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Simon Brookes

innovating education - 0 views

  • This paper gives credence to the belief that the game play, when embedded in real world situations and stories (at which ARGs excel), is a legitimate context for learning.
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    This paper gives credence to the belief that the game play, when embedded in real world situations and stories (at which ARGs excel), is a legitimate context for learning.
Sora Lee

Learning SEO Techniques through Online Courses - 1 views

Because of the recent economic downturn, I was planning of setting up a business that is unique from the common business ventures people go into. One time, I was searching through the Internet and ...

online course

started by Sora Lee on 06 Jan 11 no follow-up yet
Ginger Lewman

Reflections - Mechanics of Game-based learning | 3D GameLab Guildsite - 0 views

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    This is the guild site for 3D GameLab, a quest-based learning platform. Currently in closed beta. Boise State University
Syed Amjad Ali

E-Learning Course Development Standards - 0 views

http://www.elearningserv.com/blog/e-learning-course-development-standards/

e-learning

started by Syed Amjad Ali on 13 Nov 14 no follow-up yet
Syed Amjad Ali

Soft-skills training for employees via E-learning - 0 views

Soft-skills training use full for employee what good looks like and giving the some introductory practice opportunities. Soft-skills are important port in a company culture. Please have a look at f...

Soft-skills training E-learning

started by Syed Amjad Ali on 06 Feb 15 no follow-up yet
Syed Amjad Ali

E-Templates - A new approach in Rapid E-Learning Course Development - 0 views

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    Advanced eLearning Authoring Tools have made eLearning Development Easy The rapid and extensive advances in technology have brought on incredible innovation in all fields of human interest. The impact of the same can be seen in the e-learning space, and these days, this specialized segment is breaking new ground continuously.
Cathie Howe

MacICT Game Design - 4 views

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    There are a growing number of teachers and schools using game design to enhance student learning and provide an engaging, motivational tool to assist them in achieving this outcome.
Dianne Rees

Engage-Tools.pdf (application/pdf Object) - 0 views

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    Game-based learning in the classroom
Gaby K. Slezák

Second course: KU class meets in online fantasy site - 0 views

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    Students taking a Kansas University course in digital animation and game creation meet in the virtual world of Second Life.
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    Kansas University classes, blended learning start now
Cathy Arreguin

Akoha ~ Come Play It Forward - 0 views

    • Cathy Arreguin
       
      Has anyone played this?
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    Akoha is the world's first social reality game where you can earn points by playing real-world missions with your friends. Missions might include giving someone your favorite book, inviting a friend for drinks, or buying a friend some chocolate. Learn more
Lisa Linn

ILTweb - Publications - 0 views

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    Research Papers on Gaming, VR and Learning
Ginger Lewman

Daniel Donahoo: Gamification in Education: Should We Play? - 0 views

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    However, in an education system and learning culture so entrenched in standardized testing, the role and value of play and games is still finding a place, which is why the backlash against gamification is problematic, not just in the backlash, but in the way it is reported and then read by those who'd prefer the way we teach our children remains the same.
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