Hypergrid - OpenSim - 4 views
Gamification - what is it and why is it important? > Smart Insights Digital Marketing - 0 views
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My perspective until now was that gamification is simply about badges and points, great for start-ups and hot new tech companies like, Farmville, Zynga, Foursquare but not useful for everyday marketers. Having spotted some information around the demographics of social gamers this week, I was really surprised. With a little more research what appears is a whole new world with an awful lot of opportunity for the right brands.
Socialbookmarking and Education. A survey - 2 views
Hello I am preparing a thesis in information sciences and communication at the University of Metz. (France). My research focuses on the practices of socialbookmarking in the field of Education. As...
Novels 'better at explaining world's problems than reports' - Telegraph - 0 views
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Storytelling is one of humanity's oldest methods of possessing information and representing reality. The stories, poems and plays we categorise as literary fiction were once accepted in much the same way that scientific discourse is received as authoritative today
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useful tool in aiding people's understanding, sparking their interest, and humanising issues
Researchers Find New Way Of Measuring 'Reality' Of Virtual Worlds - 0 views
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"This is an important issue," Montoya says, "because we believe that if users feel they are 'present' in the virtual world, they will collaborate better with other members of their team – and the more effective the virtual world will be as a setting for research and development or other collaborative enterprises." In addition, Montoya explains "an increased sense of presence in the virtual world leads to better comprehension and retention of information if the technology is being used for training purposes, and trainees are happier with the process." Montoya is the Zelnak Professor of Marketing and Innovation at NC State. The measurement scale developed by the researchers for the virtual world is called Perceived Virtual Presence (PVP), and factors in how users interact with the virtual environment, with their work in that environment, and with other users. "Now that we have developed the PVP scale," Montoya says, "it can be used to determine what PVP levels are most conducive to training, collaboration or other applications." Effectively, the PVP scale can be used to design a virtual environment that has the degree of reality that will best cater to a company's specific needs.
Best Mandurah Houses - 1 views
I was amazed when I visited Natures Walk house and land packages Perth which have stunning home designs. Homebuyers like me would surely prefer living in this very nice community inside contemporar...
House and Land Packages Perth: The Right Choice - 1 views
When I visited Natures Walk's house and land packages Perth, I was impressed by the stunning home designs. As a home buyer, the nice community which features Mandurah houses also provided a surroun...
Amazing House and Land Packages in Perth for First-time Buyers - 1 views
As a first-time homebuyer, I looked for house and land packages in Perth that would fit my idea of a dream house. Natures Walk offers stunning home designs; many homebuyers like me were lucky to ha...
H1N1 Virus information center in Second Life - 0 views
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by the University of New Mexico. SLurl: http://slurl.com/secondlife/UNM/66/55/32
House and Land Packages with Contemporary Designs - 1 views
When I visited Natures Walk's house and land packages, I have seen the stunning home designs. Homebuyers like me have decided to live in this very nice neighbourhood that has contemporary-designed ...