What Khan Academy is not, though, is a panacea for education. Khan’s timing — when digital media consumption is high and devices like iPads are widely popular (50 million units sold, through 2011) — helped mainstream the use of video for educational material.
Game-based Learning: A Paradigm Shifting Opportunity For Innovation - 3 views
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One point not covered in the article is that there may be something inherently similar about "gamers" (such as a motivational, attentional, or perceptive profile) that makes them different types of learners than others. Yes, it's true that some people deeply enjoy the structured (some more/some less) challenges provided by games, both board and virtual...but others do not. The big question is, does it benefit a majority of learners (or, say, a majority of at-risk learners) to invest in curricula that leverages game-based-learning?
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It may stray a bit from the topic of motivation, but here's a neuroscience article (that I found quite interesting) that discusses how a difference in striatal volume appears to affect how one's performance improves in playing a game: Erickson, K. I., Boot, W. R., Basak, C., Neider, M. B., Prakash, R. S., Voss, M. W., Graybiel, A. M., et al. (2010). Striatal volume predicts level of video game skill acquisition. Cerebral Cortex, 20(11), 1-9. doi:10.1093/cercor/bhp293
The RSA Animate Revolution: Ideas in the age of information overload - 6 views
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A talk about how the RSA Animate series seeks to engage learners in innovative ways and how it draws from new research on cognitive engagement.
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Brandon, have you ever used one of their animations
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I haven't used it in a formal way. Although I find myself very engaged in the content. I've seen some of the animations that are other talks that they converted to an animation, and it's really incredible how much more engaging it becomes with fairly simple, yet beautiful graphics.
At Virginia Tech, computers help solve a math class problem - The Washington Post - 2 views
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Computer-led math learning at Virginia Tech.
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Interesting article and very ambitious to address an academic need, but I wonder if the instruction/test environment addresses UDL principles to appeal to a variety of learners or if the multiple choice tests target a narrow definition of math success. I added a blog post above that highlights some of technology's short comings as a platform.
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Great point. My feeling is that a lot of higher ed institutions use technology as a way to cut costs, so not much attention is paid to accommodating diverse learners. If I may think back to my own undergrad experience, the prevalent assumption is that you're old enough to seek out additional support on your own when you're stuck or want to learn more. I definitely think though that more attention should be paid to applying UDL principles to educational software (yes, even for adults), so that learning can move beyond passing multiple-choice tests!
Andrew Stanton: The clues to a great story | Video on TED.com - 1 views
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Pixar director Andrew Stanton's talk on what guides him as a storyteller parallels what we strive to do as educators: to inspire our audience's sense of wonder, challenge, and relatedness. "The audience," says Stanton, "actually wants to work for their meal. They just don't want to know that they're doing that." I'm not sure if storytelling is an apt metaphor for all learning situations, but I personally am inspired to look to storytellers for tips on how to connect with my learners.
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Andrew Stanton is also the brilliance behind "Finding Nemo" one of the better Pixar films. "Working for their meal" and the "2+2" notion relates to honoring people's intelligence and not making the story or lesson or video game too simple or the goal too obvious. Dr. Dede has said in the past that to engage students who struggle, we should give them more dificult conepts and make them accessible. Similar ideas.
Excerpt From My Book On Teaching English Language Learners | Larry Ferlazzo's... - 0 views
Student Engagement and Motivation Tips - Why You MUST Engage Students - 0 views
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One of the most powerful classroom management strategies available to teachers is the provision of learning activities which actively engage students during the lesson. When students arrive at the lesson in a motivated state, eager to take part -- and then apply themselves to a given task - there is far less likelihood that their behaviour will become a problem. Like most teachers, you have probably tried a wide range of student engagement and motivation strategies to deal with disruptive students but if you are looking for a reliable SYSTEM which has been proven to raise motivation and engagement levels among the most uninterested, dispassionate learners, you'll love this video series. In this first video, Rob Plevin from Behaviour Needs Ltd explains two reasons WHY it is important to engage your students during lessons. There are hidden benefits to ensuring your students are motivated and engaged during learning activities -- as the video shows.
Motivation in MOOC | Learner Weblog - 0 views
Kids Feel the Power of Poetry in Performance | Edutopia - 0 views
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Back to the main course- Poetry, which often seems like an esoteric borfest in school, is given relevance when learners see it as useful and meaningful. This illustrates an important principle for me about engagement. With or without technology, usefulness and meaning are the deal makers or breakers.
Flipping the Classroom Requires More Than Video | GeekDad | Wired.com - 0 views
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schools line up to try to capture a cost-effective genie in a bottle
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success with a flipped class is a combination of understanding the pedagogical goals and using the technology and method to support them.
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Digital Teaching Platforms Profiles New Learning Technology - MarketWatch - 0 views
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Chris Dede and John Richards
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disruptive technology, DTPs offer teachers the curriculum, pedagogy and assessment support they need, and thereby help them make classrooms more effective and more customized to the needs of each learner.
Why Games Are (Good) For Learners - 0 views
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