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Hongge Ren

Ali Carr-Chellman: Gaming to re-engage boys in learning - 2 views

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    At TEDxPSU, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
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    In her talk, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
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    In her talk, Ali Carr-Chellman pinpoints three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
Chris Dede

Video Games in the STEM Classroom | Edutopia - 3 views

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    relates to my T545 course this spring
sandra jacobo

With $2M From Zynga Co-founder & More, Sokikom Wants To Use Social, MMO Gaming To Help ... - 0 views

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    This game does a great job of incorporating the social aspect of gaming. In addition, Sokikom uses classroom management techniques to reward postive behavior through "class cash." It would be interesting to look at what behaviors are actually transferred into the classroom.
Chris Dede

Pennsylvania Elementary School Launches Class-Sized Immersive Simulator -- THE Journal - 2 views

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    Is this the best use of $80,000 to improve a classroom?
Chris Dede

Mario Kart in the classroom: the rise of games-based learning - Telegraph - 0 views

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    Thoughts on the value of videogaming in education
Kasthuri Gopalaratnam

Ideas for Using Minecraft in the Classroom | Edutopia - 0 views

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    This article explores the educational game Minecraft and provides ideas for lessons and projects.  The interdisciplinary game has the potential to enhance math skills, social studies/history learning, and reading comprehension.  
Chris McEnroe

Flipping the Classroom Requires More Than Video | GeekDad | Wired.com - 0 views

  • What Khan Academy is not, though, is a panacea for education. Khan’s timing — when digital media consumption is high and devices like iPads are widely popular (50 million units sold, through 2011) — helped mainstream the use of video for educational material.
  • schools line up to try to capture a cost-effective genie in a bottle
  • success with a flipped class is a combination of understanding the pedagogical goals and using the technology and method to support them.
  • ...2 more annotations...
  • making connections with learners and differentiating your instruction
  • but centers around the negative impact Khan may have on innovation. The Khan style of teaching is the same step-by-step process that students have seen for generations:
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    Some very interesting deliberation on the meaning of the Khan phenomenon. I found some resonance with Prof. Dede's comments on the radio.
Jen Dick

Challenge by Choice with Tiered Instruction and Assessment - 3 views

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    Teacher David Suarez has developed a three-tiered approach to teaching math in which student choose how much of a challenge they want in class. Especially interesting because it's one of the first time I've seen a classroom teacher discussing how they support and manage a differentiated classroom.
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    I came upon this resource last December and I agree that this is a well documented effort for how to differentiate and create commitment. I have encouraged as many teachers as possible to try it out since I don't have a class right now to practice with it. It has so many elements from our readings and the video of his classes is an excellent way to help teachers understand what differentiation looks like in practice. Thanks for sharing.
Jing Jing Tan

KIPP San Francisco Bay Academy embraces high-tech tools | Amy Crawford | Education | Sa... - 0 views

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    How a teacher incorporates educational technology into his KIPP classroom.
Chris Dede

Digital | Social media and video games in classrooms can yield valuable data for teachers - 2 views

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    Brookings report on games and learning
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    It's interesting that so many products have a teacher focused data output model but if the software isn't making recommendations, the student must wait for the teacher to analyze the data to make changes. I wonder when software will empower students to make their own curricular choices based on their data. I don't believe I've seen this.
Leslie Lieman

Q&A: Khan Academy Creator Talks About K-12 Innovation - 0 views

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    Salman Khan (graduate of the Massachusetts Institute of Technology and the Harvard Business School) talks about the flipped classroom and how tech changes the shape of future "classrooms" in an Education Week interview.
Jerald Cole

Collaborative Learning Center » Blog Archive » Gaming in the Classroom - 3 views

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    Roger Travis, Professor of Classics uses games to teach Homeric epics. The 1:1 mapping he used for learning objectives and play objectives led him to coin the term "practomime" from "praxis and mimesis," that is, a doing and representing.
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    I really liked the building points toward a grade concept and the idea that people were more willing to compose in Latin.
Chris McEnroe

Digital Teaching Platforms Profiles New Learning Technology - MarketWatch - 0 views

  • Chris Dede and John Richards
  • disruptive technology, DTPs offer teachers the curriculum, pedagogy and assessment support they need, and thereby help them make classrooms more effective and more customized to the needs of each learner.
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    Managing engagement in the classroom;
Stephanie Fitzgerald

WPI Receives Grant for Development of Software Tools to Enhance Student Learning - 0 views

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    This blurb announces a grant from the Bill & Melinda Gates Foundation to develop software tools that detect student engagement while using educational software--and use the data to improve learning. "To study engagement, robust learning, and emotion in real classrooms, [Ryan S.J.d. Baker's] research combines quantitative field observations of student behavior while using educational software with data mining to detect patterns in the ways students tackle the tasks that [his educational] software presents."
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