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Uly Lalunio

The Dark Side of Collaboration in Scientific Community - WSJ.com - 0 views

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    Very disturbing findings. Here's a quick excerpt: "There is still debate over whether scientific collaboration leads to better results. Jonathon Cummings, an associate professor of management at Duke University, and his colleagues got a grant from the National Science Foundation to look at 491 research collaborations funded by the foundation. They discovered something unsettling: Collaborations of more universities fared worse than projects primarily executed at a single university. More collaborators meant fewer patent applications, fewer published papers, and less chance of the group seeking additional funding to keep projects going." "Dr. Cummings says it appears that the amount of coordination required to make progress on research-everything from setting up meetings to integrating knowledge among group members-outweighed the potential benefits of collaboration. In the wake of the study, he says, the science foundation now requires grant applicants for some programs to detail how they expect to manage the collaboration."
Jerald Cole

Etherpad Foundation - Live Document Collaboration - 1 views

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    Etherpad is a hosted web service that allows really real-time document collaboration for groups of users. Etherpad is open source; you can host your own Etherpad by downloading the source code or try Etherpad for free on one of the Public Sites.
sandra jacobo

Understanding The Role Of Collaborative Educational iPad Games | Edudemic - 0 views

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    Interesting read -- I wonder if giving the teachers the ability to modify the game enhances the engagemnent of students as much as allowing the students' modify the game.
kshapton

InnoCentive - Challenge Overview - 0 views

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    Create an educational game or GUI for collaborative problem solving in schools, and (for extrinsic motivation) win $20,000.
Jerusha Saldaña Yanez

Collabs | tokidoki - 1 views

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    The tokidoki brand collaborated with xbox live so avatars can now wear tokidoki brand clothing and asscessories
Lisa Schnoll

Gameful - A Secret HQ for World-Changing Game Developers - 1 views

shared by Lisa Schnoll on 08 Apr 13 - No Cached
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    These the HG site created by Jane McGonigal for "the games for change collaborative" There are some really neat resources here.
Emily Watson

Mooc platform to focus on group learning - FT.com - 0 views

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    Reducing the size of MOOC communities to foster collaborative  work and learning.
Jerald Cole

Coursera - 2 views

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    The new "open university" collaboration between Princeton, Stanford, UMich and Penn.
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    They have some interesting offerings with some impressive people!
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    I tried taking a course on there, and noticed that 1) offerings are very limited and 2) you have to wait until the course officially "starts", just like an in-person class. I think there are 3 starting April 23rd and all the rest are either this summer, next fall, or "TBA"...I thought the whole idea is that you could take them anytime!
Chris McEnroe

Clemson Newsroom - 1 views

  • Senior higher education executives announced Wednesday they will use the nation’s fastest coast-to-coast network to implement new technologies that support scientific “Big Data” and cloud applications to drive innovation in global collaborative research.
  • Software Defined Networking (SDN) and OpenFlow standards
  • By connecting to Internet2’s 100 Gigabit per second platform, Ohio's and the other organizations' ability to analyze this data and collaborate globally increases exponentially.”
Kasthuri Gopalaratnam

Education Week: Spotlight on Implementing Online Learning - 2 views

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    "Identifying promising models for mixing online learning and face-to-face instruction Challenges in e-learning Building partnerships to increase virtual learning collaboration among districts Teaching a "flip model" of instruction with online lectures as homework"
pradeepg

An article about blending physical and digital toys - 2 views

shared by pradeepg on 01 May 12 - No Cached
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    also mentions the sandbox summit and learning styles of young people
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    "These digital natives expect to share information on social media, collaborate, and create their own content." This sentence reminds me of the apparent contradiction of digital natives vs. digital divide. What happens to a student who doesn't have access to these types of tools and then is expected to collaborate and create at the same level? One more piece of evidence that schools need to be committed to 21st century skill development for all children.
Stephanie Fitzgerald

Solve for X: Adrien Treuille on collaborative science - YouTube - 3 views

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    This ten-minute video uses the protein-folding game FoldIt and another crowdsourced science game called EteRNA as examples. Speaker Adrien Treuille (from CMU) talks about rewards in these types of crowdsourcing games starting around 5:50. He envisions scientific discovery, software development, product design, and societal change being "solved" in the future through a platform that allows for finding, engaging, and paying people at a very individual level: "Find Me, Engage Me, Pay Me."
Jerald Cole

Collaborative Learning Center » Blog Archive » Gaming in the Classroom - 3 views

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    Roger Travis, Professor of Classics uses games to teach Homeric epics. The 1:1 mapping he used for learning objectives and play objectives led him to coin the term "practomime" from "praxis and mimesis," that is, a doing and representing.
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    I really liked the building points toward a grade concept and the idea that people were more willing to compose in Latin.
Chris McEnroe

Open Wonderland to be used as catalyst for African education - Hypergrid Business - 1 views

  • We need technologies that are simple to teach and learn for both teachers and students alike.
  • interactive and fun to encourage their interest
  • 3D virtual world technology as a catalyst
  • ...5 more annotations...
  • 3D immersive education environments will offer significant improvements over the normal face-to-face, traditional teaching and learning styles
  • real-time collaboration across geographical distance,
  •  Virtual Technology for Education (VT4E) will study, implement, operate and support 3D virtual world environments for schools in Nigeria and other regions of Africa, using collaborative, state-of-the-art platforms and toolkits.
  • immersive audio
  • share live desktop application
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    Using open source Virtual World software to intentionally disrupt an education system. A bold vision and I think an opportunity for bold research.
Leslie Lieman

Higher Ed Teaching with Wikipedia - join the listserv - 1 views

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    The URL just takes you to wikipedia... but anyone interested in joining a listserv about teaching/learning with wikipedia should read on. I just received this email and share it with all of you: Greetings, You're invited to join a new listserv that's been created to discuss teaching with Wikipedia. Dr. Robert Cummings of the University of Mississippi is leading this email group. This is a list for teachers of higher education who are interested in teaching with Wikipedia or researching teaching with Wikipedia. The goal is that list members will find support with pedagogy issues and find potential collaborators for scholarly research around teaching with Wikipedia. It's a list for teachers, by teachers. At the moment, there is no web interface, so the best method of joining the list is to send an e-mail to: md@listserv.olemiss.edu with the body of the message being: subscribe teaching-with-wikipedia You don't need a subject line or to include your signature or anything else. If you're interested in Wikipedia pedagogy, we highly encourage you to join the list and collaborate with others who share similar interests. The Wikipedia Education Program Team
Soomi Hong

Government Collaboration with Help of Virtual Worlds | Executive Gov - 0 views

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    How can virtual worlds be used in government? Aren't they a game? Virtual worlds can be used as a game, but they are much more.
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