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Todd Bryant

Games don't Equal Academic Achievement - 20 views

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    Makes a good point. There's a big difference between showing games help students learn, and finding games that match the much more narrow objectives of a class.
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    Sure... compare with reading a book, or doing an experiment. It takes contextualization and reflection, which can be done by a learner (autodictat) or school (pedagogy).
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    It's also a higher level of learning that's difficult to quantify. Student A and B take History 101. Student A is given a book on US History after 1870. Gets test on same topic. If he read the book, does pretty well. Student B plays a history game, explains outcome, and compares with actual historical events. Certainly more impressive, but if given the standard 101 exam, would he do better? I think games are likely to get the short end of the stick with most standardized assessments.
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    I don't know -- it has much to do with the way the prof articulates her objectives. For us (who use games regularly), we can/will shape our objectives at least somewhat around existing titles (just as others do so around existing texts), or augment those games with other content that they don't cover (as others do with inadequate texts). So it seems the issue is more about trying to articulate why games could be useful to *others*, who don't yet use them. Trying to persuade our colleagues to try games when they've been using texts with which they're familiar to accomplish pedagogical objectives they've been using for years is going to be hard, and that's where identifying games that more directly support traditional objectives becomes a boon.
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    I wonder if we could develop a few talking points tying games to Bloom's taxonomy (updated version), making clear that like all pedagogical tools, games address some student needs better than others. And, of course, that not all games address the same type of developmental tasks, just as all texts, A/V materials, classroom techniques do not address the same tasks. The computer/radio analogy is a good one. Expecting computers and/or games to replace some other educational and entertainment resource is missing the point - they are their own thing.
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    Ed, I feel like such a set of points might already exist and/or have been publicly expressed by game critics/designers, especially from the serious games side of things. But that shouldn't stop us from discussing whether they might be in need of update/reworking/extension. :) I'm interested -- could/should we try to look at some existing texts/posts and then come together in a conference call or something?
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    I'm thinking something specific to liberal arts educators. We could brainstorm with an etherpad clone (e.g. ietherpad.com) or asynchronously via a google doc.
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    Ed, would you object if I took that Bloom's approach in a forthcoming paper? "augment those games with other content that they don't cover (as others do with inadequate texts)" - nicely said, Brett.
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    Go for it, Bryan. If you want to kick ideas around, let me know.
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    Will certainly do.
Rebecca Davis

Teaching Matters: Creating Lives in the Classroom - Commentary - The Chronicle of Highe... - 0 views

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    description of avatars and role playing for a history class
Ed Webb

College Professors Drop Slavery Role-Playing Lesson Over Concerns It Upsets Students - WSJ - 2 views

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    ""They are scared to death of confronting racism in American history because it could blow up in their face," said Dr. Higbee. "They want to rework it and take out all the controversy and leave it as a viable game but there is no way to do that." "
Ed Webb

Your Mission: Assassinate the Evil King, George Washington | Game|Life | Wired.com - 1 views

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    Awesome! Can't wait. My kids imbibed a lot of medieval and early modern history from the series.
Bryan Alexander

History 293 (Fall 2010): Avatar Project - Life from a Chilean and Argentine Perspective - 1 views

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    Fascinating project to teach history through role-playing.
Ed Webb

Assassin's Creed IV, Ubiculturality, and Stede Bonnet: an Invitation | Play The Past - 2 views

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    A fine way to think about history in these games. I like the preceding post as well, http://www.playthepast.org/?p=4260 .
Rebecca Davis

"Walking Cinema: Murder on Beacon Hill" - 1849 Murder of Dr. George Parkman, Beacon Hil... - 0 views

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    This looks like fun! Lots of good angles from which one might draw inspiration: local history, archival work, spatial learning.
Todd Bryant

Controversial Videogame on the Battle of Fallujah | Newsweek Technology | Newsweek.com - 0 views

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    Game being created about Battle of Fallujah. Touches on comparison to documentary, and history of backlash against new media and portrayal of war.
Ed Webb

What I Learned From Civilization II | The Long Game - 3 views

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    "I was getting a ridiculous Texas-style history and science education before it was funny." Love it.
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    More seriously, it's a good story about gaming eliciting academic content interest.
Bryan Alexander

Learning from a WWII game - 2 views

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    Interesting story of trying hard to revise some history, and failing.
Todd Bryant

Avant-Garde - 0 views

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    Designed to show conflict between realism and modernism. Can find the game here: http://www.gamezhero.com/games/avantgarde
Rebecca Davis

» Syllabus #HIST3812 - 5 views

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    Very cool! "The philosophy of the core learning in this course can be summed up as, 'Hacking as a Way of Knowing'."
Todd Bryant

Barbarian vs Civ game - 3 views

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    Oh fun. I hope it succeeds.
Bryan Alexander

Debating Emancipation, Online! - 0 views

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    Materials for a game about Lincoln's slave emancipation policy.
Bryan Alexander

Abraham Lincoln's Crossroads - 1 views

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    Lincoln presidential game.
Ed Webb

To understand life in East Germany, all you need is this board game | Public Radio Inte... - 0 views

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    That sounds awesome!
Ed Webb

With video games, public diplomacy by mobile phone - SmartPlanet - 0 views

  • MetroStar Systems, a 75-employee tech start-up contracted by the State Department to bring a better understanding of the United States to the countries with which it has less-than-amicable relations. The company plans to do so with X-Life Games, an initiative that effectively wraps a U.S. history lesson inside a downloadable video game for a mobile phone.
  • The products of this initiative — so far, “Driven,” a car-racing trivia game, and “Babangar Blues,” a music-based role-playing game — are intended to “demystify” the U.S. to foreign audiences, starting with the Middle East.
  • Ironically, the trivia very much resembles the test administered to new citizens. I asked Manouchehri if it was really fair to expect an Iranian to know who Patrick Henry was. “The hope is that they’ll look them up,” he said.
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  • the State Department gathers and receives behavioral data that helps it track “macro behavioral trends,” particularly among the Generation Y demographic MetroStar is targeting, born between 1981 and 2000.
  • Manouchehri is looking at deploying his mobile games in Pakistan, Iran, Iraq and the United Arab Emirates, as well as in nations with more mature telecom networks, such as Egypt, Indonesia and Lebanon.
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