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Hongge Ren

Seth Priebatsch: The game layer on top of the world - 4 views

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    By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. In his talk, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
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    Thanks for sharing Hongge, I think many aspects of our lives are actually 'gamified'. The key seems to be making it as relevant and 'intrinsically integrated' so that it's seamless. Just a question: why is it 'game layer' over the real world and not 'real world' layer over the game?
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    Yes, indeed. The ideal is to intrinsically integrate. That's a good idea. Why not? In fact, maybe the alternate reality games qualify as "real world" layer over games because in such games, whatever happens in games impact the reality in certain ways. We could also design games to work the other way around, e.g. a diet game, where only when you do exercise in a gym in the real world, can you advance levels in the game.
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    Haha yes!! I recall a rowing machine which actually had a game in front of users so that they could compete with 'other rowers'. It was great and definitely made the workout more fun. I stopped though after a friend slipped his disc on the machine...
Soomi Hong

Start-up hopes to bridge real, virtual worlds | Deep Tech - CNET News - 0 views

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    A start-up trying to bring some real world flavor to virtual worlds on the net plans to publicly launch an online real m it calls Project X now.
Xavier Rozas

Police: Couple nurtured virtual child while real baby starved - CNN.com - 2 views

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    This is very, very sad. The irony of this tragedy should not be overlooked however. Obsession with virtual dependant leads to starvation of real child.
Xavier Rozas

Real fear in a virtual world - SciTechBlog - CNN.com Blogs - 0 views

  • Somewhere deep down in my rational brain, I knew the hole wasn't real - that it was a virtual reality scenario in a cramped office at Stanford University, where the floor seemed completely pit-free until I put on a clunky piece of hardware called a "headmount." But that headmount changed everything.
Chris Dede

The Benefits of Videogames - WSJ.com - 2 views

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    videogames could solve real world problems... maybe
Kasthuri Gopalaratnam

The economics of video games - 2 views

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    ""For all intents and purposes, this is an economy that has activity equal to a small country in real life," Guðmundsson says. "There's nothing 'virtual' about this world.""
Stephanie Fitzgerald

The Student Experience Brought to You by … Students! - 1 views

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    This article talks about a participatory design initiative with undergraduates at Utah State University to determine how higher education could be transformed into a more engaging and cohesive experience. "What if we put students in the driver's seat of a new kind of R&D to transform higher education? One that provided a platform for engaging students more fully in a real world effort that also involved faculty, administrators, support services and more?"
Jing Jing Tan

Why the Real World Is Better for Kids Than an iPad | Psychology Today - 4 views

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    Why technology should not be the sole source for learning.
Jerald Cole

Etherpad Foundation - Live Document Collaboration - 1 views

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    Etherpad is a hosted web service that allows really real-time document collaboration for groups of users. Etherpad is open source; you can host your own Etherpad by downloading the source code or try Etherpad for free on one of the Public Sites.
Stephanie Fitzgerald

WPI Receives Grant for Development of Software Tools to Enhance Student Learning - 0 views

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    This blurb announces a grant from the Bill & Melinda Gates Foundation to develop software tools that detect student engagement while using educational software--and use the data to improve learning. "To study engagement, robust learning, and emotion in real classrooms, [Ryan S.J.d. Baker's] research combines quantitative field observations of student behavior while using educational software with data mining to detect patterns in the ways students tackle the tasks that [his educational] software presents."
Leslie Lieman

New U.S. Research Will Aim at Flood of Digital Data - NYTimes.com - 0 views

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    For the data analysts among us... This article mentions the Stanford University online course where every mouse click of 20,000 students is tracked in real time. "If 5,000 people had the same wrong answer, it's obvious a concept is not getting through, and you have a clear path that shows where students went wrong."
Leslie Lieman

Science Simulations Show Student Skills - 0 views

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    States use simulations to assess science skills and students seemed to "enjoy playing with the computers and took quickly to the assessment." A costly option, but goals to have all students complete computer-based tasks as part of Common Core assessments by 2014. NOTE: This article just scratches the surface of actual results, but for more commentary about this year's results take a look at: "NAEP Reveals Shallow Grasp of Science" http://www.edweek.org/ew/articles/2012/06/19/36naep.h31.html?tkn=VLPFYOoO%2Fh6K0gBMoWRnkBNKB%2B3NDBvfmvWl&cmp=ENL-EU-NEWS1 It will be important to watch if/how computer simulations help students explain or justify their responses and apply concrete knowledge to real-life scientific scenarios.
Xavier Rozas

Online game seeks to empower Africa - 0 views

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    Real world task completion earns these gamers points and helps a struggling people find their own way.
Nick Siewert

Transformed Social Interaction in Virtual Reality | Berkman Center - 1 views

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    Jeremy Bailenson from the Virtual Human Interaction Lab (Stanford) talks at the Berkman Center about how the use of avatars fundamentally alters communication styles both in virtual and real world settings. (Includes video and slides)
Kellie Demmler

Why Integrate Technology into the Curriculum?: The Reasons Are Many | Edutopia - 0 views

  • s and software programs in a separate computer class. Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
  • s and software programs in a separate computer class. Effect
  • Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
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    This article proposes that one of the reasons to integrate technology into the curriculum is to support active engagement in learning.  
Xavier Rozas

'MAG' brings worldwide warfare to PS3 - 0 views

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    Maybe it is a guy thing, but I think I would enjoy building a crack team of mercenaries to battle other 'gangs'. The VOIP functionality and real-time skirmishes sound like a lot of fun. I just had a great idea for a MUVE game... Rookie, a MUVE that requores the formation of a constant cohort of users that must work together to graduate a Police Academy (politics, alliance building, skills, civic quandries, etc). They rise through the ranks together culminating in SWAT team training and/or criminal justice track (courts).
Jennifer Jocz

Seeking Philanthropy in MMOs and Online Gaming :: ZAM - 1 views

  • This Wednesday, McGonigal is launching Urgent Evoke, a new MMO-ARG (Alternate Reality Game) hybrid that she hopes will "help empower young people all over the world, and especially young people in Africa, to come up with creative solutions to our most urgent social problems," according to the official blog. The upcoming game offers players the chance to earn tangible rewards—scholarships and venture capital, for example—by performing real-world "quests" like volunteer work and career-building tasks. The concept might not seem that enticing to conventional gamers, but it's an early, real-world application of what McGonigal believes social gaming can help achieve.
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    Can video games help change the world?
Uly Lalunio

For hospitals, practice in the virtual world can have major benefits - WSJ.com - 0 views

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    Healthcare facilities are discovering that practicing in the virtual world can have major benefits in real life. Doctors, nurses and students are using online community to learn how to cope with crises, boost clinical skills and make their facilities more efficient.
Sitao XIE

Want to Get Married in World of Warcraft? - Associated Content from Yahoo! - associated... - 2 views

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    Do anything you can't do in the real world in the game. That's the reason why it is so engaging.
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