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Chris Dede

The U.S. State Department Gets in the Education Game | MindShift - 3 views

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    another game from a federal agency
Tracy Tan

Irish schools make switch to ebooks; Textbooks go hi-tech as students learn on iPads an... - 0 views

Access to the site is by subscription, so I am including the article here: T'S a sad day for doodlers. The dog-eared textbook is on its final chapter in Ireland as schools switch to ebooks. More t...

ipads proliferation

started by Tracy Tan on 29 Feb 12 no follow-up yet
Maurice Joyce

Wii games boost performance of surgical residents - 0 views

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    Another study indicating that resident performance in laparoscopic and robotic surgery is improved through the use of video game systems like Wii. A side note: there is a Wii system in our departments simulation center and we are encouraged to play it while on call or during our education days.
Gozie Nwabuebo

W.Va. Taps Online Games to Improve Education - 1 views

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    Kids today just love to play computer games, and the West Virginia Department of Education is tapping into that love through a website called Learn21.
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    I think I just found a host for my EMF rubric! Thanks Gozie!
pradeepg

A math competition in Lure of the labrynth organized by MIT educationa arcade - 0 views

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    If you haven't come across lure of the labyrinth, do visit the site. An example of intrinsic integration of learning content with game mechanics.
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    Pradeep, I ran across this article that references two digital math competitions (Lure of Labrynth, Dimension U) and notes a distrubing US statistic: "In New York City, for instance, just 10 percent of the high schools with the highest black and Latino enrollments offer Algebra II, according to a report by the U.S. Department of Education." http://www.huffingtonpost.com/2012/04/11/feature-numbers-game-ame_n_1418589.html
Leslie Lieman

"Designing Play That Matters: Community PlanIt and the Boston Public Schools" - Radclif... - 0 views

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    An interesting lecture this Tuesday, March 27, 2012 at 6:15 p.m! Malkin Penthouse, 4th floor, Littauer Building, 79 John F. Kennedy Street, Eric Gordon explores whether Community PlanIt-a web-based social network developed by Gordon's Engagement Game Lab-help improve public schools in Boston. - Eric Gordon, Associate Professor, Department of Visual and Media Arts, Emerson College and Lead Designer, Community PlanIt - Commentary by Nigel Jacob, Co-Director, Office of New Urban Mechanics, City of Boston
Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

  • hopefully
  • engagement
  • engaged
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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Chris McEnroe

Study touts benefits of a 'wired' classroom - 1 views

  •  Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom? File photo.Photograph by: CHARLES PLATIAU , ReutersMONTREAL — Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom?"There have been lots of arguments, both pro and con, regarding this issue, (such as) is it worth the investment?" said professor Richard Schmid, chairman of the education department at the Montreal-based Concordia.Their literature review involved looking at thousands of studies and comparing achievement in classrooms that used computer technology with those that used little or none.The 40-year retrospective study, published in the Review of Educational Research journal, concluded that classrooms where computer technology was used to support teaching had a "small to moderate positive" effect on learning and attitude.If an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older
  • f an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older applications, he sai
  • under what circumstances positive effects are observed
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  • he technology is used solely as a content provider — for example, if iPads are used as alternatives to books — then there won't be any positive change,
  • Where technology does have a positive impact is when it actively engages students, when it's used as a communication tool, when it's used for things like simulations or games that enable students to actively manipulate the environment
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    Report on a study whose findings support not just technology in the classroom as a wise investment, but support it only if used in particular ways.
Jerald Cole

Digital Comics - 3 views

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    After dinner, when Tom Beasley is ready to take a break from his day job in the Yale classics department, he busts out the comic books. But it's all in the name of education, with a digital twist. Beasley, a seventh-year graduate student, is writing his dissertation on Thucydides, chronicler of the Peloponnesian War. In his evening project, he turns from history to the mythology of the Trojan War - in particular, the comic book series Age of Bronze, written and illustrated by Eric Shanower. Beasley's task: produce a reader's guide to the richly detailed, 31-part (so far) comic series in preparation for its release as an iPad app, intended for classroom use. The digital version, called Age of Bronze "Seen," launches on October 15 and includes maps, genealogy charts, and other interactive features.
Jerald Cole

MITx Open Courseware Initiative Past, PResent and Future - 1 views

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    In this presentation by Cecilia d'Oliveira, MIT OpenCourseWare's Executive Director and Shigeru Miyagawa, Chair of MIT OpenCourseWare's Faculty Advisory Committee and Head of MIT's Foreign Languages and Literatures Department, we'll examine the how open educational resources are changing the educational landscape and meeting the global demands for open knowledge.
Chris McEnroe

The Future of Education Isn't Free. It's Open. | Stephen Laster | LinkedIn - 0 views

  • simple solution to accelerate open edtech for everyone is to support technology standards
  • open standards ensures that educators and students can determine what’s most effective
  • What seems like a simple concern of IT departments has serious implications for learning.
    • Chris McEnroe
       
      In my experience, this where the dysfunction of the relationship between It professionals and academic designers/educators will manifest.  Unless the health of this communication stream is supported directly, the gears of academic technology will crunch like a torn rotator cuff, causing every bit as much pain and chagrin. 
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  • open is technology or content that can integrate painlessly with other resources.
  • Often, they’re unable to use the technology that works best for their students because they’re locked into systems they’ve used in the past or because the complexity of creating a seamless classroom overwhelms them.
    • Chris McEnroe
       
      Amen. 
  • Closed and rigid learning technology can keep students and educators stuck in place and create frustration.
    • Chris McEnroe
       
      Self-fulfilling the prophesy of some that technology is an expensive waste of attention- when in fact it simply requires a more refined attention to realize its potential. 
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