This article has published in 1968, it introduced the technology hardware in education then, but still demonstrate that education technology topic had beed raised for years.
This free website allow you to create collaborative stories with your students. The stories can be view and published. Students can vote for the stories they like. Stories are created in groups of 5.
"Illustrative Mathematics provides guidance to states, assessment consortia, testing companies, and curriculum developers by illustrating the range and types of mathematical work that students experience in a faithful implementation of the Common Core State Standards, and by publishing other tools that support implementation of the standards."
This article highlights several free online resources that can be used to enhance project-based learning for students. Resources such as Google Docs and Dropbox may be widely known already in this class, but others include LiveMinutes, ShowMe, and GimmeBar. I found this on Education World via the publisher companion site to our textbook.
In The National Geographic Kids Blog, a group of kids selected by the National Geographic staff share their thoughts and experiences. This is a great blog for kids to follow and be able to read about things that interest them and what other kids think. Teachers can use this as a resource to introduce kids to safe and educational places on the internet that are interesting to them as well. I found this in the "Online Safety" section of Kids.gov, accessed via the publisher companion site of our textbook.
Storynory has published a free audio story every week since November 2005. All our stories are delightfully read by professional actors. Read more about us here. Storynory has published a new audio story every week since November 2005. Our lead storyteller is Natasha whose lovely voice will charm and beguile you.
This is a link to the full-text research article authored by Glenda A. Gunter, Robert F. Kenny and Erik H. Vick. The title is "Taking educational games seriously: using the RETAIN
model to design endogenous fantasy into standalone
educational games". The authors argue that for educational games to be effective, a new design paradigm needs to be utilized. They recommend the RETAIN design and evaluation model.
The article is published in Education Tech Research Dev (2008) 56:511-537 and the DOI is 10.1007/s11423-007-9073-2.
Students can publish their writing! I have noticed an increase of motivation: one, they have to go through the steps of the writing process to log on to KidBlog because they only use it to publish and two, students truly think about their writing because their peers will be reading and commenting in on it. You can also open up their blogs for the world to view and comment! I cannot say enough great things about this site.
This page documents ways to use productivity tools in the media center, gives the 5 most used productivity tools, and lots "more to explore" at the bottom of the page.
Other benefits of online productivity tools would have to include the fact that work can be authored and edited by multiple people from their own computers, accessed from home or from school, and stored, shared and published online.
A fully searchable edition of the largest body of texts detailing the lives of non-elite people ever published, containing 197,745 criminal trials held at London's central criminal court. If you are new to this site, you may find the Getting Started and Guide to Searching videos and tutorials helpful.