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Bryan Alexander

Games about games - 2 views

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    Neat idea!
Bryan Alexander

http://chronicle.com/article/article-content/125276/ - 1 views

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    Anyone played Taiga Park?
Bryan Alexander

High Tea game - 1 views

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    Interesting resource management game, for the British-Indian-Chinese opium trade.
Brett Boessen

A conversation on TED.com: We spend 3 billion hours a week as a planet playing videogam... - 1 views

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    That's a useful set of comments, esp. the critical ones.
Bryan Alexander

Idea Street - 1 views

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    Game-based collaboration tool.
Ed Webb

Containing the Past with Virtual Prisons | Play The Past - 2 views

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    Via @notjessewaker
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    Very interesting idea. I wonder about RTS implementations, too.
Rebecca Davis

Online Game Teaches Citation Skills - Wired Campus - The Chronicle of Higher Education - 1 views

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    It uses Zotero
Bryan Alexander

Example of teaching politics/history with a game - 1 views

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    Nice instance.
Ed Webb

Formulaic play | Play The Past - 2 views

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    Interesting - I'm not sure if this applies better to design or after-action narration.
Ed Webb

Tea Party Zombies Must Die! - 1 views

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    Good example of a newsgame.
Rebecca Davis

PERFORMING THE SOCIAL TEXT: Or, What I Learned From Playing Spore -- Jones 17 (2): 283 ... - 2 views

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    this article compares video games and digital texts, not in terms of their supposedly shared narrative content (not in terms of their content at all) but, rather, formally-in terms of how they model complex systems, how both video games and digital-text environments work by creating networked environments for the production, reproduction, transmission, and reception (indeed for the continual reediting) of their respective content-objects. Both texts and video games are systems, with their own special affordances and constraints, that provide both "spores" and "spurs," seeds and provocations, prompts for new performances of meaning.
Todd Bryant

Alternate Reality Facebook Game - 1 views

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    Uses real historic artifacts but creates fictional dystopian future.
Bryan Alexander

How not to teach games in the humanities - 2 views

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    Very interesting discussion of problems with teaching gaming in humanities classes: student resistance, backwards scaffolding.
Lisa Spiro

Building a "Serious Game" for Education, Part 2 | Hack Education - 1 views

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    Nathan Maton and Audrey Watters discuss how to create a serious game for education
Bryan Alexander

The Arcane Gallery of Gadgetry - 1 views

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    "The Arcane Gallery of Gadgetry is a sort of narrative wunderkammer of an alternate reality game, a "cabinet of curiosities" combining a rich and oftentimes mysteriously fragmented historical tapestry with what Rob MacDougall has called "playful historical thinking.""
Shalom Staub

Smart Tools for Smart Power: Simulations and Serious Games for Peacebuilding | United S... - 1 views

  • The event explored how the latest online and scenario-driven simulations and 3D virtual environments can be applied to sharpen decision-making skills and lay the foundation for more effective peace operations, negotiation, and cooperation.
  • Steve York and Ivan Marovic “A Force More Powerful,” York Zimmerman
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    report on the USIP peacemaking and gaming conference
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    Shalom, which academic disciplines were most represented during the event? I would guess political science and history.
Rebecca Davis

News: 'The Warcraft Civilization' - Inside Higher Ed - 1 views

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    new book on world of warcraft
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    Anyone read this yet?
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    Not yet. Do you have a copy? If not, I'll get one and we can share. Different person than this guy, maybe: http://www.professorbainbridge.com/
Bryan Alexander

IARPA funding serious games - 1 views

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    These games are supposed to teach players to recognize their biases.
Ed Webb

10 Years Of Civilization II: 1700 Virtual Years Of Hell - 1 views

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    I'm not only amused by the way the author of this post has taken the simulation so clearly as an accurate analog for what could happen in the real world, but am also intrigued at how widely this story is being re-posted and commented on. I've seen it everywhere: blogs in my RSS, Twitter, and Facebook. I wonder if that is a function of how widely Civ has been played, how closely the analogy to RL adheres for readers, or something else?
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    Good point, Brett. Perhaps it's a function of the game's horrible outlook, which resonates with our current stresses.
Ed Webb

Learning through gaming - and game design - 1 views

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    Great example of how the process of game design can be powerfully educational. If they've carried out the R&D process well, including beta testing, then the end-product should be educational as well, of course. I hope we'll see more of this kind of project, particularly from liberal arts institutions.
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