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Chris Dede

A New Community and Resources for Games for Learning | Edutopia - 0 views

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    yet another resource for games and learning
Mohammad Hussain

Games and education - 2 views

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    video game and education, edutopia
Chris Dede

Video Games in the STEM Classroom | Edutopia - 3 views

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    relates to my T545 course this spring
Chris Dede

Gamestar Mechanic: Gamification Made Easy | Edutopia - 0 views

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    is this the right approach?
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    Although learning game design is valuable in itself, the learning objectives are vague and feedback doesn't seem to be embedded in the process. Gamestar claims that the game is adaptable to all content areas, however, without learning objectives from the outset students may master game design without learning classroom subject matter.
sandra jacobo

Passion-Based Learning | Edutopia - 0 views

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    Thanks for sharing Sandra, this was an interesting article about injecting passion into our lessons. There were two questions I was thinking about though: 1) If we're not already passionate about something, why and how should we get passionate about it? 2) Excitement and passion do not equate to learning whereas solving problems or inquiry-based learning focuses the lessons on learning. Is that better? Cheers!
sandra jacobo

Music and the Spirit of Schools | Edutopia - 1 views

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    I agree that some students may be more musically inclined but will integrating music into all aspects of the curriculum, as the article suggests, really help students learn?
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    Thanks for sharing Sandra. I think it depends on how well the teacher designs the activity. It also depends on how the music is used. For example, music in a game is really important, but it's in the background. So the player doesn't really pay attention to it, until it's turned off. I think music can really help us learn, but it depends on the context in which it's used.
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    Thanks for this link, Matthew, and for the comment on it, Sandra! I think that music is a great avenue for learning. From personal experience, I seem to study better and with more focus and future recollection when music is playing in the background. It would be great to see if music truly does have a connection with the acquisition and recollection of knowledge.
Maria Anaya

Games Support Multiple Learning Styles | Edutopia - 0 views

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    How are games aligned with visual, kinesthetic, auditory and read/write learners? Read on.
Kasthuri Gopalaratnam

Ideas for Using Minecraft in the Classroom | Edutopia - 0 views

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    This article explores the educational game Minecraft and provides ideas for lessons and projects.  The interdisciplinary game has the potential to enhance math skills, social studies/history learning, and reading comprehension.  
Chris McEnroe

Kids Feel the Power of Poetry in Performance | Edutopia - 0 views

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    Back to the main course- Poetry, which often seems like an esoteric borfest in school, is given relevance when learners see it as useful and meaningful. This illustrates an important principle for me about engagement. With or without technology, usefulness and meaning are the deal makers or breakers.
Jackie Iger

James Gee: What Do Video Games Have to Do with Project-Based Learning? | Edutopia - 0 views

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    Gee comments on video games and project-based learning.
Gozie Nwabuebo

A Parent's Guide to 21st-Century Learning | Edutopia - 0 views

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    This guide includes world of warcraft in school and other games like The World Peace Game..
Chris Dede

Beyond Student Engagement: Achieving a State of Flow | Edutopia - 5 views

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    thoughts about flow
Kasthuri Gopalaratnam

Five-Minute Film Festival: TED Talks for Teachers | Edutopia - 3 views

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    A set of excellent TED talks on education
Chris McEnroe

Ten Steps to Better Student Engagement | Edutopia - 2 views

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    This article offers a useful guide for synthesizing some of the ideas from T545 to classrooms.
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    I can't argue with this article. Good points.
Kellie Demmler

Why Integrate Technology into the Curriculum?: The Reasons Are Many | Edutopia - 0 views

  • s and software programs in a separate computer class. Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
  • s and software programs in a separate computer class. Effect
  • Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts.
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    This article proposes that one of the reasons to integrate technology into the curriculum is to support active engagement in learning.  
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