Skip to main content

Home/ FTW: Gaming for Learning/ Group items tagged games

Rss Feed Group items tagged

3More

Gamification, gaming, edugames: Keeping it real - 3 views

  • With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I’m interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school – as a key to learning with games but also the very future of education.
  •  
    With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I'm interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school - as a key to learning with games but also the very future of education.
  •  
    As an educator, I am more interested in gaming as assessment. I would love to see students perform at their best within the competitive gaming environment and at the same time, have some clever software to tag and classify their abilities. If the software can be written to assess that experience, I would be a happy teacher.
10More

Can't play, won't play | Hide&Seek - Inventing new kinds of play - 0 views

  • What we’re currently terming gamification is in fact the process of taking the thing that is least essential to games and representing it as the core of the experience.
    • anonymous
       
      There's also the issue of play. Games offer play. Achievements and points are merely reward structures.
  • Games give their players meaningful choices that meaningfully impact on the world of the game.
  • They are the least important bit of a game, the bit that has the least to do with all of the rich cognitive, emotional and social drivers which gamifiers are intending to connect with.
  • ...4 more annotations...
  • but neither points nor badges in any way constitute a game
  • A world of badges and points only offers upwards escalation, and without the pain of loss and failure, these mean far less.
  • Gamification is an inadvertent con. It tricks people into believing that there’s a simple way to imbue their thing (bank, gym, job, government, genital health outreach program, etc) with the psychological, emotional and social power of a great game.
  • Gamification, as it stands, should actually be called poinstificatio
  •  
    What we're currently terming gamification is in fact the process of taking the thing that is least essential to games and representing it as the core of the experience.
  •  
    Another point here is the importance of "play" - games are designed to offer play in some form or another. Achievement structures are not play but an end object.
1More

AAA Game Art Studio | AAA Game Art Services | Juego Studios - 0 views

  •  
    AAA Game Art Mastery at Juego Studios: Experience premium AAA game art services that breathe life into your games. Unleash breathtaking visuals and immersive universes, meticulously crafted to elevate every gaming moment.
1More

Games of Empire: Global capitalism and video games - 0 views

  •  
    In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.
1More

WoW Game-Play Motivations | PARC PlayOn 2.0 - 0 views

  •  
    In the survey, participants filled out a motivations inventory, focusing on the 3 main game-play motivations identified in earlier research on MMO players. The table below summarizes what is encompassed by the 3 main components of the model. The Achievement branch focuses on different ways of gaining power in the game. The Social branch focuses on different ways of relating to other players. And the Immersion branch focuses on different ways of being part of the story and game world.
1More

VR Game Development Company | Hire VR Game Developers - 0 views

  •  
    Enlist the expertise of our virtual reality game app development firm to craft exceptional games and applications, guided by our seasoned VR game developers. Feel free to reach out for a personalized quote.
1More

CBC News - Technology & Science - Breaching the 'magic circle' - 0 views

  •  
    ""It's supposed to be a game," says de Castell. "And a game is supposed to be relatively insulated from the rules and norms of everyday life. And when that is breached, it's not a game anymore.""
1More

Techne » Learning from computer games: digging Minecraft - 1 views

  •  
    "How can we learn with computer games? Let's look into the process of learning to play a noteworthy and recently published game as an example."
1More

Blockchain Game Development Company | Blockchain Gaming Developers - 0 views

  •  
    We are a top game development company specializing in blockchain technology. Our highly qualified and certified team is dedicated to delivering the best blockchain gaming experiences.
1More

Podcasts | The Mommy Gamers - 0 views

  •  
    Podcast about Gaming from Mothers that game and Might have kids that game too
5More

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
  • ...1 more annotation...
  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
  •  
    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
1More

Ian Bogost - Art History of Games: Video - 0 views

  •  
    "Back in February, Georgia Tech Digital Media and SCAD Atlanta held the Art History of Games conference, which I organized along with Michael Nitsche and John Sharp. We had an amazing group of speakers as well as an opening for three commissioned games"
1More

Game Development Studio | Game Design Studio | Juego Studios - 0 views

  •  
    Juego Studios excels in comprehensive game creation, offering unparalleled services in game design, artwork, AR, VR, the metaverse, and NFT realms.
1More

Slot Game Art Services | Best Slot Game Art Studio - 0 views

  •  
    Need awesome art for your slot games? Choose Juego Studios! Our expert team is ready to make your games look amazing. Contact us today!
1More

Ways to Build the Mobile Gaming Metaverse - businesstraverse - 0 views

  •  
    Dive into the creation of the mobile gaming metaverse with our guide on how to build immersive, interactive, and interconnected virtual worlds right on your smartphone
1More

77 Educational Games & Game Builders - 0 views

  •  
    A great list of links from "Free Technology for Teachers"
1More

BorderHouse: A blog about diversity in gaming - 0 views

  •  
    "The Border House is a blog that celebrates diversity in gaming from a wide variety of cultural angles. We aim to be a friendly space for women, feminists, people of color, gay, lesbian, transgender individuals, those with disabilities, and any other marginalized group and their allies to read news and opinion on and discuss video games, MMORPGs, virtual worlds, and social media. Our goal is to provide up to date relevant news and opinion journalism without cultural bias and using a feminist lens."
1More

Ian Bogost - Water Cooler Games - 0 views

  •  
    "Water Cooler Games served as the web's primary forum for "videogames with an agenda" - coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. "
1More

Why playing in the virtual world has an awful lot to teach children | Technology | The ... - 0 views

  •  
    "A YouGov poll has suggested that computer games can damage children's ability to communicate, but Tom Chatfield argues that gaming imparts a range of new, vitally important skills"
1 - 20 of 107 Next › Last »
Showing 20 items per page