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How to make a Twitter bot - 0 views

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    Learn to code!
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Your Mission: Assassinate the Evil King, George Washington | Game|Life | Wired.com - 1 views

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    Awesome! Can't wait. My kids imbibed a lot of medieval and early modern history from the series.
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Game Builds Student Empathy | National News | United States | Epoch Times - 3 views

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    "Davidson met Dr. Kurt Squire, associate professor at the UW-Madison School of Education and director of the Games Learning Society Initiative, and they wrote a grant proposal to the Bill & Melinda Gates Foundation. They were soon awarded funds for the project. The team is developing two kinds of games. One is to cultivate attention and the other to cultivate empathy, kindness, and pro-social behavior. Davidson said that ¬attention is a building block for learning. "If you can learn to focus your attention more skillfully and concentrate, that will have ripple effects on all kinds of learning," he said."
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The Escapist : Don't Knock the Aztecs - 5 views

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    Don't know how I missed this before!
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    The bigger question is how you found it now. Sorry they stripped your name out when they edited the article.
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Video games are the answer to the New Boring | Technology | guardian.co.uk - 0 views

  • And then there's Saint's Row 3, an open-world crime shooter, that seems to have been concocted entirely by hyperactive 14-year-olds force fed on a diet of sherbet, Red Bull and Korean gangster movies. This is a game in which the player can, entirely at random, bludgeon passers-by with a giant dildo. To the best of my knowledge, Downton Abbey features nothing even remotely comparable – although, to be fair, I skipped most of season two, and may have missed a key scene in which Hugh Bonneville attacks his butler with some nightmarish Edwardian device intended for the cure of female hysteria.
  • Please, if you are a parent and you want something to do with your kids on a wet Sunday afternoon, don't rent the latest heavily marketed CGI bore-fest from a Hollywood studio more interested in selling you merchandise and the moral agenda of its self-serving financers, buy Zelda. Buy Zelda and share a genuinely thrilling, heart-warming escapist fantasy with your children. Certainly, it's not as 'good' as taking them to a museum or getting them to play footie in the park, but if the only alternative is Horrid Henry, it is spectacular – and they will never forget it.
  • Interactivity is a blunt but effective tool to ensure attention and alertness. And as such, video games have never sought to stultify or repress. Video games are not interested in teaching us to make the most out of our tired soft furnishings.
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  • Forget mainstream TV, forget it. It's over – at least in terms of water cooler discussion. Apprentice and X-Factor may reliably trend on Twitter, but it's all ironic chatter mixed with barely-disguised collective embarrassment and culpability. There's nothing enriching there.
  • games demand immersion and investment. Traditionally, this has formed a stereotype of dead-eyed zombies slumped in front of monitors, but of course, through XBox Live and PSN, gamers now constantly communicate with each other, as well as share creative tasks in titles like Little Big Planet and Minecraft. New research from Michigan State University suggests that gamers are more imaginative story-tellers – the findings are far from conclusive, but they don't surprise me. The game worlds in Zelda, Uncharted and Dark Souls are rich and deep. They are cluttered with possibilities.
  • Games get to us on some primal level, they speak to the machine code of the human id – and that can be a good thing.
  • You have your doubts and so do I. But the very least mainstream games do is give us a platform to discuss amazing things. When you talk about Zelda or Uncharted 3, you can talk about beauty, art, mythology and adventure; when you talk about the forthcoming Bioshock: Infinite, you can cover architecture, paranoia and politics and it all makes perfect sense. These elements aren't hidden away, to be teased out by cultural studies students desperate to apply their knowledge of Derrida and Saussure. They're there in the very form, the very function of the games. Modern Warfare 3 and Battlefield 3 are idiotic and politically suspect, but give them five minutes and they'll show you more about the computerised lunacy of contemporary conflict than most of those MOD-arranged shaky cam war reports beamed into your living rooms by over-stretched 24-hour news channels
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10 Years Of Civilization II: 1700 Virtual Years Of Hell - 1 views

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    I'm not only amused by the way the author of this post has taken the simulation so clearly as an accurate analog for what could happen in the real world, but am also intrigued at how widely this story is being re-posted and commented on. I've seen it everywhere: blogs in my RSS, Twitter, and Facebook. I wonder if that is a function of how widely Civ has been played, how closely the analogy to RL adheres for readers, or something else?
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    Good point, Brett. Perhaps it's a function of the game's horrible outlook, which resonates with our current stresses.
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Two Excellent Tools to Create Educational Games for your Class ~ Educational Technology... - 5 views

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    Game Maker is a much more complex - and hard to learn - tool than Kodu, but the kinds of games you can make with it are more varied, too.
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    Is it something a small college can handle?
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    I'd say yes, depending on where in the curriculum you're looking to insert it. My CS colleague here does work with his students on Unity, which is FAR more complex than Gamemaker. But I wouldn't recommend trying to get students to make games with GM unless you're going to contribute a lot of your class time to it: demos, how-tos, workshops, and assignments (all multiple). With Kodu, you probably could get away with one longer class, two shorter ones, or an out of class evening workshop, and then just let them play with it. So as always, it's what you're hoping to accomplish with the assignment of the tool that will drive which tool you choose. :) For me, GM is really for people who want to make games they plan to circulate among people outside your class; Kodu could be that or could be to help learn the fundamentals of game design (or other procedural concepts).
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    Good to know, Brett; thanks. Now, isn't Kodu aimed at the XBox platform?
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    It was originally, but now you can download it for Windows. I /believe/ you can then export your games to a public platform as well, but they may only be available to others with Kodu installed.
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    For Windows? That changes things a great deal.
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10 Interactive User Interfaces For The Future - Gizmo Watch - 0 views

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    New UIs could be important for extending the appeal of games and gaming.
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56 Million Americans Are Playing Social Games [STATS] - 1 views

  • A new study from market research firm NPD Group shows that one out of every five Americans over the age of six has played an online social game at least once
  • Social games can help create a new revenue stream, one that solely relies on end users opening their wallets to third-party applications. Virtual goods and currencies are a huge part of the social gaming market, and they turn a casual user experience into big business for the startups, developers and platforms that offer them.
  • 10% of respondents had spent money playing social games and 11% said they planned to do so in the future
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  • the social gaming crowd tends to be older and female; around 53% of players are women
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YouTube - 【蘋果動新聞】伍茲深夜撞車 老婆破窗救夫 疑點重重 - 2 views

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