Skip to main content

Home/ FTW: Gaming for Learning/ Group items tagged video

Rss Feed Group items tagged

anonymous

Pushing buttons: How video games are changing our world - CBCNews.ca - 0 views

  •  
    The future of video games is social.
anonymous

YouTube - Nintendo 1988 Inside Edition TV news report with Super Mario - 0 views

  •  
    (via @courosa) Inside Edition with an article about Nintendos big success in America. Filmed in 1988. This video has it all
anonymous

Games of Empire: Global capitalism and video games - 0 views

  •  
    In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.
anonymous

YouTube - History of the Sin'Dorei ( Lament of the Highborne) - 0 views

  • A tribute to the Sin'Dorei. This video shows The Troll wars, the invasion of the Scourge, the madness of Prince Kael'Thas by allying with Illidan and eventually Kil'Jaeden. Meanwhile, the trolls are building up their empire and are calling for The Gods of Zul'Aman.
  •  
    A tribute to the Sin'Dorei. This video shows The Troll wars, the invasion of the Scourge, the madness of Prince Kael'Thas by allying with Illidan and eventually Kil'Jaeden. Meanwhile, the trolls are building up their empire and are calling for The Gods of Zul'Aman.
anonymous

Charlie Brooker: why I love video games | Technology | The Guardian - 0 views

  •  
    "Don't play video games yet? Then it's time to get with the program - just try not to jab the console too hard"
anonymous

In praise of video games: Why World of Warcraft is good for you | The Economist - 0 views

  •  
    "The scientists conclude that video-game players develop an enhanced sensitivity to what is going on around them, and this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd."
anonymous

'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft' | The Onion - America... - 0 views

  •  
    Just like playing world of warcraft - only better!
anonymous

Racism & Resident Evil 5 Part One: What is racism? | The Border House - 0 views

  •  
    " In googling "Racism Resident Evil 5, "one of my first hits was this video on YouTube. Warning: sexist, heterosexist, and racist language!"
anonymous

BorderHouse: A blog about diversity in gaming - 0 views

  •  
    "The Border House is a blog that celebrates diversity in gaming from a wide variety of cultural angles. We aim to be a friendly space for women, feminists, people of color, gay, lesbian, transgender individuals, those with disabilities, and any other marginalized group and their allies to read news and opinion on and discuss video games, MMORPGs, virtual worlds, and social media. Our goal is to provide up to date relevant news and opinion journalism without cultural bias and using a feminist lens."
anonymous

Kids, Video Games, Posture & the Nervous System « Linda Stone - 0 views

  •  
    "The way we breathe is central in regulation of attention and emotion, cognition and memory, and social and emotional intelligence."
anonymous

Ian Bogost - Water Cooler Games - 0 views

  •  
    "Water Cooler Games served as the web's primary forum for "videogames with an agenda" - coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. "
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
  • ...1 more annotation...
  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
  •  
    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

YouTube - PCS Games In Education - 0 views

  •  
    Edelmira Segovia, Doctoral Student at UNCW's Watson School of Education interviews Lucas Gillispie, Instructional Technology Coordinator for Pender County Schools about video games in education and the plans to integrate World of Warcraft into an after-school program focusing on literacy, mathematics, digital citizenship, and 21st-Century skils.
anonymous

Rockstar wins Manhunt 2 battle | Technology | guardian.co.uk - 0 views

  •  
    "The makers of a video game which was outlawed for being "sadistic, brutal and bleak" have finally had the ban lifted after an extended legal battle." Isn't there enough chaotic evil in teh world?
anonymous

Literary Analysis of Video Games - 1 views

  • These games can be addictive. They are designed for addiction, much like cigarettes. While there is a considerable amount of thought that goes into the historical accuracy of the images and characters, as well as the depth of the stories, it’s really about getting kids playing and then keeping them there. This is not “casual” gaming. This is the kind of things that makes you question what is real.
    • anonymous
       
      This is a standard trope coming from educators against gaming.
1 - 20 of 33 Next ›
Showing 20 items per page