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learnnovators

INFOGRAPHIC: High Performance Learning Ecosystems - 0 views

  • RT COLLABORATIVE NETWORKS ENHANCED WORKFLOW   x—–x—–x—–x—–x Designed by our Guest Blogger, Arun Pradhan Arun Pradhan has over 17 years’ experience in digital and blended learning. He currently works as a senior Learning & Performance consultant at DeakinPrime, helping to deliver 70:20:10 inspired solutions for some of Australia’s largest telcos, retailers, banks and insurers. In his spare time Arun blogs about learning, performance and 70:20:10 solutions at Design4Performance. x—–x—–x—–x—–x Copyright of posts written by our Guest Bloggers are their own. Published on 19-May-2016   Tin Can API & the Future of E-Learning
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    In the previous post arun written about the need to design learning & high-performance ecosystems here, and have been reflecting on some common ingredients for effective ones.
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    In the previous post arun written about the need to design learning & high-performance ecosystems here, and have been reflecting on some common ingredients for effective ones.
Christopher Pappas

Learning Partner Position at Union Bank, San Diego - 0 views

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    Learning Partner Position at Union Bank, San Diego, CA 92111. Reporting to the Director of Learning Solutions, the Learning Partner collaborates with Consumer Lending business unit leaders in understanding the unit and acts as an internal learning consultant to provide effective interventions that impact the bottom line. Job Summary: The Learning Partner is responsible for leading segment-wide performance and development needs analysis and identifying solutions that include performance/process improvements and learning solutions where needed. The learning solutions delivered are aligned with the strategic business objectives of the division and company. The Learning Partner works closely with leadership of assigned business units to develop and execute a comprehensive learning plan. As a senior member of the Learning Solutions staff, the Learning Partner acts as a key contributor in medium to large-scale design/development projects in a complex environment. A Learning Partner may also lead teams or projects, and is responsible for sharing knowledge and mentoring others. The Learning Partner collaborates with internal and external resources as needed to produce on-target learning programs.
Tesseract Learning

4 Ways to Increase The Learning Effectiveness Of Mobile Learning - Tesseract Learning - 0 views

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    Mobile devices are an effective learning and training aid. They are handy and provide anytime, anywhere learning. However, the overall impact and effectiveness of mobile learning depend on multiple factors.
Tesseract Learning

How to Use Interactive Training Videos as a Learning Tool - Tesseract Learning - 0 views

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    Interactive training videos are a form of media that eLearning can borrow from marketing. Interactive videos gained popularity in sales and marketing when Flash was a popular multimedia software platform to create digital media solutions. 

    In this blog, we will explore how interactive videos can make your training more engaging.

    What Is Interactive Training Video?
    An Interactive training video is a multimedia recording that can support user interactions. Users can interact with the content, navigate the storyline, reveal their choices, etc. 

    Interactive Training Video Vs. Linear Video
    Linear video is the traditional form and most of us are familiar with it. The user can select play, pause, rewind, and fast forward the content in this type of video. On the other hand, an interactive training video allows the user to click, drag, scroll, swipe, and hover over the content revealing more details with each interaction. 

    Functionalities Of Interactive Videos 
    The most commonly used functionalities in interactive videos are:

    Branching: It allows user control and personalizes the learning by allowing different paths and skipping irrelevant content. 
    Click and reveal: It refers to clickable content which reveals more details as the learner progresses.
    Hotspots: These are clickable areas within a video, which reveal a separate web page or content within the video. 
    360-degree view: It allows the learners to get a 360-degree view of the object on the screen.
    Forms: You can insert forms within the video, which allow the collection of user data.
    Quizzes: Quizzes can be built into the video to deliver assessments and personalized results to the learner.  
    These interactivities make viewing the videos an engaging experience. However, a great interactive video must be designed with the end-user in mind, and interactivity should be used only to enhance the user experience
Christopher Pappas

Does Bloom's Taxonomy still have a role to play in e-learning? - 1 views

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    Does Bloom's Taxonomy still have a role to play in e-learning? Mayes and de Freitas (2004) state that the use of technology can be used to achieve better learning outcomes, more effective assessments or a more cost effective way of bringing learning environments to students; and that reforming practice requires transformation of the understanding of the principles. So what are the pedagogical principles behind "e" learning? Is Blooms Taxonomy Relevant to e-learning? http://elearningindustry.com/does-blooms-taxonomy-still-have-a-role-to-play-in-e-learning
Christopher Pappas

6 Secrets for Quick and Cost-Effective e-Learning Development - 1 views

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    6 Secrets for Quick and Cost-Effective e-Learning Development Are you developing an e-Learning course on a tight budget? Do you have a limited amount of time to create a course that will still dazzle your learners? If you're nodding your head yes, then you're not alone. http://elearningindustry.com/6-secrets-for-quick-and-cost-effective-e-learning-development
Christopher Pappas

The Free eBook: How Gamification Reshapes Learning - 37 views

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    The Free eBook: How Gamification Reshapes Learning The Learning Professionals' Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning? In the Free How Gamification Reshapes Learning ebook you will find useful Gamification Tips provided by 23 Gamification professionals. http://elearningindustry.com/free-ebook-how-gamification-reshapes-learning
Tesseract Learning

Effective Use Of Collaboration And Social Learning At Workplace To Improve Learning And... - 0 views

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    Collaboration is the key to being a successful learning organization. Social learning in the workplace plays a big part in a collaborative learning environment. In this article, I will share my thoughts on how collaborative tools can help employees learn better and improve their work performance.
Christopher Pappas

4 Effective Gamification Strategies for Corporate Training - 2 views

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    "How do game-based learning, gamification, and eLearning designers learn ways to increase engagement and effectiveness in corporate training? By looking at popular games! Here we look at the wildly successful Candy Crush Saga to teach us 4 effective gamification design strategies for your next learning game project.  "
Christopher Pappas

Caught the mobile learning vision yet? - 0 views

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    Caught the mobile learning vision yet? Would you like to deliver effective learning and employee performance via mlearning? Are you interested to mobile-enable your organization? At the following post you will find 2 scenarios and a 5 step approach to go mobile! http://elearningindustry.com/caught-the-mobile-learning-vision-yet
Christopher Pappas

Screen Tutorials in Technical Learning - 0 views

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    In technical subjects, learners respond well and benefit from the inclusion of imagery and video. How Do I Make a Good Screencast? In technical subjects, learners respond well and benefit from the inclusion of imagery and video. It seems obvious that our preferences in consuming information are changing rapidly today and rely less on textual comprehensiveness and more on brevity and reliance on conceptual images, both static and moving. This may be a driving factor in the new face of e-learning in the 2010s or it may be an effect of learner preferences. Either way, it is imperative designers and developers of technical content at least be aware of these trends and be prepared to accommodate the way learners most effectively consume their material. Best Practice Today
Tesseract Learning

Blended Learning Model as an Effective Training Solution - Examples - 0 views

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    Blended learning is an important model of learning where large amount of knowledge and skill-based content needs to be imparted in phases and redundancies need to be avoided. I will share few examples of blended learning in this write-up.
eidesign

Creating Powerful Employee Training With Social Learning - Featuring Microlearning Vide... - 0 views

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    The last few years have seen a significant increase in the use of social learning for employee training. In this article, I share the benefits of social learning and show you how you can use microlearning videos as an effective social learning tool.
Christopher Pappas

Effective Instructional Design Makes All the Difference: Free eLearning Book - 1 views

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    Effective Instructional Design Makes All the Difference: Free eLearning Book The success of any eLearning project rests primarily on effective instructional design, not just on a mix of technologies. Only eLearning that addresses the needs of learners and stakeholders and does it in ways that facilitate learning transfer, knowledge retention, and skills development has any significant value. http://elearningindustry.com/effective-instructional-design-makes-all-the-difference-free-elearning-book
Christopher Pappas

Mobile Games for Adult Learning: What's the Appeal? - 0 views

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    Mobile Games for Adult Learning: What's the Appeal? This post introduces the potential of using mobile games as effective tools for adult learners living in a society of constant movement, where the massive penetration of mobile technology is an undeniable fact. Examining social practices, technology circumstances of use, the profile of the new learner and changing gaming cultures the emerging potential of mobile games for learning becomes apparent and is here discussed. http://elearningindustry.com/mobile-games-for-adult-learning-what-is-the-appeal
Christopher Pappas

Top 5 Ways to Use Mind Maps for E-Learning - 0 views

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    Top 5 Ways to Use Mind Maps for E-Learning How Mind Maps Can Be Used As An Effective Tool For eLearning Are you interested in improving your eLearning? These 5 techniques will help you leverage the power of Mind Maps and encourage you to utilize online Mind Maps in particular. Follow these tips to transform your eLearning using online Mind Maps. http://elearningindustry.com/top-5-ways-to-use-mind-maps-for-e-learning
Tesseract Learning

Implementing Video-Based Learning Strategy Effectively In Corporate Learning - 0 views

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    With the rising popularity of videos, even corporates are leveraging on using them for educating their employees. Videos can be human based or animated. How exactly video-based learning should be implemented is the focus of this article.
dominknow

Best Practices for Writing Effective eLearning Test Questions - 0 views

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    When writing effective test questions, it's important to focus on writing an objective test. Ideally, add at least one test question for each Learning Object and ensure that question addresses the learning objective.
Christopher Pappas

Educational Pinball - Comparing eLearning to a Game of Pinball - 0 views

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    Educational Pinball - Comparing eLearning to a Game of Pinball Recently I had been trying to think of an effective way of visualising the e-learning process and the mechanics behind it, which would allow me to give a more considered approach for the courses on which I am working, and strengthen the effectiveness of the learning content. In addition this would help me improve my ability to clearly explain the reasoning behind my course material development. http://elearningindustry.com/educational-pinball-comparing-elearning-to-a-game-of-pinball
Christopher Pappas

Learning Technology is Grossly Overrated - 0 views

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    In a world where technology rules the day, the question should not be whether or not it is necessary, but if it is effective. In a world where technology rules the day, the question should not be whether or not it is necessary, but if it is effective. I am, and always have been, a harbinger of utilizing technology for learning initiatives. However, I am also wary of how quickly new technology is deemed the "best thing ever", particularly when it comes to training programs.
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