Skip to main content

Home/ Gaming and the liberal arts/ Group items tagged videogame

Rss Feed Group items tagged

Rebecca Davis

Videogame preservation and massively multiplayer online role-playing games: A review of... - 0 views

  •  
    Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are they digital and hence very difficult to preserve but they also are software systems that have significant hardware, peripheral, and network dependencies, which are difficult to collect and formally represent. This article reviews the literature related to videogame preservation. In addition to covering the traditional technology-related issues inherent in all digital preservation endeavors, this review also attempts to describe the complexities and relationships between the traditional acts of technology preservation, representation, and collection development. Future work should include the identification of important user groups, an examination of games' context of use, and the development of representational models to describe interaction of players with the game and the interactions between players playing the game.
Ed Webb

Random House Sets Up Videogame Team - WSJ.com - 2 views

  • Random House, eager to cash in on the lucrative videogame business, has set up an in-house team to create original stories for videogames and provide story advice for games in development. The book publisher, a unit of Germany's Bertelsmann AG, has started looking for a buyer for two original projects, one a fantasy adventure and the other a horror thriller. Each of the proposed games has a cast of characters, suggested stories, and an analysis of the type of gamer in mind.
  •  
    I wonder if Heavy Rain played a role in this.
Ed Webb

A COMPUTERLESS VIDEOGAME MODDING WORKSHOP | Molleindustria - 5 views

  •  
    Thank you, sir: we were *just* talking about not only games and rhetoric/ideology last week but several Molle Industria games in particular in my Persuasive Media class. I'm posting a quick entry on our class blog (http://acpm12.wordpress.com/).
  •  
    Very cool. (Molle has a blog? To the RSS reader!)
Todd Bryant

Iconic 20th century art is being turned into a series of experimental videogames - Kill... - 0 views

  •  
    When Russian artist El Lissitzky printed his 1920 Soviet propaganda poster "Beat the Whites with the Red Wedge," he had no idea it would become iconic. It was its bold symbolism that did the trick. The Russian civil war was reduced to a potent display of shape and space. The Bolsheviks were represented by a violent-red triangle that had stabbed ...
  •  
    Fun idea. Can we play it with a keyboard?
Brett Boessen

Control freak: Will David Cage's 'Heavy Rain' videogame push our buttons? - Gaming, Lif... - 0 views

  • "When I started crediting myself as writer and director, I saw that as a political act. This is not a game made by 20 people plus 12 marketing guys, trying to find an average of what everyone likes. I'm doing the work of an author and there is no compromise. It's really the story I want to tell."
    • Brett Boessen
       
      Of course he goes here -- if he wants games to be seen as art, they have to have "artists." Auteurism provides a stamp of legitimacy for the medium in his eyes.
Ed Webb

Spatialized Difference in Videogames | Gaming the System - 3 views

  •  
    This would be teachable as heck. I like the FPS-RTS combination.
Ed Webb

Videogame lets users reenact Osama bin Laden killing - 2 views

  •  
    Kumawar is still going on? This is perfect for them.
Ed Webb

Do videogames need their own version of the Bechdel test? - 2 views

  •  
    Terrific idea.
Bryan Alexander

How Videogames Like Minecraft Actually Help Kids Learn to Read | WIRED - 0 views

  •  
    Brecht Vandenbroucke Minecraft is the hot new videogame among teachers and parents. It's considered genuinely educational: Like an infinite set of programmable Lego blocks, it's a way to instill spatial reasoning, math, and logic-the skills beloved by science and technology educators. But from what I've seen, it also teaches something else: good old-fashioned reading and...
Todd Bryant

Avant-Garde - 0 views

  •  
    Designed to show conflict between realism and modernism. Can find the game here: http://www.gamezhero.com/games/avantgarde
Bryan Alexander

What Can a Videogame Tell Us About How Economies Work? - 3 views

  •  
    By Jamin Warren Posted 03.29.2012 at 10:13 am On October 3, 2008, President George W. Bush signed the Troubled Asset Relief Program bill into law, delivering $450 billion to failing banks on the premise that it would prevent their collapse and stimulate a faltering economy.
Ed Webb

CIR's Hairnet Hero Turns School-Lunches Journalism Into Game For Kids - Eric Johnson - ... - 1 views

  • Center for Investigative Reporting
  • It’s an interesting twist on “advergaming” — think Chipotle’s buzzy Scarecrow game — in which games are served up with a targeted message, explicitly or implicitly. Unlike edutainment (another unwieldy portmanteau), the goal isn’t to teach a skill, but rather to sell a brand’s value. In CIR’s case, that’s trustworthy donation-funded journalism.
  • sometimes investigative pieces like the ones found at CIR also pertain to children. To get those same facts across in a kid-friendly format, the nonprofit is this week rolling out a game, Hairnet Hero, with the help of a Berkeley, Calif.-based animation studio, Coco Studios.
  • ...1 more annotation...
  • Noting that CIR is “aware of the digital divide,” Farnsworth said that a physical card-game adaptation will also be distributed in some California schools.
Todd Bryant

How a Civilization V mod makes corruption the least of FIFA's Problems - Kill Screen - ... - 1 views

  •  
    Civ V mod as Fifa critique. World Cup is used as a "wonder"
  •  
    Excellent. Very clever and funny. Flyvbjerg does some interesting work.
Ed Webb

Meedan | Iranian gamers head to Europe to... - 0 views

shared by Ed Webb on 24 Aug 09 - Cached
  • Iran's government-run Press TV says: Titles produced by Iranian videogames companies include an Iran-Iraq war tank shooter, a platform adventure set in Persia, an adventure game where you play the role of a girl called Sara, a young student caught up in events during the early stages of the Islamic Revolution in Iran, and a role-playing game based on Iranian mythology called the Age of the Braves.
    • Ed Webb
       
      Heard Vit Sisler talking about some of these at a workshop on Iranian media earlier this year. If they ever do become available in the West, could be a very useful teaching tool, whether for Middle East Studies classes or for analyzing video games as rhetoric.
Todd Bryant

Controversial Videogame on the Battle of Fallujah | Newsweek Technology | Newsweek.com - 0 views

  •  
    Game being created about Battle of Fallujah. Touches on comparison to documentary, and history of backlash against new media and portrayal of war.
Ed Webb

Fun Inc: Why Games Are the 21st Century's Most Serious Business by Tom Chatfield | Book... - 1 views

  • Fun Inc.: Why Games are the 21st Century's Most Serious Business by Tom Chatfield 288pp, Virgin Books, £11.99
  • games might involve a lot of effort, but the payoff is that "effort is always rewarded".
  • elf-and-safety roleplayer World of Warcraft
  • ...4 more annotations...
  • First, games are interesting in themselves, as constructions of space, logic and ideas (games are "a kind of playground for the mind"); second, they are interesting in their potential effect on other realms.
  • he possibility of using gamelike structures to produce empirical results in the social sciences
  • Chatfield's emphasis on games' fecund variety, on the other hand, will be valuable to non-specialists: he writes evocatively not just about Grand Theft Auto but about indie gems such as Passage, where your quest is meaningless and you die after five minutes. His comparison of videogames to installation art, meanwhile, is striking, and he even manages to make World of Warcraft sound interesting – though his awed description of a particular sword as being "the length of a full-grown orc" is rather lovable nonsense to someone who doesn't know how long orcs grow.
  • "the best games are a trigger for discussion, reading and writing – not an end to it"
  •  
    games might involve a lot of effort, but the payoff is that "effort is always rewarded".
1 - 20 of 23 Next ›
Showing 20 items per page