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How Are Happiness and Learning Connected? - 1 views

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    There are some interesting comments regarding who should be happy first, the teacher or the student.
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Ouya: the $99 game console - 0 views

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    Have you heard about Ouya? It's the $99 game console that raised over a million dollars in eight hours on Kickstarter. This week Ouya announced that game developers can begin uploading their games for the March 28 release to Kickstarter backers. The masses can buy the Ouya console in June. Here's another link that provides an overview of Ouya. http://www.nbcnews.com/technology/ingame/meet-ouya-99-game-machine-everyone-talking-about-876224
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Hardware makes a comeback - 0 views

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    This article provides a great overview of the new technologies profiled at SXSW and makes the case that it's now cheaper than ever before to bring prototypes to market. The author notes, "The dropping costs of designing and building inventive new hardware products has prompted a wave of creativity and innovation that echoes the software boom a decade or two ago in Silicon Valley." Makes me wonder... what's next?
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Wearable soundscape from Canada - 1 views

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    Wearable technology seems to be gaining popularity... Here's a link to the NYTimes profile of Memoto, the new life-logging camera featured at SXSW. The company was founded in 2011 and has raised close to a million dollars in financing through Kickstarter and from European investors. http://bits.blogs.nytimes.com/2013/03/08/meet-memoto-the-lifelogging-camera/?ref=technology

Enacting Digital Identity - 0 views

started by CONNIE FRIZZELL on 09 Mar 13 no follow-up yet
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Learn something new every day - Memrise - 4 views

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    This is such a well-designed learning platform! 
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    How's your Spanish/Italian going? Do you think this site is good for fostering creativity as well as memorization?
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Seth Priebatsch: The game layer on top of the world - 4 views

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    By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. In his talk, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
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    Thanks for sharing Hongge, I think many aspects of our lives are actually 'gamified'. The key seems to be making it as relevant and 'intrinsically integrated' so that it's seamless. Just a question: why is it 'game layer' over the real world and not 'real world' layer over the game?
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    Yes, indeed. The ideal is to intrinsically integrate. That's a good idea. Why not? In fact, maybe the alternate reality games qualify as "real world" layer over games because in such games, whatever happens in games impact the reality in certain ways. We could also design games to work the other way around, e.g. a diet game, where only when you do exercise in a gym in the real world, can you advance levels in the game.
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    Haha yes!! I recall a rowing machine which actually had a game in front of users so that they could compete with 'other rowers'. It was great and definitely made the workout more fun. I stopped though after a friend slipped his disc on the machine...
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Jeremy Bailenson, Stanford: Virtual Self - Avatars can affect how you are in the real w... - 0 views

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    In context of Professor Dede's comment from last class about the "Proteus Effect"...some punchlines from Professor Jeremy Bailenson about the power avatars can exert on their creators.
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Carol Dweck explores the importance of mindsets - 1 views

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    Two important points that jumped up for me while watching this video: 1) Have you ever seen a baby who's not motivated to learn? 2) Imagine how motivated you'd be if you adopted a 'growth' mindset where every activity is a learning endeavor.
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Dan Pink: The puzzle of motivation - 2 views

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    Interesting Discussion on different typs of motivators. Not necessarily academically rigorous. But something to consider
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    Career analyst Dan Pink examines the puzzle of motivation, starting with a fact that social scientists know but most managers don't: Traditional rewards aren't always as effective as we think. Listen for illuminating stories -- and maybe, a way forward.
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Ali Carr-Chellman: Gaming to re-engage boys in learning - 2 views

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    At TEDxPSU, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
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    In her talk, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
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    In her talk, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
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Moving learning games forward - 2 views

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    This paper makes a case for learning games grounded in principles of good fun and good learning, explores the commercial games market, gleaning lessons from this rapidly growing and diversifying place, analyzes the downfall of edutainment in the 1990s and establishes how the current movement differs. Then, this paper lays out the ecology of games with a purpose beyond play and establishes principles and best practices for moving the field forward in a positive direction.
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BelugaLearningLtd - YouTube - 3 views

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    math learning management influenced by game design. 
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