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Chris Dede

Money, Time, and Tactics: Can Games Be Effective in Schools? | MindShift - 5 views

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    This is about a report by HGSE's John Richards that we will need later in the semester
Chris Dede

SimCityEDU Teaches Students STEM Subjects in a Virtual Environment - 0 views

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    An old game learns new tricks
Chris Dede

Game-based Learning Is Playing for Keeps -- THE Journal - 1 views

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    Arguments for game-based learning
Jen Dick

Researchers Recommend Core Changes in Education | DML Hub - 2 views

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    New report from the Connected Learning Research Network (funded by MacArthur) on a new model. Much of what we've seen before, but it purports to actually address issues of inequity, which is something I don't see talked about very much in these kinds of reports other than to share interactions between effects and variables like race & SES if found. Also interesting: includes Clusters of 21st Century Cognitive Competencies, a mashup of workplace readiness skills, 21st Century Skills, and Habits of Mind. (Is that enough buzzword for ya?)
pradeepg

A talk by Jaron Lanier - A Valuable Watch - 0 views

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    An insightful and engaging speaker. Covers a lot of relevant ground. Refers to Jeremy Bailenson, whose archived talk at the Berkman center is a good companion piece. Lanier: http://www.youtube.com/watch?v=F9eFZpdSeRU Bailenson: http://tinyurl.com/altye53
Chris Dede

Teaching Kids to Give Themselves a Timeout - WSJ.com - 1 views

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    Ways to increase student engagement
Chris Dede

Girls and Games: What's the Attraction? | MindShift - 0 views

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    Ensuring games are engaging for both genders
Chris Dede

5 K-12 Technology Trends to Watch in 2013 -- THE Journal - 2 views

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    What is hot, and by implication what is not
Chris Dede

Gallup: Student Engagement Drops With Each Grade - Teaching Now - Education Week Teacher - 2 views

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    This affirms decades of similar findings
Kasthuri Gopalaratnam

Surgeons may use hand gestures to manipulate MRI images in OR - 0 views

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    "The hand-gesture recognition system uses a camera developed by Microsoft, called Kinect, which senses three-dimensional space. The camera, found in consumer electronics games that can track a person's hands, maps the surgeon's body in 3-D."
Jen Dick

How to approach digital engagement for museums | MuseumNext - Europe's big conference o... - 0 views

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    I've been doing a ton of reading on visitor engagement and learning in museums for work, and I think this framework is a nice lens for beginning to think about the how, the what, and the why. It's a little shallow, but a good initial conversation starter. "Most people believe that digital media can benefit their organisations, but when it comes to using these tools, even the biggest, tech savy museums and galleries can struggle to know where to start. The Digital Engagement Framework was developed by Jasper Visser and myself as a simple to use roadmap to help the sector to approach digital media in a more strategic manner."
Chris Dede

Educational gaming gaining steam | eSchool News - 2 views

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    game advocates are finally realizing the same criteria apply to games as to other types of learning environments
Kasthuri Gopalaratnam

Videogames for the Blind? - The Daily Beast - 1 views

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    Two years ago, Bijani finished designing the world's first combat flight simulator for the blind: It is called Three-D Velocity, and it is now hugely popular. Gamers say it takes entertainment for the blind to the next level. Three-D Velocity sells for $43.99 on Bijani's website, and it has been downloaded more than 11,000 times since it first launched. All for a game with no graphics, on a computer screen that is blank, except for the name at the top. It's widely regarded as one of the best "audio games" on the market.
Chris Dede

Mario Kart in the classroom: the rise of games-based learning - Telegraph - 0 views

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    Thoughts on the value of videogaming in education
Chris Dede

The U.S. State Department Gets in the Education Game | MindShift - 3 views

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    another game from a federal agency
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