Skip to main content

Home/ HGSET545/ Group items tagged FlowinGames

Rss Feed Group items tagged

Malik Hussain

Welcome to Flow in Games - 2 views

  •  
    Some examples on building games with Flow.
Jing Jing Tan

Welcome to Flow in Games - 0 views

  • In order to design a game for broader audiences, the in-game experience can’t be linear and static. Instead, it needs to offer a wide coverage of potential experiences to fit in different players’ Flow Zones
  • To expand a game's Flow Zone coverage, the design needs to offer a wide variety of gameplay experiences. From extremely simple tasks to complex problem solving, different players should always be able to find the right amount of challenges to engage during the Flow experience.
  • Once a network of choices is applied, the Flow experience is very much customizable by the players. If they start feeling bored, they can choose to play harder, vice versa.
  • ...1 more annotation...
  • Expand your game’s Flow coverage by including a wide spectrum of gameplay with different difficulties and flavors Create an Player-oriented Active DDA system to allow different players to play in their own paces Embed DDA choices into the core gameplay mechanics and let player make their choices through play
  •  
    This article examines how to best create flow experiences in video games. The author argues for 1) including a variety of gameplay activities, 2) allowing players to play at their own paces, and 3) letting players make choices.
Stephanie Fitzgerald

Enhancing Flow in Videogames - 2 views

  •  
    This is an MFA thesis that proposes a practical methodology for implementing Csikzentmihalyi's theory in the design of videogames.
1 - 3 of 3
Showing 20 items per page