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Brett Boessen

MIT TechTV - Part 2 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center) - 3 views

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    Lantz, designer of Drop7 and head of the NYU Game Center, which has a new game design MFA, talks about aesthetic characteristics of games in this second part of his three-part talk at MIT (part 1 lays out his thinking about aesthetics and art in general, and part 3 is the QnA). I especially like his provocations that "all games are digital" and "games created computers", both of which have to do with his definition of games as "the aesthetics of interactive systems."
Ed Webb

"1945-1998" by Isao Hashimoto: CTBTO Preparatory Commission - 0 views

    • Ed Webb
       
      The retro computer game aesthetic really works for this atompunk artwork
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    Note the retro computer game aesthetic!
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