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Ed Webb

Digital: Facebook, YouTube, Gaming Time Spent Grows - Advertising Age - Digital - 1 views

  • according to research by Nielsen Co. The time spent on social media accessed from PCs rose from 15.8% in June 2009 to 22.7% in June 2010, according to Nielsen, while online gaming gained more modestly to 10.2% of online time from 9.3% a year earlier. But that was enough to push gaming past e-mail, which fell to 8.3% of online time spent at the PC from 10.5% a year earlier.
  • separating social-media time from gaming time has become tougher, given that a growing portion of online gaming takes place via Facebook applications such as Zynga's Farmville, Nielsen analyst Dave Martin acknowledged.
  • . The shift of e-mail use from PCs to mobile devices accounts for some of the decline of time spent on e-mail at PCs
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  • online video time still only averaged an hour and 15 minutes per person per month, an amount of time many people spend with traditional TV on the morning of the first day of the month
  • Instant messaging also lost share of time at the PC, Mr. Martin said, which was likely a result of increased use of mobile texting in part.
Lisa Spiro

The E-Book Sector | Inside Higher Ed - 1 views

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    "Online for-profits such as American Public University System and the University of Phoenix have for years strategically steered students toward e-textbooks in an attempt to shave costs and ensure a more reliable delivery method that, in the context of online education, might seem to make more sense."
Ed Webb

Wizards Productions' Online Multiplayer Arabic Games Experiences Viral Growth - 0 views

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    I just like living in a world where this happens: "The startup which specializes in Arabic online multiplayer games..."
Ed Webb

Google Develops a Facebook Rival - WSJ.com - 1 views

  • A Facebook spokesman said the company wouldn't speculate about Google's initiative but said the company expected new social-networking efforts by others and "looks forward to seeing what others have to offer."
    • Ed Webb
       
      Translation: "bring it!"
    • Bryan Alexander
       
      Indeed. I note that Google is seeking gaming assistance in this quest.
  • Many users now rely on their friends on Facebook—not just Google—to discover content and products they can purchase on the Internet. And much of the content generated by users on Facebook is generally kept out of view of Google's search engine.
  • In an interview this week, Google Chief Executive Eric Schmidt declined to confirm the development of a social-networking service that would incorporate social games, rumored to be called "Google Me." When asked if Google's service might resemble Facebook's, Mr. Schmidt said "the world doesn't need a copy of the same thing."
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  • For social-game developers, a successful Google offering would mean they wouldn't be so heavily dependent on Facebook, where the vast majority of users access the games. Consumers' appetite for social games is booming— Zynga's "Farmville" game has more than 60 million active monthly users—and that is attracting bigger players looking to tap new sources of growth. On Tuesday, Walt Disney Co. acquired Playdom for $563.2 million plus up to $200 million more if performance targets are reached. And retailer GameStop Corp. agreed to buy online game distributor Kongregate Inc. for an undisclosed amount.
  • Game developers pay Facebook 30% of the earnings from virtual-good purchases in their games. Google already has an online payment mechanism called Checkout that, in theory, it could use to collect payments for social games on its platform.
Ed Webb

Postings of a Troubled Mind - WSJ.com - 2 views

  • At times, Mr. Loughner seemed to be reaching out to fellow gamers for help and advice, albeit in a disturbing way. Sometimes they offered it, such as giving him pointers about job hunting. At other times, his postings seemed so outrageous that the gamers mocked or ignored him. The online postings, written using pseudonyms, were shared with the Journal by a person who had access to them. Two fellow gamers who participated in the online forums say the author was the accused gunman, and some of the postings discuss incidents from Mr. Loughner's life that others have corroborated.
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    The chat forums associated with games could be mines of information for the right research project. I hope they rarely become newsworthy in this way.
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    Good point. Gaming discussion has grown into a wide field for all kinds of research. I'm waiting for "gaming made him do it" arguments to appear.
Beast Marketing

Diablo 3 Dueling - 0 views

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    This is the only and best Diablo 3 dueling and tournament league online today, guaranteed.
Ed Webb

`Champions' to unleash virtual heroes and foes - Yahoo! News - 0 views

  • Launching next month, the new massively multiplayer online role-playing game "Champions Online" will let gamers create their own virtual superheroes.
  • "One of the things I like about having the `Champions' universe to play with is that players don't know what to expect," he said. "So they get to explore. They get to build, and they get to become the important heroes in the world, as opposed to having to live in the shadows of iconic characters that they've known and been reading about forever."
  • the hairy beast organically spawns in the game's Monster Island enclave and can only be taken down with a team of other superheroes.
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  • players can try to stop their adversary solo or invite other players to assist in throwing him in The Stronghold, a supervillain prison located in the game's virtual desert.
Bryan Alexander

Atmosphir - 0 views

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    "Atmosphir is a free video game for Mac, Windows, and Linux, where you can create your own 3D adventures to play and share online with your family and friends."
Bryan Alexander

A Quaker plays first-person shooters - 1 views

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    Audio with novelist Nicholson Baker, who describes learning about computer games and respecting their art. Check out which title he thinks is most novelistic. There's also a full article, but not online yet.
Todd Bryant

CellCraft - 1 views

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    Third science game in a month. Check out the blog for a bit of controversy. It seems at least one advisor to the game is a proponent of "intelligent design", but I agree it makes sense for the game to focus on cell mechanics. Just because you control the cell, doesn't mean the game is making an argument for an omnipotent creator of all living things. Found it via an article in Kill Screen magazine "Back to School" (no online version)
Rebecca Davis

Online Game Teaches Citation Skills - Wired Campus - The Chronicle of Higher Education - 1 views

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    It uses Zotero
Rebecca Davis

How to "Gamify" Your Class Website - ProfHacker - The Chronicle of Higher Education - 5 views

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    how to add game elements to your online syllabus in wordpress
Rebecca Davis

Videogame preservation and massively multiplayer online role-playing games: A review of... - 0 views

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    Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are they digital and hence very difficult to preserve but they also are software systems that have significant hardware, peripheral, and network dependencies, which are difficult to collect and formally represent. This article reviews the literature related to videogame preservation. In addition to covering the traditional technology-related issues inherent in all digital preservation endeavors, this review also attempts to describe the complexities and relationships between the traditional acts of technology preservation, representation, and collection development. Future work should include the identification of important user groups, an examination of games' context of use, and the development of representational models to describe interaction of players with the game and the interactions between players playing the game.
Bryan Alexander

Habworlds Beyond - 2 views

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    "HabWorlds Beyond is a new type of online science course. What sets it apart from the current generation of online courses and MOOCs? Emphasizes learning by doing Students learn by doing as they create and destroy stars, hunt for planets, and search for signs of life."
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    Thinking about trying this out. Do you know anything more about it?
Bryan Alexander

game pilot from JISC - 0 views

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    The pilot follows work undertaken by JISC Collections early in 2012, when a number of interactive educational software and games suppliers, as well as representatives of FE colleges, were interviewed to gauge the current extent and use of such software and online resources by the colleges.
Rebecca Davis

Xenos | Learning Games Network - 2 views

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    Xenos-ISLE is an open-source language learning portal - an online universe where people can gather and practice using a second language in natural and authentic ways through game play. Students are free to roam the world, chat and communicate with those they meet along the way.
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    names mean stranger in Greek
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    Which is nice - it's neither the target language (English) nor the students' original tongue (Spanish). So it emphasizes strangeness equally.
Bryan Alexander

Breakaway Game-free online football/soccer game - 1 views

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    A free internet game about football/soccer designed by Champlain College students at the Emergent Media Center with the UNFPA and Population Media Center
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