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anonymous

Tech Digest: Study shows that virtual worlds can influence real-world decisions - 0 views

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    The scientists' conclusion? "Whatever you've learned in the computer game does have an effect on how you behave toward the stimulus in the real world" says the leader of the study, Paul Fletcher. For those of you who play computer games on a regular basis
anonymous

Spotlight Blog on Digital Media and Learning | James Paul Gee's Profile - 0 views

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    Recently my work has turned to the creation of "smart worlds" rather than games, worlds in which objects, tools, and the environment are co-learners with and mentors to humans. - James Paul Gee.
anonymous

ENGAGE: European Network for Growing Activity in Game-based learning in Education - 0 views

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    ENGAGE is a European Network for Growing Activity in Game-based learning in Education
anonymous

[videogames] Torley trips out playing AudioSurf for the first time - 0 views

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    Fun to watch and listen to Torley, who "likes colorful lights and pulsating music. Herein lies one of his first forays into the wonderful world of AudioSurf!"
anonymous

YouTube - Nintendo 1988 Inside Edition TV news report with Super Mario - 0 views

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    (via @courosa) Inside Edition with an article about Nintendos big success in America. Filmed in 1988. This video has it all
anonymous

Games of Empire: Global capitalism and video games - 0 views

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    In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.
anonymous

YouTube - History of the Sin'Dorei ( Lament of the Highborne) - 0 views

  • A tribute to the Sin'Dorei. This video shows The Troll wars, the invasion of the Scourge, the madness of Prince Kael'Thas by allying with Illidan and eventually Kil'Jaeden. Meanwhile, the trolls are building up their empire and are calling for The Gods of Zul'Aman.
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    A tribute to the Sin'Dorei. This video shows The Troll wars, the invasion of the Scourge, the madness of Prince Kael'Thas by allying with Illidan and eventually Kil'Jaeden. Meanwhile, the trolls are building up their empire and are calling for The Gods of Zul'Aman.
anonymous

Public Google Doc: WOW_Learning_Value: Repurposing game structures for the classroom - 0 views

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    I created this spreadsheet in order to track insights about aspects of MMO game play (example is WoW) that might be reconfigured or repurposed as classroom/school learning structures. The object here is not to necessarily use WoW in school but examine which elements of gameplay translate into new and unique learning experiences online or off. PLEASE ADD YOUR COMMENTS TO THE DOCUMENT. Short URL for sharing here: http://tinyurl.com/27sxnxa
anonymous

[new post] Noobing it up in minecraft: survival, making, sharing - 0 views

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    "I'd like to talk a bit about why I like the game and offer a few suggestions for educators looking for a meaningful way into your own learning. I'm going to call this: forget about the teaching part and just play = say goodbye to an evening or more, get lost a lot, die, make stuff, break stuff, repeat. I'm going to call my gaming pedagogy: noobing it up! "
anonymous

Toying with Transmedia: The Future of Entertainment is Child's Play | MIT World - 0 views

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    Jenkins explains what IS and IS not transmedia - accessible, engaging and interesting.
anonymous

Wonderland: GDC: MMOs, past, present and future - 0 views

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    "Mark K: our definition of MMO is going to change. The line will blur. Xbox Live Achievements. Lots of box games will take on persistent attributes. The way we pay for our games is completely going to change. "
anonymous

MMO Family: Kidproofing your favorite MMO | Massively - 0 views

  • From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.
anonymous

With Kinect Controller, Hackers Take Liberties - NYTimes.com - 0 views

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    "Innovators like Oliver Kreylos were eager for the Xbox Kinect, but not to play games. He uses it to capture live 3-D images"
anonymous

Red Shirt Guy Added To World Of Warcraft: Pics, Videos, Links, News - 0 views

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    "Azeroth has two new denizens: Falsted Wildhammer and his red-garbed friend, the Wildhammer Fact Checker. Blizzard added them into the new World of Warcraft expansion after a certain red shirted guy noted Falsted's absence. "
anonymous

Toronto's indie gaming scene levels up - The Globe and Mail - 0 views

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    "In 2008, Ontario was home to 90 of the country's 247 gaming firms - or 36 per cent of the national total, according to a study by ESAC - the most recent data available. By comparison, British Columbia and Quebec came in at 21 and 28 per cent, respectively."
anonymous

[youtube] World of WifeCraft - 0 views

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    Guys, you want to level up? Are you ready for the ultimate quest?
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
  • ...1 more annotation...
  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

YouTube - PCS Games In Education - 0 views

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    Edelmira Segovia, Doctoral Student at UNCW's Watson School of Education interviews Lucas Gillispie, Instructional Technology Coordinator for Pender County Schools about video games in education and the plans to integrate World of Warcraft into an after-school program focusing on literacy, mathematics, digital citizenship, and 21st-Century skils.
anonymous

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

  • But he had an additional qualification his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft.
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    "his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft."
anonymous

WoW in schools - after school program success | LiveScience - 0 views

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    "Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game."
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