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Stephanie Fitzgerald

Study of the effective use of social software to support student learning and engagemen... - 3 views

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    Scroll down on this page to download the final report and case studies from a study that "examined the use of social software in the UK further and higher education sectors to collect evidence of the effective use of social software in enhancing student learning and engagement" (p. 9 of final report). For anyone considering boosting engagement through social media, this is a gold mine.
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    Hi Stephanie - Thanks for this! I just wrote in my mid-semester assignment that I need to find research about engagement through crowd-sourcing and social media in education! I've downloaded the report and can tell that with sentences like, "The results highlight the different pedagogical roles of social software: communication, nurturing creativity and innovation, and collaborative learning," you've definitely found great resources. ~ Leslie
Parisa Rouhani

Studies Reveal Why Kids Get Bullied and Rejected - Children's Health - FOXNews.com - 0 views

  • when children interact without the guidance of an authority figure — is when children experiment with the relationship styles they will have as adults,
  • parents should teach social skills with the same tone they use for teaching long division or proper hygiene
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    Children who cannot pick up context and facial cues from peers more likely to face social isolation. I wonder if social gaming environments using avatars as virtual selves help or hinder a child's ability to pick up such social cues.
Xavier Rozas

The public's ubiquitous use of social media changing news and entertainment - 0 views

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    Social media and entertinment figures discuss how social media has changed the nature of consensus building, mass marketing and entertainment.
Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Chris Dede

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum | MindShift - 1 views

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    Social studies teacher using entertainment videogames
Xavier Rozas

Man uses Facebook for suicide note - 0 views

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    This SOB used Facebook to explain his reasons for taking his son's and his own life. Make no mistake this guy has some serious issues. Still, it is noteworthy that Facebook and other social media outlets (youtube, flickr) have been used by the public and authorities to intervene and prosecute people that broadcast their criminal actions and intent. Think about it, George Orwell's vision of the future had the authorities constantly policing and monitoring citezens, but this has not been the case. Instead, we the people, ourselves are the ones monitoring each other via ubiquitous content creation and social media sharing.
Kiran Patwardhan

Yale-led team developing social robots - 0 views

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    Within five years, Yale-designed robots may be helping teach children. A Yale-led team of researchers from across the country received a $10 million grant from the National Science Foundation on April 3 to pursue the creation of "socially assistive robots" to help young children learn basic skills and in some cases overcome cognitive disabilities.
Lin Pang

Facebook fatigue is spreading but social media is on the rise, says Internet study - 0 views

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    The article pointed out that the concept that the Internet would drive a singular global culture is false. In order to engage people in different countries or cultures with social networks, brands and content producers will need ever more localised strategies.
Jerusha Saldaña Yanez

Pope Weighs In on Social Networks - NYTimes.com - 0 views

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    The Vatican embraces the use of digital media and social networks to promote dialogue among different communities, but cautions against "excessive exposure to the virtual world".
Amanda Comperchio

5 Top Social Games and Why They're So Successful - 2 views

  • 68.7 million Americans will be playing social games by 2012
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    In 3 out of 5 of these games users work on quest-like activities - Wow is #5; Mafia Wars is #4 & Farmville is #1. The other 2 resemble typical socialization when playing a game in person - "bragging rights" and playing a board game. They all seem to touch on at least one of the 3 components from Ryan & Deci - relatedness, competence, and/or autonomy.
sandra jacobo

With $2M From Zynga Co-founder & More, Sokikom Wants To Use Social, MMO Gaming To Help ... - 0 views

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    This game does a great job of incorporating the social aspect of gaming. In addition, Sokikom uses classroom management techniques to reward postive behavior through "class cash." It would be interesting to look at what behaviors are actually transferred into the classroom.
Steve Komarov

Social MOOCs - 1 views

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    An hour long video by Ben Bederson on social MOOCs . highly recommended
Chris McEnroe

Technology alone won't solve education challenge | Wichita Eagle - 0 views

    • Chris McEnroe
       
      Was this guy in 545?
  • new phase of Aspire, we’ll take a “socially innovative” approach that goes beyond traditional philanthropy, engaging people and technology to create new and different solutions to social problems.
  • new Aspire will also leverage technology to connect with students in new and more effective ways. And you can expect to see a particular emphasis on gamification (using game techniques to teach students math, science and other applications), mobile applications, video and social media – the communications environments in which many of today’s students are most comfortable – to instill a new level of excitement into learning.
Leslie Lieman

Social Media as a Teaching Tool -- Campus Technology - 0 views

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    Two faculty members test out social media (Twitter and Google+) in the classroom. They evaluate the pros/cons of using these technologies, admittedly not knowing if/how it affects learning outcomes yet.
Chris Dede

Pros and Cons of Social Media in the Classroom -- Campus Technology - 1 views

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    Commentary about the tools we use for our online participation
Kiran Patwardhan

Autistic Kids Use Tech for Social Learning - 1 views

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    Children with autism spectrum disorders enjoy screen time, underscoring an opportunity to use interactive devices to encourage social learning. Despite how much children who have autism enjoy the stimulation of a computer or mobile device, few engage in social media pursuits, such as emailing or chatting, researchers found.
Tom Keffer

Zuckerberg's letter to investors | Reuters - 0 views

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    Zuckerberg's letter accompanies Facebook's IPO. While there is no explicit mention of education, I think the letter is a must-read as we think about the function and possibilities of social media.
Chris Dede

Guardian open journalism: Three Little Pigs advert - video | Media | guardian.co.uk - 5 views

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    Very fun illustration of social media's impact on journalism
Xavier Rozas

Virtual meetups spark real fitness - CNN.com - 0 views

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    Social networking site for overweight people that breaks users into support teams that assist each other with mental and physical workouts.
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