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anonymous

Can't play, won't play | Hide&Seek - Inventing new kinds of play - 0 views

  • What we’re currently terming gamification is in fact the process of taking the thing that is least essential to games and representing it as the core of the experience.
    • anonymous
       
      There's also the issue of play. Games offer play. Achievements and points are merely reward structures.
  • but neither points nor badges in any way constitute a game
  • They are the least important bit of a game, the bit that has the least to do with all of the rich cognitive, emotional and social drivers which gamifiers are intending to connect with.
  • ...4 more annotations...
  • Games give their players meaningful choices that meaningfully impact on the world of the game.
  • A world of badges and points only offers upwards escalation, and without the pain of loss and failure, these mean far less.
  • Gamification is an inadvertent con. It tricks people into believing that there’s a simple way to imbue their thing (bank, gym, job, government, genital health outreach program, etc) with the psychological, emotional and social power of a great game.
  • Gamification, as it stands, should actually be called poinstificatio
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    What we're currently terming gamification is in fact the process of taking the thing that is least essential to games and representing it as the core of the experience.
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    Another point here is the importance of "play" - games are designed to offer play in some form or another. Achievement structures are not play but an end object.
anonymous

Why are so many game developers opposed to gamification? - Quora - 0 views

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    "Overall, if you really want to "gamify" something, you should ask yourself "how do I make it more fun?" instead of "how do I get people to use it compulsively?""
anonymous

Gamification, gaming, edugames: Keeping it real - 3 views

  • With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I’m interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school – as a key to learning with games but also the very future of education.
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    With educators finally embracing electronic games as a legitimate context for learning, there are a lot of questions and some debate about how to situate games in school. In addition to figuring out the place of gaming in school, I'm interested in exploring the ways gaming and gamers transgress the limitations of institutional/formal learning and what we can learn from authentic gaming cultures and contexts outside of school - as a key to learning with games but also the very future of education.
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    As an educator, I am more interested in gaming as assessment. I would love to see students perform at their best within the competitive gaming environment and at the same time, have some clever software to tag and classify their abilities. If the software can be written to assess that experience, I would be a happy teacher.
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