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Leslie Lieman

Science Simulations Show Student Skills - 0 views

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    States use simulations to assess science skills and students seemed to "enjoy playing with the computers and took quickly to the assessment." A costly option, but goals to have all students complete computer-based tasks as part of Common Core assessments by 2014. NOTE: This article just scratches the surface of actual results, but for more commentary about this year's results take a look at: "NAEP Reveals Shallow Grasp of Science" http://www.edweek.org/ew/articles/2012/06/19/36naep.h31.html?tkn=VLPFYOoO%2Fh6K0gBMoWRnkBNKB%2B3NDBvfmvWl&cmp=ENL-EU-NEWS1 It will be important to watch if/how computer simulations help students explain or justify their responses and apply concrete knowledge to real-life scientific scenarios.
Jackie Iger

Computer Science for Non-Majors Takes Many Forms - NYTimes.com - 0 views

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    Is computational thinking a fundamental skill that should be added to every student's analytical ability?
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    As I read this article, I thought about how many friends I have that are in non-technical professions, but who have been asked to take on technical tasks as part of their roles (managing databases, building organization websites, etc.) They've all been able to figure out how to do these things, but have found it very challenging to do so on their own and without any prior experience/contextual knowledge. So while I'm not sure that it's an absolute necessity, I do think that an increasingly broad range of vocations expect some level of technological fluency that could be built upon a computational thinking foundation. (There was a nice quote from a librarian in a NY Times article posted by Tom Keffer that illustrates this as well - the librarian says that all librarians rely upon software now, and that it's up to them to become technically empowered if there is something IT-related that their library needs.)
Jennifer Jocz

Computer games should be used to assess pupils' ability instead of traditional tests - ... - 1 views

  • games provide information when it is needed, rather than all at once in the beginning, and also provide an environment that is "pleasantly frustrating" because the tasks are challenging but achievable.
  • "We tend to teach science, for example, by telling you a lot of stuff and then letting you do science. Games teach the other way. They have you do stuff, and then as you need to know information, they tell it to you."
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    One professor's take on why computer games should be used to assess students
Uly Lalunio

'Dull' teaching damaging video games industry - 1 views

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    "Leading figures from the UK video games industry have criticised the teaching of computer studies in schools, claiming it puts pupils off from pursuing computer science degrees at university..."
Stephanie Fitzgerald

Solve for X: Adrien Treuille on collaborative science - YouTube - 3 views

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    This ten-minute video uses the protein-folding game FoldIt and another crowdsourced science game called EteRNA as examples. Speaker Adrien Treuille (from CMU) talks about rewards in these types of crowdsourcing games starting around 5:50. He envisions scientific discovery, software development, product design, and societal change being "solved" in the future through a platform that allows for finding, engaging, and paying people at a very individual level: "Find Me, Engage Me, Pay Me."
Tracy Cordner

ScienceDirect - Computers & Education : Computer support for learning mathematics: A le... - 0 views

  • The IIRM are educational software components, specializing in mathematical concepts, presented through recreational mathematics, conceived as interactive, recreation-oriented learning objects, integrated within the environment.
  • instant messaging, chat rooms, and multi-player math games
  • Mexican high-school students
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    Research paper on "recreational learning objects" in this case a math-based computer game, which was shown to increase motivation in Mexican high schoolers.
Tracy Cordner

ScienceDirect - Computers & Education : Computer game development as a literacy activity - 1 views

  • Both groups studied the same curriculum unit over a 10 week period, however, in addition the experimental group developed computer games related to the unit using a game development shell.
  • game development helped improve student content retention, ability to compare and contrast information presented, utilize more and different kinds of research materials including digital resources, editing skills, and develop an insight into questioning skills
Tom Keffer

Touch, drag, learn | Harvard Gazette - 1 views

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    An article about computer games in science education using "active prolonged engagement," as opposed to "planned discovery."
Chris Mosier

From The Atlantic: Why High Schools Should Treat Computer Programming Like Algebra - 0 views

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    from the article: "...students don't think of programming as a whole separate world the way older adults tend to, but as a tool they can use to explore their interests." The article also identifies several trends in EdTech including ATT, GeorgiaTech and Udacity's partnership to provide an online masters in Computer Science.
Jim Cody

Rock-Paper-Scissors: You vs. the Computer - Interactive Feature - NYTimes.com - 3 views

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    I thought it was interesting to do this after watching the Bailenson video and Watson on Jeopardy.  Check out hoe the computer thinks.
Emily Watson

New Test for Computers - Grading Essays at College Level - NYTimes.com - 1 views

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    edX using AI to grade student essays.
Kasthuri Gopalaratnam

Why Minecraft is more than just another video game - 0 views

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    Teacher Joel Levin has seen the positive effect Minecraft can have on relationships among schoolchildren - especially on those who would otherwise be dismissed for being too geeky. "Suddenly those computer skills become transferable into social capital," he says. Mr Levin is the co-ordinator of Minecraftedu which was set up to show how the game can be used in classrooms. About 1500 schools are now using it as a teaching aid and not just in computer science lessons.
Leslie Lieman

MIT's New Free Courses May Threaten (and Improve) the Traditional Model, Program's Lead... - 0 views

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    A brief interview with L. Rafael Reif, MIT's provost, and Anant Agarwal, director of MIT's Computer Science and Artificial Intelligence Laboratory about MITx, a new/developing online certificate program. Interesting how much they can not anticipate how/what this will impact (re: education, jobs, higher ed market).
Kiran Patwardhan

CU-Boulder nets $1.5 million NSF grant to continue video game design research - 0 views

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    The University of Colorado Boulder exceeded its own researchers' expectations with its iDREAMS Scalable Game Design Summer Institute, and that success has been rewarded with a new $1.5 million grant from the National Science Foundation. CU-Boulder researchers are tracking how video game design engages students in computational thinking and STEM simulation design.
pradeepg

Learning Science Through Computer Games and Simulations - 3 views

shared by pradeepg on 29 Feb 12 - No Cached
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    This NRC book is freely available as a pdf.
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    Pradeep, thanks for sharing this resource.
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