The site reflected my commitment to designing the class assignments around collaborative mission-based tasks that would increase in difficulty level each week and reward multiple paths of completion. Each week I tried to think beyond discussion topics and create playful mechanics–the real challenge of harnessing gameplay, which no site can provide on its own–and some weeks it was hard to escape giving assignments that would never feel playful.
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Press Start to Continue: Toward a New Video Game Studies | HASTAC - 3 views
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Tabletop: Analog Game Design | ETC Press - 1 views
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