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Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Anushka Fernando

Breaking the Ice: Why Low Performing Schools Need Digital Media-A Blog Post for the Huf... - 1 views

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    digital media to address low performance among American schools
Leslie Lieman

Apple and the Digital Textbook Counter-Revolution - 3 views

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    I am posting two articles: 1) Apple's recent announcement about getting into digital textbooks (article/link below) and 2) the criticism (this link) by Hack Education blogger Audrey Watters. Education needs to rethink the need for textbooks altogether. Digitizing them is not the answer. She states, "You can disassemble, reassemble, unbundle, disrupt, destroy the textbook. It is truly an irrelevant format."
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    I thought it was interesting to read Watters's criticism of Apple's textbook plans, although I also thought it felt pretty one-sided. I do have reservations about how Apple is going about this (expecting everyone to own an iPad, requiring textbook authors to surrender rights, etc.) - but I don't think that the overall idea is so unbearable. Digitized textbooks offer many affordances compared to what we're stuck with currently (textbooks that are outdated, heavy, expensive, and limited by static content). Of course, theoretically we could do without textbooks, as Watters suggests in her criticism... but I'm not yet convinced of this in a practical, realistic sense. I suspect that the resources required to realize textbook-free classrooms are beyond what most schools and teachers have access to. (I also realize that iPads are not cheap! But if digitized textbooks were to become popular across a range of platforms, perhaps they would be more accessible to a broader demographic... and it's not as if physical textbooks are cheap either.)
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    Hi Emily - thanks for your thoughts! Bloggers (especially those who use the name Hack in their title) are going to be provocative (one-sided) in their writing... but it helps raise questions about standard practices. I too agree that eTextbooks or iBooks are going to be tremendously more engaging and up-to-date than the ones that weigh down kids bookbags. But now take a look at the other article I posted: http://www.wired.com/wiredscience/2012/01/flow-digital-textbooks that suggests how publishers are not open to new and niche ideas that might be incredibly beneficial to education. The publishing market has a hold on education. Is it possible that the textbooks will not be available across a range of platforms, but only on a few that the publishers agree to work with? Maybe it is time we push for a more open source model... that could also work towards digitizing textbooks... or would innovate other ways for students to access "textbook"" knowledge.
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    Thanks for the nudge to read the other article that you posted as well! It was a nice counterpoint to Watters and the FLOW platform seems like a promising stab at digital textbooks from an open-source standpoint.
Malik Hussain

How to Read Academic Articles | William Spaniel - 2 views

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    Includes practical tips; even though the blog post is written mainly from undergrad perspective, I think many of the tips apply to grads as well. Hope the tips help keep us "engaged" in our readings. :-)
Chris McEnroe

Amara launches a free version of its crowdsourced subtitling platform for YouTube users... - 1 views

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    Providing multiple means of access to improve engagement- here is a way to add subtitles to instructional videos posted on Youtube.  
Jing Jing Tan

At Virginia Tech, computers help solve a math class problem - The Washington Post - 2 views

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    Computer-led math learning at Virginia Tech.
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    Interesting article and very ambitious to address an academic need, but I wonder if the instruction/test environment addresses UDL principles to appeal to a variety of learners or if the multiple choice tests target a narrow definition of math success. I added a blog post above that highlights some of technology's short comings as a platform.
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    Great point. My feeling is that a lot of higher ed institutions use technology as a way to cut costs, so not much attention is paid to accommodating diverse learners. If I may think back to my own undergrad experience, the prevalent assumption is that you're old enough to seek out additional support on your own when you're stuck or want to learn more. I definitely think though that more attention should be paid to applying UDL principles to educational software (yes, even for adults), so that learning can move beyond passing multiple-choice tests!
Leslie Lieman

Blog - DIY - 0 views

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    A must see. DIY = kids + creativity + kids online community. This blog post explains a little about history and goals... "We're a community of kids who make."
Stephanie Fitzgerald

Gamification in the classroom (and how to stop it) - 0 views

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    This post discusses downsides of gamification in the classroom, and it links to many interesting resources.  "I'm increasingly concerned about approaches that I think will suck the life out of gaming and play..."
Stephanie Fitzgerald

melanie mcbride.net » Game-based learning: Keeping it real - 0 views

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    This post talks about the highly engaging "Gamercamp," referring to some concepts we discussed in T545, and goes on to discuss the potential for gaming in education.
Anna Ho

What are the most treasured aspects of '90s adventure game design and how might these b... - 1 views

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    I came across this great question posted in Quora. One of the responders, Anne Halsall listed structured narratives, diverse hand- drawn animation, more difficult puzzles (less hints), and a single-player experience as hallmarks of 90s adventures games. The highlights of these adventure games are a stark contrast to the conditions, at least according to Gee, that make video games useful learning tools (e.g.,open-ended, immediate feedback, opportunities for socialization). This lead me to wonder, are the trends in contemporary game design driving engagement theory, or is the research driving game design?
Ryan Brown

Building An App Is The New 'Starting A Band' - 0 views

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    Rather interesting (and humorous) blog post on the "rockstar" motivation to create Apps. According to the author, "Back then peoples heroes were the likes of Jimmy Page, Robert Plant or Bob Dylan. Today it's Steve Jobs, Mark Zuckerberg, or Reid Hoffman. An entirely different breed." Maybe he's right?
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Stephanie Fitzgerald

Why gaming in the classroom may soon be the norm | Firstpost - 5 views

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    An interesting post on games in education that links to many examples for learning to code and mentions some other online educational environments that use gamification.
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    Hi Stephanie - This article also seems to highlight the extrinsic rewards of points and badges -- calling it "gamification." And given our last conversation in class, I wonder if all the points and badges will kill the intrinsic desire to play the games. Interestingly, there was a comment with a link to another article http://www.hideandseek.net/2010/10/06/cant-play-wont-play/ where the writer notes that some games just use "pointification," and that the best games are the ones that have rich cognitive, emotional and social aspects, with choice and skill... but not dependent on points/badges. In light of our "motivation" conversations, it will be interesting to watch how gaming in the classroom plays out if they are largely point/badges driven.
Jackie Iger

World of Warcraft skills save boy & sister from moose attack - Video Games Reviews, Che... - 4 views

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    I stumbled across this story and couldn't help but post...
Kasthuri Gopalaratnam

As New iPad Debut Nears, Some See Decline of PCs - NYTimes.com - 2 views

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    "Gene Munster, an analyst at Piper Jaffray, estimated that Mr. Cook's prediction would come true in 2017, but others contend tablets will be on top sooner than that. For example, in a blog post on Friday, Horace Dediu, an analyst with Asymco in Finland, made a detailed argument that tablet sales would pass traditional PC sales in the fall of 2013.
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    Developers of electronic textbooks and educational games would do well to focus on the tablet platform, which is predicted to become dominant in the next 2 to 3 years. This means that we would need to be fully prepared to leverage the affordances of the tablet technology in delivering our products. .
Parisa Rouhani

Your Facebook profile: An open invite to crime? - Technotica- msnbc.com - 0 views

  • consider how you, yourself may be actively violating not only our personal privacy, but your physical existence with the stuff you post on social networks every single day.
  • Thirty-eight percent of the Facebook and Twitter users surveyed posted their holiday plans online, and 33 percent shared information about weekends away. "Coupled with the finding that an alarmingly high proportion of users are prepared to be 'friends' online with people they don't really know, this presents a serious risk to the security of people's home and contents," the insurance company said in a statement.
Xavier Rozas

Data mining-Whats in your profile? - 0 views

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    Once again, people are approaching social media as a cute distraction and not a powerful data minin tool. I purposefully keep my bday and other info wrong. A) I get to see who of my 'friends' knows me well enoughto notice and B) ...I like to keep the creepers guessing. Still, apparently your freewheeling posts might actually help you get a date...just make sure to meet in a public space and with mace!
Tracy Cordner

Runescape II Best Online Game for Kids 13 to 83 - 0 views

  • Why I don't mind my grandson playing it!
  • Runescape II Why I don't mind my grandson playing it!
  • His typing skills now way surpass mine and I can type 40 words a minute., his reading has even improved.
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    A grandmother's post about why she thinks Runescape is great for kids. A rare older person's perception.
Kasthuri Gopalaratnam

When drive becomes overdrive | LinkedIn | Daniel Goleman - 0 views

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    A timely reminder for educators who are seeking to motivate students. I seem to recall the center of 'Flow' to be focused on happiness so if this excessive motivation to do well comes at the expense of one's health, then perhaps it's good to take some time to reflect on what the real benefit is. Thanks for sharing Kasthuri!
Chris Dede

Minecraft spawns classroom lessons - The Washington Post - 1 views

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    Minecraft in the classroom - what knowledge and skills does it teach?
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