com/). This program seems to be an example of market forces guiding educational policy since there are clear incentives for it's population to be technologically literate to ensure it's competitiveness and dominance in the tech sector (see: The Many Reasons Estonia Is a Tech Start-Up Nation (http://online.wsj.com/article/SB10001424052702303734204577464343888754210.html) A little blurb on how "plug-in" Estonia actually is: "The geeks have triumphed in this country of 1.3 million. Some 40 percent read a newspaper online daily, more than 90 percent of bank transactions are done over the Internet, and the government has embraced online voting. The country is saturated in free Wi-Fi, cell phones can be used to pay for parking or buy lunch, and Skype is taking over the international phone business from its headquarters on the outskirts of Tallinn. In other words, Estonia - or eStonia, as some citizens prefer - is like a window into the future. Someday, the rest of the world will be as wired as this tiny Baltic nation." (http://www.wired.com/politics/security/magazine/15-09/ff_estonia) p.s. I hate sensational titles like "Guess Who's Winning the Brain's Race" Learning coding doesn't automatically make your brain bigger or necessarily increase your intelligence. Sure, it's a very useful skill, but I wonder what classes will be cut out to make time in the school day for coding. Coding vs recess: Tough call.
  •  
    Hmmm.... I read about Estonia being very plugged in as well. I wonder if there is research on whether the kids are actually learning better as a result. I think that you have a point Jeffrey. It depends what the cost is. If kids are missing some critical lesson because they are coding at such a young age, there may be a trade-off. On the other hand, maybe the skills they are obtaining from coding are more critical. I wonder...
  •  
    Ideally, the tech skills would be used to enhance and deepen some of the other curriculum areas. But, yes, 7 years old may be young.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • ...4 more annotations...
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Bharat Battu

Reflex : Math fact fluency - the next generation. - 3 views

  •  
    The school I am interning at (The Carroll School) is using this in their middle school math classes. Small class sizes typically (4-8 kids /  class), and it's a 1:1 school where every child has a laptop. But - it's working well for designated independent work time in the math classes I've observed- where each kid is asked to play the game for 15 minutes on their own. Kids have their own profiles- and there are several different math mini games they can play, each game focusing on different math skills. Each mini game involves different game mechanics and art styles. But all games involve using arithmetic skills and math concepts to solve problems that progress them in the game. Good performance gives the kids in-game credits/money that they can use to customize their in-gam avatar. 
Robert Schuman

Uruguay becomes first nation to provide a laptop for every primary school student - 0 views

  •  
    One laptop per elementary school kids, in Uruguay.
  •  
    Uruguay is about to achieve the 1:1 child/laptop ratio for every primary school student in the country via OLPC (One Laptop Per Child). Only 5% of the country's education budget was needed to achieve this.
Maung Nyeu

At Waldorf School in Silicon Valley, Technology Can Wait - NYTimes.com - 1 views

  •  
    A contrarian view. "Some education experts say that the push to equip classrooms with computers is unwarranted because studies do not clearly show that this leads to better test scores or other measurable gains."
  • ...1 more comment...
  •  
    Maung - I just tweeted this! The irony? I read it on my Android smartphone at the Apple store waiting to buy my iPad2!! Would love to talk more about this in class because I DID learn the "old fashioned" way and here I am as an adult, proficient at technology and attending Harvard...am I any less off for not being a digital native? Am I behind the rest of my HGSE because of it? Or has my learning technology as a late teen and adult benefitted me in some way that cannot be proven unless we conduct research with a control group devoid of technology all together during those early formative years? Would love to continue this discussion!
  •  
    First of all - the girl in the picture of this article is reading Nancy Drew - who else spent most of their childhood with their head buried in a mystery series? :-) Secondly, I cannot tell you how valuable mud was to my childhood. Had I not been at a camp every summer where I was able to play around in mud and run through the woods all day, I would not be the person I am today. I think I did most of my growing and much of my learning in informal environments such as camp. It sounds to me like this school is trying to replicate those learning experiences...in a classroom. Not saying it's the way to go...but certainly an interesting model. Thanks for sharing!
  •  
    Waldorf philosophy is different approach. For example, children learn to write first before they learn to read. As a result children may learn to read as late as 8 or 9. It's based on the anthroposophy philosophy. Children's who parents value these things will do well in a school without technology. Children who are plugged in at home would have a difficult time. This is effective for private school but not public school.
Bharat Battu

What Would You Pay for a Great Educational App? | MindShift - 1 views

  •  
    full disclosure: classmate Alex Schoenfeld first shared this with the us in the TIE facebook group :). But it brings an interesting trend in the adoption and pricing of mobile apps: Article outlining what lots of us know when it comes to moblie apps and pricing - free, $1, and $2 are the price-points that sell, and allow us to try out an app with minimal regret. But with the rise of more and more high-quailty, high-profile, and high-budget educatioanl apps, will the pricing structure change? Will parents and educators be willing to spend the prices of traditional computer software ($50 or more?) for really great mobile apps? The article brings up an interesting model that seems to already be coming to life looking at how apps are being sold and updated lately: "Donahoo and Russell propose there's a better way: subscriptions and content expansion packs.  Launchpad Toys follows the latter tact. The initial price the Toontastic app for $3 (though it's currently free). Users can use that fully functioning app, or choose to add additional characters and themes with $.99 expansion packs. This way, they contend, costs are controlled; it's cheap for parents and children to evaluate an app, and the model encourages regular updates."
Niko Cunningham

Neuroengineering to challenge what it means to be human | Emerging Technology Trends | ... - 0 views

  •  
    Here are just a few topics that we will cover… 1. Brain-machine interfaces to control computers, exoskeletons, robots, and other devices with thought alone; 2. Mind-reading devices that will project the conscious contents of one's brain onto a screen as if it was a movie; 3. Devices to enhance intellectual ability and to increase concentration; 4. Devices to enhance creativity and insight; 5. Mechanisms to upload the mind to a machine, thus preserving it from bodily decay and bodily death.
Maung Nyeu

The race for education tech heats up - Fortune Tech - 1 views

  • Demand for online education is exploding. The global market for online learning at schools and businesses is expected to grow from $32.1 billion in 2010 to approximately $50 billion by 2015, according to research firm Ambient Insight.
  •  
    Industry top firms, including Google, News Corp, Disney, and NBC Universal, are showing interest in online education. "Demand for online education is exploding. The global market for online learning at schools and businesses is expected to grow from $32.1 billion in 2010 to approximately $50 billion by 2015, according to research firm Ambient Insight."
Maung Nyeu

McGraw-Hill Education: Technology Can Elevate Teaching and Learning to the Level Demand... - 1 views

  •  
    The speaker argues that technology in education will drive personalization and have a 1:1 teacher-to-student ratio (optimistic!). He states personalization drives achievement, citing psychologist Benjamin Bloom.
Maung Nyeu

Apple Woos Educators With Trips to Silicon Valley - NYTimes.com - 0 views

  •  
    After School officias from Little Falls, Minn., visited Apple HQ, they decided to spend $1.2m on 1700 iPads. Late Mr. Jobs in an interview with Wired mangazine said, "what's wrong with education cannot be fixed with technology." "Mr. Jobs blamed teachers' unions for the decline in education." Walter Issacson, the biographer of Steve Jobs, writes Bill Gates and Steve Jobs "agreed that computers had, so far, made surprisingly little impact on schools - far less than on other realms of society such as media and medicine and law."
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
  •  
    Background on Augmented Reality. Reading for 9/14.
Jennifer Hern

The Goods May Be Virtual, but the Profit Is Real - NYTimes.com - 0 views

  • But it is quickly becoming commonplace for people to spend a few dollars on them to get ahead in an online game or to give a friend a gift on a social network.
  • Most of the momentum in the virtual goods market comes not from gifts but from social games, where people buy items to improve their performance in the game or just to build up a collection that will impress friends.
  •  
    If only educational games were engaging enough for students to want to pay to play...
1 - 20 of 214 Next › Last »
Showing 20 items per page