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anonymous

Videogames: An untapped source of calm? - CBS News - 2 views

  • "Our research shows that playing relaxing video games puts people in a better mood," said Brad Bushman, a professor of communication and psychology at Ohio State University and co-author of the study.
anonymous

Gaming, rape culture, and how I stopped reading Penny Arcade - Lifestyle Features - 4 views

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    "At some point, you have to grow up enough to realize that language matters. The words you say affect people. The media you create affects people. The media you read affects you."
anonymous

YouTube - James Gee on games and learning - 2 views

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    on getting rid of formal and informal learning! situated, customizable, learner-centric.
anonymous

Gamification, gaming, edugames: Keeping it real - 3 views

  • With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I’m interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school – as a key to learning with games but also the very future of education.
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    With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I'm interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school - as a key to learning with games but also the very future of education.
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    As an educator, I am more interested in gaming as assessment. I would love to see students perform at their best within the competitive gaming environment and at the same time, have some clever software to tag and classify their abilities. If the software can be written to assess that experience, I would be a happy teacher.
anonymous

Techne » Learning from computer games: digging Minecraft - 1 views

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    "How can we learn with computer games? Let's look into the process of learning to play a noteworthy and recently published game as an example."
anonymous

Minecraft review - Much more than two kids in a sandbox - by TGN | TGN Times - 1 views

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    "I know we've all been burned by sandbox MMOs before. Second Life left us with nothing but a weird rash on our genital-textures and a disbelief about whether or not you just tag-teamed a (wo)man wearing a giant panda suit. But the structured nature of this awesome block-painting is surprisingly addictive, and leaves you with a sense of having created the fucking Mona Lisa out of Mega Bloks."
anonymous

Dangerously Irrelevant: Compare and contrast - Video games as educational tools - 1 views

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    Sadly in school, many so-called advantaged learners rarely get to operate at the edge of their regime of competence as they coast along in a curriculum that makes few real demands on them.
anonymous

Literary Analysis of Video Games - 1 views

  • These games can be addictive. They are designed for addiction, much like cigarettes. While there is a considerable amount of thought that goes into the historical accuracy of the images and characters, as well as the depth of the stories, it’s really about getting kids playing and then keeping them there. This is not “casual” gaming. This is the kind of things that makes you question what is real.
    • anonymous
       
      This is a standard trope coming from educators against gaming.
anonymous

Castronova on VW Exodus - 0 views

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    Edward Castronova on the max exodus to virtual worlds (via Liam)
anonymous

Koster throws it down at Worlds in Motion - 0 views

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    "It's not about virtual worlds; it's about the real world. It's about people. That's what makes virtual worlds the killer app. It's us. It's other people." Must read if you're at all interested in where this stuff is going. (via Liam O'Donnell
anonymous

Rockstar wins Manhunt 2 battle | Technology | guardian.co.uk - 0 views

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    "The makers of a video game which was outlawed for being "sadistic, brutal and bleak" have finally had the ban lifted after an extended legal battle." Isn't there enough chaotic evil in teh world?
anonymous

Richard Bartle: Gamers have won the battle against the censors | Technology | guardian.... - 0 views

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    Half the UK population has grown up playing computer games. They aren't addicted, they aren't psychopathic killers, and they resent those boneheads - that's you - who imply that they are addicted and are psychopathic killers.
anonymous

My second machinima: YouTube - Epic Journey - Travel forms in WoW - 0 views

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    Have you ever wanted to fly? This is just one more thing you can do in a synthetic world that you can't do in reality. This is a montage of my Night Elf druid taking various travel forms in World of Warcraft. I created it in order to share a glimpse of the world through my eyes for those who haven't spent any time there. I created it over the course of a couple of hours using Wegame and Windows Movie Maker. The music is an open license track from CC Mixter (see credits).
anonymous

WoW Learning » networking - 0 views

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    "Fellow Canadian and WoW player Melanie McBride (@melaniemcbride) is composing a Twitter list of educators interested in using World of Warcraft & massively multiple online games for teaching and learning. Get in touch with her on Twitter or check out her list if that's you."
anonymous

WoW Game-Play Motivations | PARC PlayOn 2.0 - 0 views

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    In the survey, participants filled out a motivations inventory, focusing on the 3 main game-play motivations identified in earlier research on MMO players. The table below summarizes what is encompassed by the 3 main components of the model. The Achievement branch focuses on different ways of gaining power in the game. The Social branch focuses on different ways of relating to other players. And the Immersion branch focuses on different ways of being part of the story and game world.
anonymous

Tony Walsh talks gaming with Draxtor Despres | Clickable Culture - 0 views

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    Phantom Compass founder Tony Walsh talks about his Second Life avatar and current projects with new-school virtual world reporter Draxtor Despres.
anonymous

'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft' | The Onion - America... - 0 views

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    Just like playing world of warcraft - only better!
anonymous

Video games degrees: 95% fail to hit skills target | higher news | EducationGuardian.co.uk - 0 views

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    Industry needs skilled gaming professionals. Perhaps community college is the place to focus on skillsets.
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