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Leslie Lieman

Blog - DIY - 0 views

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    A must see. DIY = kids + creativity + kids online community. This blog post explains a little about history and goals... "We're a community of kids who make."
Kasthuri Gopalaratnam

UAHuntsville - Mind control will shape future of gaming and cell phones - UAHuntsville ... - 0 views

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    "Gaming will probably progress to the point where the player's mind will control and communicate with the gaming station. Perhaps transmitters will communicate back and generate gaming experiences in the player's mind without requiring a screen."
Chris Dede

Tufts U, Emerson Develop Video Game To Prepare Students for Community Service -- Campus... - 1 views

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    community service game developed for college students
Jennifer Jocz

Students to Help Teachers Better Use Tech - 2/1/2010 - School Library Journal - 0 views

  • Microsoft and the Corporation for National and Community Service has launched a new initiative that empowers middle and high school students to help teachers and staff better integrate tech into schools.
  • Called START (Service & Technology Academic Resource Team), the program will combine five existing projects such as GenerationYES!, in which students help teachers come up with compelling assignments using technology, and MOUSE, where students act as tech support in schools, and bring them together under one umbrella.
  • the program is a unique way of incorporating science and technology into service, providing students with a way to give back to their school community and giving them a taste of actual work in that field.
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    A new program will allow students to help their teachers better integrate technology in the classroom. As mentioned in the article, this will help students develop technology and critical thinking skills along with communication and service learning.
Leslie Lieman

"Designing Play That Matters: Community PlanIt and the Boston Public Schools" - Radclif... - 0 views

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    An interesting lecture this Tuesday, March 27, 2012 at 6:15 p.m! Malkin Penthouse, 4th floor, Littauer Building, 79 John F. Kennedy Street, Eric Gordon explores whether Community PlanIt-a web-based social network developed by Gordon's Engagement Game Lab-help improve public schools in Boston. - Eric Gordon, Associate Professor, Department of Visual and Media Arts, Emerson College and Lead Designer, Community PlanIt - Commentary by Nigel Jacob, Co-Director, Office of New Urban Mechanics, City of Boston
Chris Dede

A New Community and Resources for Games for Learning | Edutopia - 0 views

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    yet another resource for games and learning
Chris Dede

Teachers take to Twitter to improve craft and commiserate - The Washington Post - 3 views

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    Twitter as a means of professional community
Soomi Hong

TypeFrag Selects Internap to Deliver High-Performance Network for Online Gaming VoIP - 1 views

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    Migration of TypeFrag's North American voice infrastructure to Internap's colocation and IP services provides superior communications for gamers
Jerusha Saldaña Yanez

Pope Weighs In on Social Networks - NYTimes.com - 0 views

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    The Vatican embraces the use of digital media and social networks to promote dialogue among different communities, but cautions against "excessive exposure to the virtual world".
Anushka Fernando

Company claim: Emergency alerts get to students in 20 seconds | Higher Ed | eSchoolNews... - 1 views

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    a new device that lets schools communicate with students in 20 seconds without relying on multiple networks
Chris Dede

Online Gaming With Real-World Friends Is Healthier: Study - US News and World Report - 3 views

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    gaming as a basis for interpersonal communication
Chris Dede

Can Twitter open up a new space for learning, teaching and thinking? | Higher Education... - 2 views

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    relates to our tweeting as part of the blended learning community
Emily Watson

Harvard Asks Alumni to Donate Time to Free Online Course - NYTimes.com - 0 views

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    An attempt to crowdsource Harvard alums to contribute to the community of a new MOOC.
Emily Watson

Mooc platform to focus on group learning - FT.com - 0 views

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    Reducing the size of MOOC communities to foster collaborative  work and learning.
sandra jacobo

WDWDT: A New App That Keeps Teachers, Students, Parents In Sync - 1 views

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    In light of this week's reading around equity, I question the impact apps such as these will have on low-SES communities. Also, this app may have the unintended consequence of creating an additional requirement for the teacher and as a result more pressure.
Brandon Pousley

SimCity EDU for the Classroom - 0 views

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    This is a webinar chat that I sat in on today (A few questions I posed are featured in the Q&A at the end.) With the new SimCity release, they have also partnered with a company called GlassLab that has designed a teacher resource hub and also modified game that enables teachers to easily use the game in classrooms. There will be specific inquiry based challenges that allow students to interact in the game environment to investigate community issues (ranging from water shortages, power outages, labor disputes, earthquakes, budget concerns, etc.) and work with citizens and government to solve the issues. There is also an exciting multiplayer format where neighboring cities are controlled by other students and they must work together to solve problems. Glass Lab is partnering with EA Games, Gates Foundation, and ETS to build the teacher hub where educators can design and share best practices, lesson plans, etc. In addition, they will be doing a long term study to measure educational outcomes. It appears as though they are using this game as a pilot opportunity to build the framework for larger commercial game integration into the classroom.
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Jackie Iger

Nuance Communications Wants a World of Voice Recognition - NYTimes.com - 0 views

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    Looking at the future of voice recognition technology.
Stephanie Fitzgerald

Learning to fly in persistent digital worlds: the case of Massively Multiplayer Online ... - 0 views

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    This article discusses play in virtual worlds (focusing on World of Warcraft) with an emphasis both on the learning that takes place and the engagement. You'll have to log in with your Harvard ID to get the article, FYI. "Our observation showed that players are motivated by the game's scope, rules, and scenario to create and participate in virtual communities, and share their knowledge with others, while newcomers are encouraged to engage in collective actions, and develop their skill base. We also found that although current MMORPGs have not been designed as instructional tools, they provide an excellent fantasy environment for intrinsically motivating learning, where players can experience the elements of challenge, curiosity, and control [30]." "People engage in pervasive games that use the best of two worlds, the virtual and the physical, in order to offer to its players the sense of maximum enjoyment."
Nick Siewert

Transformed Social Interaction in Virtual Reality | Berkman Center - 1 views

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    Jeremy Bailenson from the Virtual Human Interaction Lab (Stanford) talks at the Berkman Center about how the use of avatars fundamentally alters communication styles both in virtual and real world settings. (Includes video and slides)
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