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Anna Ho

Note the Smile - Blog - "Activity oriented toward intrinsic goals, almost by ... - 1 views

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    "Activity oriented toward intrinsic goals, almost by definition, is play." - Peter Gray I was struck by this quote because I've thinking a lot about motivation and engagement in terms of games, but haven't really been thinking about EMF in terms of play.
Allison Browne

Home - 1 views

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    The Parent Engagement Tracker (PET) is a secured information system developed to easily track, measure and link parental involvement to student achievement. The software is available via the Internet and Microsoft Access Principals are able to measure parent attendance of various parent activities, school compact parent requirement hours, and the popularity of the different types of activities on a daily, monthly, quarterly or annual basis. This is really new. I have never seen something that tries to incentivize parenting.Do you think this would be a good initiative for a school.
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    How did you stumble on this? The copyright date is still listed as 2010 and three of the 5 links, including "About Us" are not working. In addition to the fact that I do not think it would be successful or a good idea and PET is a terrible name, the company simply does not seem to be up and working. Perhaps it is the wireframe for a college project :)
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    I'm sorry that I didn't see this earlier. I definitely think this may have been a real organization. The Connecticut parents union seemed to be doing something with it and here is a link to their brochure http://ctparentsunion.org/PETBrochureFinal.pdf, IN addition, the Hartford Public Schools piloted the program in 2010. They might have disappeared but there is definitely evidence that they were an actual organization.
Jing Jing Tan

At Virginia Tech, computers help solve a math class problem - The Washington Post - 2 views

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    Computer-led math learning at Virginia Tech.
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    Interesting article and very ambitious to address an academic need, but I wonder if the instruction/test environment addresses UDL principles to appeal to a variety of learners or if the multiple choice tests target a narrow definition of math success. I added a blog post above that highlights some of technology's short comings as a platform.
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    Great point. My feeling is that a lot of higher ed institutions use technology as a way to cut costs, so not much attention is paid to accommodating diverse learners. If I may think back to my own undergrad experience, the prevalent assumption is that you're old enough to seek out additional support on your own when you're stuck or want to learn more. I definitely think though that more attention should be paid to applying UDL principles to educational software (yes, even for adults), so that learning can move beyond passing multiple-choice tests!
Kasthuri Gopalaratnam

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 4 views

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    Game on!
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    Definition of "digital games" probably too broad... but three video case studies of teachers using "games" referenced in article worth watching: http://www.youtube.com/playlist?list=PLA3C69D48D4FFE87E
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    Agreed about the definition. However, "Almost all the teachers surveyed who said they used games reported that they used ones specifically designed for education, and the games most often corresponded with literacy and reading (50%) and math (35%).", which is encouraging. Kurt Squire is correct in that the data may include a good number of 'trivial games', but that is probably to be expected since the biggest barriers seems to be cost (50% respondents) and technology (46%).
Jerald Cole

Amazon.com: The Case for Mental Imagery (Oxford Psychology) (9780195398977): Stephen Ko... - 3 views

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    Kosslyn's definitive text on mental imagery. Shaped my views on the subject. Please "Like" this!
Jerald Cole

The Instructional Use of Learning Objects -- Online Version - 0 views

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    This is probably the definitive online source on learning objects. I recommend you download each chapter, as it hasn't been updated in a while (a sign that it may go away). An extremely dry read, but if you take it in small doses you'll be well grounded in the concept. Key ideas are embedded in SCORM..
Jerald Cole

Learning Objects - 0 views

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    Various definitions of learning objects.
Nick Siewert

Supreme Court Video Game Case: SCOTUS To Decide If California Can Regulate Games - 1 views

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    Supreme Court of the US of A weighs free speech vs: violent video games despite absence of any definitive research.
Hongge Ren

Seth Priebatsch: The game layer on top of the world - 4 views

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    By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. In his talk, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
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    Thanks for sharing Hongge, I think many aspects of our lives are actually 'gamified'. The key seems to be making it as relevant and 'intrinsically integrated' so that it's seamless. Just a question: why is it 'game layer' over the real world and not 'real world' layer over the game?
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    Yes, indeed. The ideal is to intrinsically integrate. That's a good idea. Why not? In fact, maybe the alternate reality games qualify as "real world" layer over games because in such games, whatever happens in games impact the reality in certain ways. We could also design games to work the other way around, e.g. a diet game, where only when you do exercise in a gym in the real world, can you advance levels in the game.
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    Haha yes!! I recall a rowing machine which actually had a game in front of users so that they could compete with 'other rowers'. It was great and definitely made the workout more fun. I stopped though after a friend slipped his disc on the machine...
Lisa Schnoll

Mavis Beacon Teaches Typing - 4 views

I love it! This was the computer game I played constantly in 4th grade. I didn't have the version shown in the YouTube video, but I remember it well even today.

education technology learning games motivation T545

anonymous

Looking at ourselves first. - 2 views

http://www.cea-ace.ca/blog/bruce-beairsto/2012/03/6/teacher-engagement-key-student-engagement this article describes how important it is for us, as educators, to be engaged in the topics we teach....

engagement learning Motivation T545

started by anonymous on 11 Feb 13 no follow-up yet
Chris Mosier

What Silicon Valley Gets Wrong About Math Education Again And Again - 0 views

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    "When you attempt to distribute mathematics through any of these media, it changes the definition of mathematics... at this moment in history, computers are not a natural working medium for mathematics."
Stephanie Fitzgerald

Study of the effective use of social software to support student learning and engagemen... - 3 views

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    Scroll down on this page to download the final report and case studies from a study that "examined the use of social software in the UK further and higher education sectors to collect evidence of the effective use of social software in enhancing student learning and engagement" (p. 9 of final report). For anyone considering boosting engagement through social media, this is a gold mine.
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    Hi Stephanie - Thanks for this! I just wrote in my mid-semester assignment that I need to find research about engagement through crowd-sourcing and social media in education! I've downloaded the report and can tell that with sentences like, "The results highlight the different pedagogical roles of social software: communication, nurturing creativity and innovation, and collaborative learning," you've definitely found great resources. ~ Leslie
Aradhana Mudambi

Depression in the Digital World | Psychology Today - 1 views

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    We talked briefly in class about how depression by definition is lack of motivation yet people who are depressed are somehow motivated to be on line and participate in online gaming. The articles I have posted give some insight to this, but I don't feel satisfied with the explanations they have. Any ideas?
Marcy Murninghan

Moral Kombat - 1 views

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    Moral Kombat takes a look into the controversial subject of violence in video games. Director Spencer Halpin shows the constant conflict between the game creators' first amendment right to make a violent game and the eminent threat that violence poses on the next generation. In addition, the film is full of the latest green screen and high-definition technology that allow watchers to actually envision the world of gaming. Filled with interviews from lead game designers, politicians, parents, and psychologists, this film provides a candid take on the influence games have on youth today.
Maya Lagu

Game Sudies Issue on Games and Motivation - 4 views

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    Not specifically education, but it definitely hits on some big issues in game motivation. Lots of useful and interesting articles.
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