Skip to main content

Home/ Groups/ HGSET545
Xavier Rozas

Controller advancements - 1 views

  •  
    First off, I really stopped playing the major video game titles after I beat Super Mario Bros. II. It took me like 4 months to best Bowser, but once I did and the world pretty much remained the same I lost interest. Still, I cannot say all the new games that have come out recently don't peak my interest. The problem, I have been out of the gaming loop for so long now that I am at a serious disadvantage whenever I play. The controllers have become so complkicated and sensative that I spend most of the initial induction just trying to figure out what the hell I am supposed to do, and what combonation of clicks and toggles prompts the desired effect. Nintendo's Wii however seemingly streamined the learning curve as my body was the primary controller. Sony is now prepping to launch an entirely new controller protocol that uses the functions of the handheld even less. It might even eliminate the need for a controler all together...all body, all movement are calibrated and support the players avatar.
Tracy Cordner

ScienceDirect - Computers & Education : Computer support for learning mathematics: A le... - 0 views

  • The IIRM are educational software components, specializing in mathematical concepts, presented through recreational mathematics, conceived as interactive, recreation-oriented learning objects, integrated within the environment.
  • instant messaging, chat rooms, and multi-player math games
  • Mexican high-school students
  •  
    Research paper on "recreational learning objects" in this case a math-based computer game, which was shown to increase motivation in Mexican high schoolers.
Tracy Cordner

MICDL: Research - Show - 0 views

  • computer games were significantly more effective in promoting learning motivation but not significantly different in facilitating cognitive math test performance and meta-cognitive awareness.
Tracy Cordner

ScienceDirect - Computers & Education : Computer game development as a literacy activity - 1 views

  • Both groups studied the same curriculum unit over a 10 week period, however, in addition the experimental group developed computer games related to the unit using a game development shell.
  • game development helped improve student content retention, ability to compare and contrast information presented, utilize more and different kinds of research materials including digital resources, editing skills, and develop an insight into questioning skills
Tracy Cordner

ResulTechSchModel_v3.pdf (application/pdf Object) - 0 views

  •  
    A model for engagement in classrooms created by an initiative in Maine.
Chris Dede

Wired Kids, Negligent Parents? - Room for Debate Blog - NYTimes.com - 2 views

  •  
    Commentary on a new report showing how extensively kids use media
Kellie Demmler

Why Integrate Technology into the Curriculum?: The Reasons Are Many | Edutopia - 0 views

  • s and software programs in a separate computer class. Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
  • s and software programs in a separate computer class. Effect
  • Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
  •  
    This article proposes that one of the reasons to integrate technology into the curriculum is to support active engagement in learning.  
Kelsey Voigt

After 10 Years, Federal Money for Technology in Education - 2 views

  •  
    This organization has recently be approved by Congress and the Dept. of Education to provide grants for the research and development of technology related to education.
Marcy Murninghan

Moral Kombat - 1 views

  •  
    Moral Kombat takes a look into the controversial subject of violence in video games. Director Spencer Halpin shows the constant conflict between the game creators' first amendment right to make a violent game and the eminent threat that violence poses on the next generation. In addition, the film is full of the latest green screen and high-definition technology that allow watchers to actually envision the world of gaming. Filled with interviews from lead game designers, politicians, parents, and psychologists, this film provides a candid take on the influence games have on youth today.
Brie Rivera

Apple - iPad - The best way to experience the web, email, and photos - 3 views

  •  
    Apple iPad
  • ...1 more comment...
  •  
    New Apple iPad - I can't see this being anything I would buy: can't replace a laptop or a phone really.... but I think there is huge gaming potential here!
  •  
    First thing I think is K-12 education. The schools, like where I work, that give each kid a laptop could make their money go so much further with these. Kids rarely do more than research online and word process. This could take care of that for $500
  •  
    oooh....Would be pretty cool to have these! - just thinking of all the "on-the-go" activities you could have the kids doing!... and if you're really smart you could remotely track their learning/progress/engagement..... a tool that could really help teeachers take learning out of the classroom & into the world, and still manage the tedious recording & assesment requriements!
Brie Rivera

Media Engagement Barometer - 0 views

  •  
    Survey reveals shift in media consumption habits across generations... my gran uses email at 92 so....
Tracy Cordner

KarunaTree: Empowering Children to Educate Adults’ Environmental Decision-M... - 0 views

  •  
    Augmented reality, engaging kids to plant digital "seeds" for adults to find.
Jennifer Jocz

Video gamers: Size of brain structures predicts success | R&D Mag - 0 views

  • The new study, in the journal Cerebral Cortex, found that nearly a quarter of the variability in achievement seen among men and women trained on a new video game could be predicted by measuring the volume of three structures in their brains.
  • pre-existing individual differences in the brain might predict variability in learning rates, the authors wrote.
  • Such information might be useful in education, where longer training periods may be required for some students, or in treating disability or dementia, where information about the brain regions affected by injury or disease could lead to a better understanding of the skills that might also need attention
  •  
    Interesting article discussing a study showing that the size of certain brain structures can predict video game performance
Xavier Rozas

PND - RFPs Entertainment Software Association Foundation Offers Grants for Youth Programs - 1 views

  •  
    $50, 000 grant for developers to develop engaging video games for children that promote learning. I am thinking about it!
Xavier Rozas

Apple - iPad - The best way to experience the web, email, & photos - 0 views

  •  
    YES...I am engaged! This strikes me as a perfect crossover for entertainment and educational apps.
Jennifer Jocz

Youths Spend 7+ Hours/Day Consuming Media - CBS News - 0 views

  • kids spend almost as much time on a computer, watching television, using their cell phones, playing video games or listening to music as an adult spends during a full day at work.
  • The only type of media usage that has not increased is reading
  • the children who spend their time consuming so much media seem to have a harder time in school
  •  
    Article discussing a study showing that media use by children has increased significantly in the past 5 years.
Jennifer Jocz

BBC News - Blio bets against e-reader devices - 0 views

  • Software originally designed to help blind people read electronic books could turn the emerging e-reader industry on its head, according to its inventor.
  • His vision is to use free software to turn any device into an e-reader, from a PC to a smartphone and from netbooks to tablet computers.
  • "Our aim is to disrupt the e-reader business model and bring the best of the web and bring the best of print together in one model," said Mr Chapman.
  • ...1 more annotation...
  • At the moment the software offers more than 1 million free books and counting and 200,000 paid books.
  •  
    Another e-reader option
Xavier Rozas

AddictingGames!...Come get your fix. - 0 views

  •  
    Touting how addictive a video game can become for players is an interesting selling point. I am thinking it means, fast highs, quick death (of avatar, etc) and replayability. I would describe THE MORON TEST available on iTunes as having those addictive qualities.
Uche Amaechi

YouTube - Apple's Tablet Vision 1997.mov - 1 views

shared by Uche Amaechi on 26 Jan 10 - Cached
  •  
    Interesting take on engagement and motivation. Very prescient given tomorrow's pending announcement.
« First ‹ Previous 1321 - 1340 of 1350 Next ›
Showing 20 items per page