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Stephanie Fitzgerald

Motivation - Emerging Perspectives on Learning, Teaching and Technology - 3 views

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    Here is an overview of several theories of motivation, with some tables and simple animations and games illustrating concepts. It addresses a mix of articles and ideas that have come up in class and ones we haven't touched on yet.
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    Wow! Stephanie, what a fantastic resource! Thanks so much for sharing this with us.
Malik Hussain

Teachable Agents Walk-Through on Vimeo - 1 views

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    An overview video on Teachable Agents (reading for March 5 class) 
Stephanie Fitzgerald

The Gamification of Education Infographic - 1 views

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    Here's a fun infographic that overviews gamified learning and provides a timeline that features some games we've studied for this course.
Jerald Cole

Mental Imagery (Stanford Encyclopedia of Philosophy) - 0 views

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    Good overview of mental imagery as a supplement to Gee.
Stephanie Fitzgerald

ESRC Seminars - Overview and Handbook - Futurelab Archive - 1 views

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    I found the recaps of these seminars (and the handbook linked from this page) very interesting. Seminar 2 specifically focuses on the role of narrative--at what point it should enter the design process, how it can increase motivation and enjoyment or serve as a distraction, issues with traditional narrative in an interactive medium, etc. This quote from the Seminar 2 overview reminded me of relatedness from SDT Theory: "It was agreed that a quality necessary for engagement with narrative was that of identification with characters or a situation (an example was given from a mine disaster simulation with junior children, where the degree of engagement with the narrative content due to the identification with the victims drove the experience forward). Authenticity could also contribute to engagement. Whilst hard to pin down, it could mean authenticity for the children in cultural terms or in terms of being a 'human' story, one of a kind which resonates for them."
Stephanie Fitzgerald

Grit - Angela Lee Duckworth, Ph.D - 1 views

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    Here is a TEDxBlue talk by Dr. Duckworth on "grit," including overviews of some of her studies.
Chris Dede

New Webinars in Game-Based Learning - 0 views

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    Overview of what teachers are being offered as professional development for educational games
amy hoffmaster

'Bring your own device' catching on in schools | Curriculum | eSchoolNews.com - 0 views

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    Overview of discussion of access issues for one-to-one devices and using personal phones in the classroom.
Kim Frumin

Hardware makes a comeback - 0 views

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    This article provides a great overview of the new technologies profiled at SXSW and makes the case that it's now cheaper than ever before to bring prototypes to market. The author notes, "The dropping costs of designing and building inventive new hardware products has prompted a wave of creativity and innovation that echoes the software boom a decade or two ago in Silicon Valley." Makes me wonder... what's next?
Kim Frumin

Ouya: the $99 game console - 0 views

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    Have you heard about Ouya? It's the $99 game console that raised over a million dollars in eight hours on Kickstarter. This week Ouya announced that game developers can begin uploading their games for the March 28 release to Kickstarter backers. The masses can buy the Ouya console in June. Here's another link that provides an overview of Ouya. http://www.nbcnews.com/technology/ingame/meet-ouya-99-game-machine-everyone-talking-about-876224
Emily Watson

The Professors Behind the MOOC Hype - Technology - The Chronicle of Higher Education - 0 views

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    Chronicle of Higher Ed's results from a survey of MOOC professors.
Kim Frumin

MOOCs, sensors, apps and games: The revolution in education innovation - 0 views

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    Vivek Wadhwa provides an overview of emerging educational technologies, including sensor-based technology, which "detect the interest, learning, and emotion of the student".
Malik Hussain

Flow Theory | Education.com - 4 views

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    Very good synthesis of applying Flow in Education; in time for next Monday's topic on Flow. Good takeaways in the "Implications for Teachers" section.
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    Thanks for sharing Malik. I think this article provides a nice overview of flow and one main takeaway was the importance of positive affect. I agree that it is a good predictor of flow in an activity.
Lauren Farrar

Confessions of an Aca/Fan: Archives: Connected Learning: Reimagining the Experience of ... - 0 views

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    This is a great overview of connected learning, an initiative/movement to enhance educational experiences
Leslie Lieman

Education Week: 'Digital Badges' Would Represent Students' Skill Acquisition - 1 views

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    "Initiatives seek to give students permanent online records for developing specific skills"
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    A quick overview of digital badges (including pros/cons re intrinsic/extrinsic motivation) and introduction of "Badge Economy" ["With support from the MacArthur Foundation, Mozilla has developed an Open Badge Infrastructure, or OBI, designed to become the underlying technical scaffolding for badges," where user can collect badges earned in a digital backpack.]
kshapton

InnoCentive - Challenge Overview - 0 views

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    Create an educational game or GUI for collaborative problem solving in schools, and (for extrinsic motivation) win $20,000.
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