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Bryan Alexander

The evolution of the analyst: turning tactical analysts into strategic thinkers - 4 views

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    The post below is courtesy of Tom Fisher of Imagenetic simulations, who writes about his recent work developing a simulation for use in training financial intelligence units in strategic analysis.-RB I knew we were on to someone when, mid-course, a student approached me with a problem. Tom, we've got a problem.
Ed Webb

Banana Pepper Martinis: Content Degradation in Modern Warfare 3 - 3 views

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    design/content dichotomy
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    First off: that blog has the greatest header image. Second, I think he's dead right about gradual degradation. Sequel syndrome.
Ed Webb

Random House Sets Up Videogame Team - WSJ.com - 2 views

  • Random House, eager to cash in on the lucrative videogame business, has set up an in-house team to create original stories for videogames and provide story advice for games in development. The book publisher, a unit of Germany's Bertelsmann AG, has started looking for a buyer for two original projects, one a fantasy adventure and the other a horror thriller. Each of the proposed games has a cast of characters, suggested stories, and an analysis of the type of gamer in mind.
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    I wonder if Heavy Rain played a role in this.
Bryan Alexander

Gaming boosts learning, a meta-analysis - 1 views

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    Could be handy.
Ed Webb

Gamification has issues, but they aren't the ones everyone focuses on - O'Reilly Radar - 1 views

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    Via James Schirmer on Buzz. As I commented there:  This is quite sensible. Since I do want to dismantle capitalism, I don't agree with that bit. More subtly, I am concerned about the entrenchment of simplistic binary thinking in western, particularly US, culture, so "Game designers often like to see an epic battle between good and evil - even where there isn't one - but that's part of the charm" - for me that's a significant drawback. To the extent that a game includes an argument about how the world is or how the world should be, then reinforcing oversimplification (rather than the simplification necessary in any model of the/a world, be it a book, movie, academic article or game) is problematic. I like my myths/theories/stories multifaceted.
Ed Webb

Formulaic play | Play The Past - 2 views

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    Interesting - I'm not sure if this applies better to design or after-action narration.
Ed Webb

Spatialized Difference in Videogames | Gaming the System - 3 views

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    This would be teachable as heck. I like the FPS-RTS combination.
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