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Education Week Teacher: Why Twitter and Facebook Are Not Good Instructional Tools - 1 views

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    Thoughtful reflection by 8th grade teacher... enjoys experimenting with technology, but stresses the importance of questioning the pedagogical value of integrating tech in classrooms
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    Hi Leslie, Thanks for sharing. The article not only talks about the effectiveness of social media tools but a range ot technology which I found useful.
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Touch, drag, learn | Harvard Gazette - 1 views

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    An article about computer games in science education using "active prolonged engagement," as opposed to "planned discovery."
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Education Week: App Creation Inspires Student Entrepreneurs - 1 views

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    "The program ... pairs up teams of five high school-age girls with female technology entrepreneurs as mentors. In addition, the program brings in guest lecturers throughout the 10-week program to talk with the girls about opening their own businesses in the technology field". I love the idea of grooming high school girls in technology entrepreneurship.
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Education Week: 'Digital Badges' Would Represent Students' Skill Acquisition - 1 views

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    "Initiatives seek to give students permanent online records for developing specific skills"
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    A quick overview of digital badges (including pros/cons re intrinsic/extrinsic motivation) and introduction of "Badge Economy" ["With support from the MacArthur Foundation, Mozilla has developed an Open Badge Infrastructure, or OBI, designed to become the underlying technical scaffolding for badges," where user can collect badges earned in a digital backpack.]
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The trouble with Khan Academy - The Chronicle of Higher Education - 1 views

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    What Khan Academy is... and what it is not. The author reminds us that Khan Academy is a resource, not a teacher.
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Next Week 8/14/2012: Changing Mindsets with Carol Dweck - 1 views

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    FYI: Rebroadcast of webinar with Carol Dweck for $49.00.
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In Apple Tablet, App Makers See a Wider Playing Field - NYTimes.com - 0 views

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    New apps/New opportunities with Apple's Tablet
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http://freakonomics.blogs.nytimes.com/2009/10/26/a-very-renewable-energy-source/ - 0 views

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    Rabbits - a renewable enrgy source
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washingtonpost.com - nation, world, technology and Washington area news and headlines - 0 views

    • Sabita Verma
       
      floating sticky note test
  • and save for the future. Anne Kornblut and William Branigin
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    just testing
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Under Bloomberg, Some Big High Schools Are Taking Hard Falls - NYTimes.com - 0 views

  • closing schools is not something anyone enjoys,” said Joel I. Klein, the schools chancellor. “By and large, what this is about is simply the fact that when you have many kids in a high-needs community, you find that the smaller schools, where they are highly personalized, where they have strong partnerships and involvement with various organizations, those things really have been a successful strategy for us.”
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    Lack of opportunity for involvement and engagement (among other factors) dooms large schools.
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DML News & Info Search - MacArthur Foundation - 0 views

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    Webcast about digital media created by urban students.
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AddictingGames!...Come get your fix. - 0 views

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    Touting how addictive a video game can become for players is an interesting selling point. I am thinking it means, fast highs, quick death (of avatar, etc) and replayability. I would describe THE MORON TEST available on iTunes as having those addictive qualities.
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Youths Spend 7+ Hours/Day Consuming Media - CBS News - 0 views

  • kids spend almost as much time on a computer, watching television, using their cell phones, playing video games or listening to music as an adult spends during a full day at work.
  • The only type of media usage that has not increased is reading
  • the children who spend their time consuming so much media seem to have a harder time in school
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    Article discussing a study showing that media use by children has increased significantly in the past 5 years.
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BBC News - Blio bets against e-reader devices - 0 views

  • Software originally designed to help blind people read electronic books could turn the emerging e-reader industry on its head, according to its inventor.
  • His vision is to use free software to turn any device into an e-reader, from a PC to a smartphone and from netbooks to tablet computers.
  • "Our aim is to disrupt the e-reader business model and bring the best of the web and bring the best of print together in one model," said Mr Chapman.
  • ...1 more annotation...
  • At the moment the software offers more than 1 million free books and counting and 200,000 paid books.
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    Another e-reader option
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Apple - iPad - The best way to experience the web, email, & photos - 0 views

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    YES...I am engaged! This strikes me as a perfect crossover for entertainment and educational apps.
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Video gamers: Size of brain structures predicts success | R&D Mag - 0 views

  • The new study, in the journal Cerebral Cortex, found that nearly a quarter of the variability in achievement seen among men and women trained on a new video game could be predicted by measuring the volume of three structures in their brains.
  • pre-existing individual differences in the brain might predict variability in learning rates, the authors wrote.
  • Such information might be useful in education, where longer training periods may be required for some students, or in treating disability or dementia, where information about the brain regions affected by injury or disease could lead to a better understanding of the skills that might also need attention
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    Interesting article discussing a study showing that the size of certain brain structures can predict video game performance
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KarunaTree: Empowering Children to Educate Adults’ Environmental Decision-M... - 0 views

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    Augmented reality, engaging kids to plant digital "seeds" for adults to find.
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Media Engagement Barometer - 0 views

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    Survey reveals shift in media consumption habits across generations... my gran uses email at 92 so....
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Why Integrate Technology into the Curriculum?: The Reasons Are Many | Edutopia - 0 views

  • s and software programs in a separate computer class. Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
  • s and software programs in a separate computer class. Effect
  • Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
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    This article proposes that one of the reasons to integrate technology into the curriculum is to support active engagement in learning.  
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ResulTechSchModel_v3.pdf (application/pdf Object) - 0 views

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    A model for engagement in classrooms created by an initiative in Maine.
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