Skip to main content

Home/ HGSET545/ Group items tagged energy

Rss Feed Group items tagged

Uly Lalunio

Video Game Expands the Concept of Dark Energy for Mass Effect: Scientific American - 0 views

  •  
    "Introducing gamers to even the concept of dark energy is a step in the right direction. Someone might hear that term as part of a game and then hear it again in a more scientific context, and that might help them ultimately gain a better understanding of what it is. There's a tremendous untapped potential in games for incorporating cool science."
Brie Rivera

http://freakonomics.blogs.nytimes.com/2009/10/26/a-very-renewable-energy-source/ - 0 views

  •  
    Rabbits - a renewable enrgy source
Uly Lalunio

Gaming Tech Aids Scientists Building Virtual Synthetic Chromatophore: Scientific American - 0 views

  •  
    "Ninety-five percent of the energy that life on Earth requires are fueled by photosynthetic processes." Scientists are building virtual simulations to better understand how these processes work.
Jing Jing Tan

Willpower: Self-control, decision fatigue, and energy - YouTube - 0 views

  •  
    A fascinating talk on one aspect of motivation - willpower. Who knew that lower glucose levels decrease willpower, and that performing self-control on one task decreases subsequent control on the next task?
  •  
    I came across some of Baumeister's articles while researching for my neuroscience project last semester and was fascinated. Thanks for posting this talk; I really look forward to watching it!
Xavier Rozas

Full Spectrum Energy Lighting, Jerry Teplitz Enterprises - 0 views

  •  
    Phillips Corp, has been pioneering lighting designs in schools and offices to increase reading retention and attention rates. Interesting to think about emerging educatinal technologies in terms of incremental improvements to infrastructure as opposed to disruptive innovations.
Jennifer Jocz

How 'Avatar' may predict the future of virtual worlds | Geek Gestalt - CNET News - 0 views

  • After Second Life took the world by storm in 2005 and 2006, introducing many to a 3D environment in which they could create nearly anything they wanted, there hasn't been a major next step forward.
  • One could argue that virtual worlds have even taken a technological step backward, as most of the energy in the space these days is being put into building 2D Flash worlds for kids, or Facebook games played by the masses. It's big business, but hardly cutting edge.
  • The biggest danger at the moment for those who want to see rich, 3D virtual worlds take off right away is the massive popularity of social networks like Facebook and Twitter.
  •  
    What i found most interesting about this article was the idea that the popularity of Facebook games has caused a "technological step backward"
Jerusha Saldaña Yanez

A 90-Minute Plan for Personal Effectiveness - Tony Schwartz - Harvard Business Review - 0 views

  •  
    Optimal limits for focus and engagement.
1 - 7 of 7
Showing 20 items per page