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anonymous

Gamification, gaming, edugames: Keeping it real - 3 views

  • With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I’m interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school – as a key to learning with games but also the very future of education.
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    With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I'm interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school - as a key to learning with games but also the very future of education.
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    As an educator, I am more interested in gaming as assessment. I would love to see students perform at their best within the competitive gaming environment and at the same time, have some clever software to tag and classify their abilities. If the software can be written to assess that experience, I would be a happy teacher.
anonymous

Pushing buttons: How video games are changing our world - CBCNews.ca - 0 views

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    The future of video games is social.
anonymous

Spotlight Blog on Digital Media and Learning | James Paul Gee's Profile - 0 views

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    Recently my work has turned to the creation of "smart worlds" rather than games, worlds in which objects, tools, and the environment are co-learners with and mentors to humans. - James Paul Gee.
anonymous

ENGAGE: European Network for Growing Activity in Game-based learning in Education - 0 views

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    ENGAGE is a European Network for Growing Activity in Game-based learning in Education
anonymous

Wonderland: GDC: MMOs, past, present and future - 0 views

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    "Mark K: our definition of MMO is going to change. The line will blur. Xbox Live Achievements. Lots of box games will take on persistent attributes. The way we pay for our games is completely going to change. "
anonymous

Toying with Transmedia: The Future of Entertainment is Child's Play | MIT World - 0 views

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    Jenkins explains what IS and IS not transmedia - accessible, engaging and interesting.
prakharjuego

Ways to Build the Mobile Gaming Metaverse - businesstraverse - 0 views

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    Dive into the creation of the mobile gaming metaverse with our guide on how to build immersive, interactive, and interconnected virtual worlds right on your smartphone
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