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anonymous

Gamification, gaming, edugames: Keeping it real - 3 views

  • With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I’m interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school – as a key to learning with games but also the very future of education.
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    With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I'm interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school - as a key to learning with games but also the very future of education.
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    As an educator, I am more interested in gaming as assessment. I would love to see students perform at their best within the competitive gaming environment and at the same time, have some clever software to tag and classify their abilities. If the software can be written to assess that experience, I would be a happy teacher.
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
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  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

YouTube - PCS Games In Education - 0 views

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    Edelmira Segovia, Doctoral Student at UNCW's Watson School of Education interviews Lucas Gillispie, Instructional Technology Coordinator for Pender County Schools about video games in education and the plans to integrate World of Warcraft into an after-school program focusing on literacy, mathematics, digital citizenship, and 21st-Century skils.
anonymous

WoW in schools - after school program success | LiveScience - 0 views

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    "Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game."
anonymous

ENGAGE: European Network for Growing Activity in Game-based learning in Education - 0 views

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    ENGAGE is a European Network for Growing Activity in Game-based learning in Education
anonymous

Games for Learning: Contact List of Gaming Educators [Google Doc] - 0 views

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    A list to identify and connect educators (k-12 and up) who are researching and/or using games for learning - in school, out of school and otherwise. Please add your name, contact info and project to this list!
Wanda Terral

77 Educational Games & Game Builders - 0 views

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    A great list of links from "Free Technology for Teachers"
anonymous

Ian Bogost - Water Cooler Games - 0 views

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    "Water Cooler Games served as the web's primary forum for "videogames with an agenda" - coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. "
anonymous

[new post] Noobing it up in minecraft: survival, making, sharing - 0 views

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    "I'd like to talk a bit about why I like the game and offer a few suggestions for educators looking for a meaningful way into your own learning. I'm going to call this: forget about the teaching part and just play = say goodbye to an evening or more, get lost a lot, die, make stuff, break stuff, repeat. I'm going to call my gaming pedagogy: noobing it up! "
anonymous

Dangerously Irrelevant: Compare and contrast - Video games as educational tools - 1 views

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    Sadly in school, many so-called advantaged learners rarely get to operate at the edge of their regime of competence as they coast along in a curriculum that makes few real demands on them.
anonymous

Video games degrees: 95% fail to hit skills target | higher news | EducationGuardian.co.uk - 0 views

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    Industry needs skilled gaming professionals. Perhaps community college is the place to focus on skillsets.
anonymous

WoW Learning » networking - 0 views

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    "Fellow Canadian and WoW player Melanie McBride (@melaniemcbride) is composing a Twitter list of educators interested in using World of Warcraft & massively multiple online games for teaching and learning. Get in touch with her on Twitter or check out her list if that's you."
anonymous

15 Minutes of Fame: Learn to game, to game to learn | Educators in WOW - 0 views

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    "We've spoken with other groups of academics who band together in guilds, and they don't always progress very far or become truly embedded into WoW's player culture. Is Cog Diss actively raiding? "
anonymous

WoWinSchool Wiki | Collaborative Workspace for Educators - 0 views

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    "This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com."
anonymous

Terra Nova: A dissertation distilled into a single blog post /cry - 0 views

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    "I recently defended my dissertation at the University of Washington College of Education, and, as you can guess from this post on Terra Nova, it was on learning in MMOGs. Specifically, I looked at the change in raiding practice of a group of World of Warcraft players as I played alongside them for 10 months. Of particular note, my data is from the early days of WoW, spanning the life and death of a Molten Core (and later BWL and AQ40) group that came together out of a multi-guild alliance. We were on a role-play server, which I think is important to note, given the group's shared values and goals of hanging out and having fun over and beyond itemization and progression. "
anonymous

Spotlight Blog on Digital Media and Learning | James Paul Gee's Profile - 0 views

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    Recently my work has turned to the creation of "smart worlds" rather than games, worlds in which objects, tools, and the environment are co-learners with and mentors to humans. - James Paul Gee.
anonymous

What can we learn from a video game based on Dante's Inferno? | Technology | The Guardian - 0 views

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    "The Dante here is no poet but a crusader - and a bloodbath ensues"
anonymous

Why exploring Virtual Worlds is a goal, not information driven « - 0 views

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    First things first. Get into a World that has epic goals with massive emotional, social and cognitive domains. Following that experience, Second Life might actually mean something. Secondly - more information wrong, have more goals that are relevant to what you're looking into.
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