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Brandon Pousley

Duke University's First MOOC - 0 views

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    Duke's entrance into the MOOC space with a course on Bioelectricity. Participation peaked at 1000 students per week. 12,000 students enrolled from 100 countries. The educational range of students varied greatly. 313 students successfully completed the course.
Maurice Joyce

Is in attention blindness secondary to a high level of flow? - 0 views

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    Study looking at rate of inattention blindness in radiologists evaluating chest CT scans for lung nodules.
Malik Hussain

Welcome to Flow in Games - 2 views

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    Some examples on building games with Flow.
Xiaodi Chen

50 Top Sources Of Free eLearning Courses - 1 views

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    For those who are interested in MOOCs. 
Uche Amaechi

Human beings cannot be managed into engagement - Bites & Bytes - 0 views

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    http://www.thersa.org/events/rsaanimate/animate/rsa-animate-drive This RSA animate featuring Daniel Pink focuses on motivation. Although not Pink's thesis, to me it provides the explanation for why bonus pay to teachers (or students) for student achievement, particularly on tests is wrong-headed and damaging to educators and schools as professional environments in the long run. You can't pay people to care but you can organize school environments in which meaningful learning can be achieved. Teachers generally want to succeed and simply need a well-managed opportunity.
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    Thanks Uche for sharing this talk. I found Dan's insights interesting especially when he said that management is a technology that cannot lead to engagement. It struck me that it was a delicate balance between managing from the outside and developing self-management from inside.
Matthew Ong

Peter Gärdenfors talks about motivation - 0 views

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    An interesting talk which draws on Bruner's and Hattie's work to uncover what motivates students.
Malik Hussain

Teachable Agents Walk-Through on Vimeo - 1 views

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    An overview video on Teachable Agents (reading for March 5 class) 
Maria Anaya

Games Support Multiple Learning Styles | Edutopia - 0 views

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    How are games aligned with visual, kinesthetic, auditory and read/write learners? Read on.
Lisa Schnoll

Market for Ed. Games Remains Difficult to Crack, Report Says - Marketplace K-12 - Educa... - 0 views

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    This is a brief summary of the Games for a Digital Age report released by the Joan Ganz Cooney Center (Sesame Workshop related) on the challenges facing Digital Educational Games market. I recommend linking through to the full report. I am curious to know what the class thinks of the recommendations the report makes. One thing they emphasize is situating games as supplementary material - do you think this is a good thing/bad thing?
Leslie Lieman

The Driven Classroom: New Strategies to Motivate and Engage Students - 1 views

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    Education Week PD Webinars (yes, there is a fee to register). > Developing Intrinsic Motivation in Students with Chris Wejr and Larry Ferlazzo March 5, 2013 at 4pm ET > Intentional Teaching: Infusing Instruction With Purpose with Douglas Fisher and Nancy Frey March 20, 2013 at 2pm ET >Daniel Pink on How Teachers Can 'Sell' More to Students April 9, 2013 at 2pm ET
Brandon Pousley

The IRL Fetish - 0 views

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    An intriguing essay calling for an end to the demarcation between online (digital) and offline (face-to-face). This author argues that the two do not exist in a vacuum, but rather are enmeshed completely in our lives, such that online activity, used appropriately, should not detract from offline use, but rather give it meaning.
Chris Dede

New Webinar | WoW in School: Video Games as Arenas for Quest-Based Learning - 0 views

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    WoW in School: Good idea, or fad?
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