Study finds some groups fare worse than others in online courses | Inside Higher Ed - 1 views
Will "Call of Duty" Be Assigned for 10th Grade (Gaming) Homework? - 0 views
Phones, Watches, Glasses; Wearable Tech Is For Real: Piecyk - 0 views
BelugaLearningLtd - YouTube - 3 views
Nick Kristof Explains Why He's Using Video Games To Help Women In The Developing World ... - 2 views
Wearable soundscape from Canada - 1 views
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Wearable technology seems to be gaining popularity... Here's a link to the NYTimes profile of Memoto, the new life-logging camera featured at SXSW. The company was founded in 2011 and has raised close to a million dollars in financing through Kickstarter and from European investors. http://bits.blogs.nytimes.com/2013/03/08/meet-memoto-the-lifelogging-camera/?ref=technology
Seth Priebatsch: The game layer on top of the world - 4 views
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By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. In his talk, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
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Yes, indeed. The ideal is to intrinsically integrate. That's a good idea. Why not? In fact, maybe the alternate reality games qualify as "real world" layer over games because in such games, whatever happens in games impact the reality in certain ways. We could also design games to work the other way around, e.g. a diet game, where only when you do exercise in a gym in the real world, can you advance levels in the game.
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Haha yes!! I recall a rowing machine which actually had a game in front of users so that they could compete with 'other rowers'. It was great and definitely made the workout more fun. I stopped though after a friend slipped his disc on the machine...
Jeremy Bailenson, Stanford: Virtual Self - Avatars can affect how you are in the real w... - 0 views
Hardware makes a comeback - 0 views
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This article provides a great overview of the new technologies profiled at SXSW and makes the case that it's now cheaper than ever before to bring prototypes to market. The author notes, "The dropping costs of designing and building inventive new hardware products has prompted a wave of creativity and innovation that echoes the software boom a decade or two ago in Silicon Valley." Makes me wonder... what's next?
Ouya: the $99 game console - 0 views
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Have you heard about Ouya? It's the $99 game console that raised over a million dollars in eight hours on Kickstarter. This week Ouya announced that game developers can begin uploading their games for the March 28 release to Kickstarter backers. The masses can buy the Ouya console in June. Here's another link that provides an overview of Ouya. http://www.nbcnews.com/technology/ingame/meet-ouya-99-game-machine-everyone-talking-about-876224
Why I Hacked Donkey Kong For My Daughter | Game|Life | Wired.com - 1 views
How to Read Academic Articles | William Spaniel - 2 views
Reading an Academic Article - 1 views
Here's Looking At You: Why We Like Art That Looks Back At Us - 0 views
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