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anonymous

Videogames & the two avant-gardes - Georgia Tech's Institutional Repository - 0 views

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    "formal avant-garde explores the essence of the videogame medium (e.g. action, procedurality, story) and that the political avant-garde challenges or critiques technoculture through the videogame form."
anonymous

WoW Game-Play Motivations | PARC PlayOn 2.0 - 0 views

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    In the survey, participants filled out a motivations inventory, focusing on the 3 main game-play motivations identified in earlier research on MMO players. The table below summarizes what is encompassed by the 3 main components of the model. The Achievement branch focuses on different ways of gaining power in the game. The Social branch focuses on different ways of relating to other players. And the Immersion branch focuses on different ways of being part of the story and game world.
anonymous

Hate Speech in Online Games - 0 views

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    It's an introduction to what many of us have either experiences first hand, have friends who've experienced abuse online, or we have read stories about it. The article notes that game developers are trying to crack down on it:
anonymous

Toward Games that Matter: The Promise and Problems of the Storygame - 0 views

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    One way to invest gaming with the same cultural relevance of other forms of media would be to place players inside compelling, sophisticated stories.
anonymous

Video games degrees: 95% fail to hit skills target | higher news | EducationGuardian.co.uk - 0 views

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    Industry needs skilled gaming professionals. Perhaps community college is the place to focus on skillsets.
anonymous

CBC News - Technology & Science - Breaching the 'magic circle' - 0 views

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    ""It's supposed to be a game," says de Castell. "And a game is supposed to be relatively insulated from the rules and norms of everyday life. And when that is breached, it's not a game anymore.""
anonymous

Toying with Transmedia: The Future of Entertainment is Child's Play | MIT World - 0 views

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    Jenkins explains what IS and IS not transmedia - accessible, engaging and interesting.
anonymous

Literary Analysis of Video Games - 1 views

  • These games can be addictive. They are designed for addiction, much like cigarettes. While there is a considerable amount of thought that goes into the historical accuracy of the images and characters, as well as the depth of the stories, it’s really about getting kids playing and then keeping them there. This is not “casual” gaming. This is the kind of things that makes you question what is real.
    • anonymous
       
      This is a standard trope coming from educators against gaming.
anonymous

Videogames: An untapped source of calm? - CBS News - 2 views

  • "Our research shows that playing relaxing video games puts people in a better mood," said Brad Bushman, a professor of communication and psychology at Ohio State University and co-author of the study.
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