Skip to main content

Home/ HGSET545/ Group items tagged problem

Rss Feed Group items tagged

Parisa Rouhani

Virtually addicted: Weaning Koreans off their wired world - CNN.com - 1 views

  • Cheong is down to playing two or three hours on "Starcraft" and "World of Warcraft" three times a week,
  • The South Korean government estimates that the country has 2 million citizens addicted to the Internet
  • Earlier this month a three-month-old baby girl succumbed to malnutrition while her parents spent 12-hour stretches in an Internet café playing the role-playing game Prius Online
  • ...6 more annotations...
  • 22-year-old man returned to an Internet cafe to continue playing immediately after he murdered his mother, who had complained about his gaming habits. Physical exhaustion after long computer sessions has also caused deaths.
  • Internet addicts will also be offered free software with a timer that shuts down their computers or a "fatigue system" that bores players by making games slower and more difficult
  • Some of the suggested new measures to curb Internet addiction could collide with a gaming market that is expected to be worth $5.5 billion this year with a 17 percent growth rate
  • The companies make their money selling add-ons such as weapons, outfits and special abilities for the online characters.
  • Another novel idea to curb addiction is to punish excessive playing by confiscating gamers' virtual wealth.
  • We are examining various technological directions to prevent excessively continuous game play even for adults, and we are also discussing a special system that will allow children and teenagers to learn a healthy gaming habit,
  •  
    This is an interesting article that speaks to the result of over-engagement. I wonder if this problem is specific to Korea and less so in other countries (if so, what is it about that environment that makes video games so addictive) or if it's only been studied in Korea but could be a similar problem in other parts of the world.
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Tracy Tan

A teacher can be just one click away; Online tutoring is growing in popularity with par... - 0 views

(Restricted access only to subscribers, so I'm posting the article here. This is possibly the new face of tutoring,) When finding a local tutor to come in and help her daughter Mith with her Engli...

online tutoring

started by Tracy Tan on 27 Mar 12 no follow-up yet
Chris Dede

The Benefits of Videogames - WSJ.com - 2 views

  •  
    videogames could solve real world problems... maybe
Lisa Schnoll

Open Innovation, Crowdsourcing, Prize Competitions | InnoCentive - 3 views

  •  
    This takes rewards to a whole new level. Do you think people contribute to this website because the are motivated by the cash rewards or because they are genuinely interested in problem solving?
Brandon Pousley

SimCity EDU for the Classroom - 0 views

  •  
    This is a webinar chat that I sat in on today (A few questions I posed are featured in the Q&A at the end.) With the new SimCity release, they have also partnered with a company called GlassLab that has designed a teacher resource hub and also modified game that enables teachers to easily use the game in classrooms. There will be specific inquiry based challenges that allow students to interact in the game environment to investigate community issues (ranging from water shortages, power outages, labor disputes, earthquakes, budget concerns, etc.) and work with citizens and government to solve the issues. There is also an exciting multiplayer format where neighboring cities are controlled by other students and they must work together to solve problems. Glass Lab is partnering with EA Games, Gates Foundation, and ETS to build the teacher hub where educators can design and share best practices, lesson plans, etc. In addition, they will be doing a long term study to measure educational outcomes. It appears as though they are using this game as a pilot opportunity to build the framework for larger commercial game integration into the classroom.
Jing Jing Tan

At Virginia Tech, computers help solve a math class problem - The Washington Post - 2 views

  •  
    Computer-led math learning at Virginia Tech.
  •  
    Interesting article and very ambitious to address an academic need, but I wonder if the instruction/test environment addresses UDL principles to appeal to a variety of learners or if the multiple choice tests target a narrow definition of math success. I added a blog post above that highlights some of technology's short comings as a platform.
  •  
    Great point. My feeling is that a lot of higher ed institutions use technology as a way to cut costs, so not much attention is paid to accommodating diverse learners. If I may think back to my own undergrad experience, the prevalent assumption is that you're old enough to seek out additional support on your own when you're stuck or want to learn more. I definitely think though that more attention should be paid to applying UDL principles to educational software (yes, even for adults), so that learning can move beyond passing multiple-choice tests!
Chris Dede

Digital Learning Addresses Challenges in K-12 Ed. - Digital Education - Education Week - 0 views

  •  
    thoughtful ideas about what types of problems technology can address
Xavier Rozas

Controller advancements - 1 views

  •  
    First off, I really stopped playing the major video game titles after I beat Super Mario Bros. II. It took me like 4 months to best Bowser, but once I did and the world pretty much remained the same I lost interest. Still, I cannot say all the new games that have come out recently don't peak my interest. The problem, I have been out of the gaming loop for so long now that I am at a serious disadvantage whenever I play. The controllers have become so complkicated and sensative that I spend most of the initial induction just trying to figure out what the hell I am supposed to do, and what combonation of clicks and toggles prompts the desired effect. Nintendo's Wii however seemingly streamined the learning curve as my body was the primary controller. Sony is now prepping to launch an entirely new controller protocol that uses the functions of the handheld even less. It might even eliminate the need for a controler all together...all body, all movement are calibrated and support the players avatar.
kshapton

InnoCentive - Challenge Overview - 0 views

  •  
    Create an educational game or GUI for collaborative problem solving in schools, and (for extrinsic motivation) win $20,000.
Hongge Ren

Will Wright: Spore, birth of a game - 1 views

  •  
    "the reason why I make toys like this is because I think if there's one difference I could possibly make in the world, that I would choose to make, it's that I would like to somehow give people just a little bit better calibration on long-term thinking. Because I think most of the problems that our world is facing right now is the result of short-term thinking, and the fact that it is so hard for us to think 50, 100, or 1,000 years out. And I think by giving kids toys like this and letting them replay dynamics, very long-term dynamics over the short term, and getting some sense of what we're doing now, what it's going to be like in 100 years, I think probably is the most effective thing I can be doing to help the world. And so that's why I think, personally, that toys can change the world." - Will Wright
  •  
    Thank you for sharing this! I completely agree...I think besides short-term thinking, another dangerous tendency is severe risk-aversion...
sandra jacobo

Passion-Based Learning | Edutopia - 0 views

  •  
    Thanks for sharing Sandra, this was an interesting article about injecting passion into our lessons. There were two questions I was thinking about though: 1) If we're not already passionate about something, why and how should we get passionate about it? 2) Excitement and passion do not equate to learning whereas solving problems or inquiry-based learning focuses the lessons on learning. Is that better? Cheers!
Hongge Ren

Student Engagement and Motivation Tips - Why You MUST Engage Students - 0 views

  •  
    One of the most powerful classroom management strategies available to teachers is the provision of learning activities which actively engage students during the lesson. When students arrive at the lesson in a motivated state, eager to take part -- and then apply themselves to a given task - there is far less likelihood that their behaviour will become a problem. Like most teachers, you have probably tried a wide range of student engagement and motivation strategies to deal with disruptive students but if you are looking for a reliable SYSTEM which has been proven to raise motivation and engagement levels among the most uninterested, dispassionate learners, you'll love this video series. In this first video, Rob Plevin from Behaviour Needs Ltd explains two reasons WHY it is important to engage your students during lessons. There are hidden benefits to ensuring your students are motivated and engaged during learning activities -- as the video shows.
Jerald Cole

Ms. Lindquist: The Free Algebra Tutor for Word Problems - 3 views

  •  
    Ms Lindquist, a free web-based intelligent tutoring system on algebra.
Jen Dick

Engineering Course Catapults High Schoolers to College - 0 views

  •  
    "When students transition to college, they're shocked to find that instructors don't spoon-feed them information. Instead, teachers ask them to motivate themselves as they grapple with concepts and problems, said Zach Widbin, physics teacher and engineering course instructor at Brophy College Preparatory in Phoenix." [not a] Surprise: rigorous hands-on project-based learning (supported by University of Arizona) engages kids. I wonder how many collaborative projects there are like this, with a local School of Ed actively working with neighboring schools beyond traditional student teaching and observation?
Tracy Tan

Gabe Zichermann: How games make kids smarter | Video on TED.com - 1 views

  •  
    Zicherman argues that video games make kids better problem-solvers.
Chris McEnroe

Technology alone won't solve education challenge | Wichita Eagle - 0 views

    • Chris McEnroe
       
      Was this guy in 545?
  • new phase of Aspire, we’ll take a “socially innovative” approach that goes beyond traditional philanthropy, engaging people and technology to create new and different solutions to social problems.
  • new Aspire will also leverage technology to connect with students in new and more effective ways. And you can expect to see a particular emphasis on gamification (using game techniques to teach students math, science and other applications), mobile applications, video and social media – the communications environments in which many of today’s students are most comfortable – to instill a new level of excitement into learning.
Kate O'Donnell

Video Game May Help Treat Teen Depression - 3 views

  •  
    This is an interesting example of a video game targeting mental health. The designers created a 3D fantasy world with different realms in which players learn mental behavioral techniques used to combat depression. The game was found to be effective in reducing symptoms of anxiety and depression in teens with mild to moderate depression.
  •  
    Such a great idea. In rural areas, the lack of mental health practitioners is a serious problem so we reserve referrals for children who are in dire circumstances. Children with moderate or mild depression almost never get services. This game has great potential!
  •  
    That's such an excellent point Allison!
1 - 20 of 31 Next ›
Showing 20 items per page