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anonymous

15 Minutes of Fame: Learn to game, to game to learn | Educators in WOW - 0 views

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    "We've spoken with other groups of academics who band together in guilds, and they don't always progress very far or become truly embedded into WoW's player culture. Is Cog Diss actively raiding? "
anonymous

Pushing buttons: How video games are changing our world - CBCNews.ca - 0 views

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    The future of video games is social.
anonymous

Games for Learning: Contact List of Gaming Educators [Google Doc] - 0 views

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    A list to identify and connect educators (k-12 and up) who are researching and/or using games for learning - in school, out of school and otherwise. Please add your name, contact info and project to this list!
anonymous

Subtractive vs additive game design [Tale of Tales] - 0 views

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    Michaël Samyn relates Arthur Schopenhauer quote to game design: "Happiness does not exist. There is only suffering. Sometimes the suffering is reduced a little. When this happens, we call it happiness." (via Tony Walsh)
anonymous

Toronto's indie gaming scene levels up - The Globe and Mail - 0 views

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    "In 2008, Ontario was home to 90 of the country's 247 gaming firms - or 36 per cent of the national total, according to a study by ESAC - the most recent data available. By comparison, British Columbia and Quebec came in at 21 and 28 per cent, respectively."
anonymous

[new post] Noobing it up in minecraft: survival, making, sharing - 0 views

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    "I'd like to talk a bit about why I like the game and offer a few suggestions for educators looking for a meaningful way into your own learning. I'm going to call this: forget about the teaching part and just play = say goodbye to an evening or more, get lost a lot, die, make stuff, break stuff, repeat. I'm going to call my gaming pedagogy: noobing it up! "
peter shaheen

Literacy Games | PBS KIDS - 0 views

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    Fun literacy games for preschool, kindergarten and early gradeschool kids. PBS KIDS Literacy Games are vetted by teachers and educational experts and are designed to reinforce essential early learning skills through fun online activities.
prakharjuego

A Step-by-Step Guide to Creating a Mobile Game Experience - 0 views

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    Discover how to create an engaging mobile game with our step-by-step guide. Learn about designing captivating gameplay, developing smooth graphics, and optimizing for various devices to bring your mobile gaming vision to life.
anonymous

Tech Digest: Study shows that virtual worlds can influence real-world decisions - 0 views

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    The scientists' conclusion? "Whatever you've learned in the computer game does have an effect on how you behave toward the stimulus in the real world" says the leader of the study, Paul Fletcher. For those of you who play computer games on a regular basis
anonymous

Game review: Free Realms for PC | Technology | guardian.co.uk - 0 views

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    Tiered membership means you'll come across items and quests only available if you sign up, but even so, this game has more than enough quality free play experiences to keep you entertained.
anonymous

Charlie Brooker: why I love video games | Technology | The Guardian - 0 views

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    "Don't play video games yet? Then it's time to get with the program - just try not to jab the console too hard"
anonymous

Jane McGonigal: Gaming can make a better world | Video on TED.com - 0 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
anonymous

Hate Speech in Online Games - 0 views

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    It's an introduction to what many of us have either experiences first hand, have friends who've experienced abuse online, or we have read stories about it. The article notes that game developers are trying to crack down on it:
anonymous

In praise of video games: Why World of Warcraft is good for you | The Economist - 0 views

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    "The scientists conclude that video-game players develop an enhanced sensitivity to what is going on around them, and this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd."
anonymous

[toolkit] Games for Change (G4C) -- Resources - 0 views

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    "So you want to make a game for change? Congratulations and welcome!"
anonymous

PMOG | Passively Multiplayer Online Game - 0 views

shared by anonymous on 08 Nov 10 - Cached
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    This game allows you to leave traps or gifts on any web page. You can also take missions across the internet, discovering new content while leveling up.
anonymous

Toward Games that Matter: The Promise and Problems of the Storygame - 0 views

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    One way to invest gaming with the same cultural relevance of other forms of media would be to place players inside compelling, sophisticated stories.
anonymous

Wonderland: GDC: MMOs, past, present and future - 0 views

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    "Mark K: our definition of MMO is going to change. The line will blur. Xbox Live Achievements. Lots of box games will take on persistent attributes. The way we pay for our games is completely going to change. "
anonymous

Literary Analysis of Video Games - 1 views

  • These games can be addictive. They are designed for addiction, much like cigarettes. While there is a considerable amount of thought that goes into the historical accuracy of the images and characters, as well as the depth of the stories, it’s really about getting kids playing and then keeping them there. This is not “casual” gaming. This is the kind of things that makes you question what is real.
    • anonymous
       
      This is a standard trope coming from educators against gaming.
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