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anonymous

The Escapist : World of Warcraft Visual History - 0 views

  • To celebrate the history of World of Warcraft and the imminent destruction of Azeroth in Cataclysm, The Escapist has compiled a visual history to highlight the important milestones and events to date, from the servers opening to the Real ID fiasco last month.
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    To celebrate the history of World of Warcraft and the imminent destruction of Azeroth in Cataclysm, The Escapist has compiled a visual history to highlight the important milestones and events to date, from the servers opening to the Real ID fiasco last month.
anonymous

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

  • But he had an additional qualification his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft.
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    "his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft."
anonymous

'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft' | The Onion - America... - 0 views

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    Just like playing world of warcraft - only better!
anonymous

Red Shirt Guy Added To World Of Warcraft: Pics, Videos, Links, News - 0 views

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    "Azeroth has two new denizens: Falsted Wildhammer and his red-garbed friend, the Wildhammer Fact Checker. Blizzard added them into the new World of Warcraft expansion after a certain red shirted guy noted Falsted's absence. "
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
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  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
anonymous

Games of Empire: Global capitalism and video games - 0 views

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    In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.
anonymous

Youtube: The purpose and importance of music in videogames - 0 views

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    Fascinating commentaries about the sound design, composition and music purposes in World of Warcraft.
anonymous

YouTube - PCS Games In Education - 0 views

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    Edelmira Segovia, Doctoral Student at UNCW's Watson School of Education interviews Lucas Gillispie, Instructional Technology Coordinator for Pender County Schools about video games in education and the plans to integrate World of Warcraft into an after-school program focusing on literacy, mathematics, digital citizenship, and 21st-Century skils.
anonymous

WoW Learning ยป networking - 0 views

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    "Fellow Canadian and WoW player Melanie McBride (@melaniemcbride) is composing a Twitter list of educators interested in using World of Warcraft & massively multiple online games for teaching and learning. Get in touch with her on Twitter or check out her list if that's you."
anonymous

My second machinima: YouTube - Epic Journey - Travel forms in WoW - 0 views

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    Have you ever wanted to fly? This is just one more thing you can do in a synthetic world that you can't do in reality. This is a montage of my Night Elf druid taking various travel forms in World of Warcraft. I created it in order to share a glimpse of the world through my eyes for those who haven't spent any time there. I created it over the course of a couple of hours using Wegame and Windows Movie Maker. The music is an open license track from CC Mixter (see credits).
anonymous

WoWinSchool Wiki | Collaborative Workspace for Educators - 0 views

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    "This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com."
anonymous

Jane McGonigal: Gaming can make a better world | Video on TED.com - 0 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
anonymous

Terra Nova: A dissertation distilled into a single blog post /cry - 0 views

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    "I recently defended my dissertation at the University of Washington College of Education, and, as you can guess from this post on Terra Nova, it was on learning in MMOGs. Specifically, I looked at the change in raiding practice of a group of World of Warcraft players as I played alongside them for 10 months. Of particular note, my data is from the early days of WoW, spanning the life and death of a Molten Core (and later BWL and AQ40) group that came together out of a multi-guild alliance. We were on a role-play server, which I think is important to note, given the group's shared values and goals of hanging out and having fun over and beyond itemization and progression. "
anonymous

CBC News - Technology & Science - Breaching the 'magic circle' - 0 views

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    ""It's supposed to be a game," says de Castell. "And a game is supposed to be relatively insulated from the rules and norms of everyday life. And when that is breached, it's not a game anymore.""
anonymous

The Escapist : WoW Developers Discuss changes of Cataclysm - 0 views

  • Street identifies three main reasons for bringing the apocalypse to Azeroth. First, shock value was a crucial component. Deathwing's awakening is an explosive event for Azeroth. "We were trying to stage an apocalypse here," he says, "and we wanted some crazy things to happen and we knew there were sacred cows that might shock or upset players a bit."
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    Street identifies three main reasons for bringing the apocalypse to Azeroth. First, shock value was a crucial component. Deathwing's awakening is an explosive event for Azeroth. "We were trying to stage an apocalypse here," he says, "and we wanted some crazy things to happen and we knew there were sacred cows that might shock or upset players a bit."
anonymous

WoWinSchool / Writing and Literacy Lessons - 0 views

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    Design a quest chain, based on your experience with other quests in the game. The chain must involve at least two different areas in the zone and have at least five steps. Write all the dialogue that the NPCs involved in the quest would say. Make sure you indicate the quest requirements and the steps involved in the quest. You can research quest chains using one of the online quest helper databases like WoWWiki, Thotbott, etc.
anonymous

In praise of video games: Why World of Warcraft is good for you | The Economist - 0 views

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    "The scientists conclude that video-game players develop an enhanced sensitivity to what is going on around them, and this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd."
anonymous

Gamasutra - Features - Psychology is Fun - 0 views

  • oundationally, behaviorism offers us five foundational ingredients for a healthy and balanced reward schedule. Firstly, continuous reinforcement operates just as it sounds. We reinforce a player every single time they perform the behaviors that we'd like to see. We may even reinforce behaviors that get incrementally closer to what we'd like to see, what behaviorists call shaping.
  • Foundationally, behaviorism offers us five foundational ingredients for a healthy and balanced reward schedule. Firstly, continuous reinforcement operates just as it sounds. We reinforce a player every single time they perform the behaviors that we'd like to see. We may even reinforce behaviors that get incrementally closer to what we'd like to see, what behaviorists call shaping.
  • World of Warcraft, regardless of race or class selected. Learn to walk properly, kill efficiently, use skills, loot, sell, etc., and there's no dearth of praise, experience, and cash value. Yet, continuous reinforcement is the first to wear off, because players immediately notice once you've staunched the flow of reward.
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  • fixed ratios, or fixed intervals, rewarding only after a set number of correct responses, or rewarding after a set amount of time, respectively.
  • compound reward schedules
  • until there's an extremity-themed reward at the tail end, behaviorism also calls this a chain
  • eeding concurrent reward schedules. They let our brain pick and choose the best way to reward itself. The key to generating fun in the brain of the player is to cater to them. They should always have options for how they want to stimulate themselves.
    • anonymous
       
      the pleasure principle - the design and characteristics of the reward, the pleaure and/or function
  • dopamine, has been shown to have less to do with pleasure than with appetite, or "seeking."
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    "Pleasure first, and then, excuse from pain, shape every move that we will ever make -- so say the behaviorists"
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